[28/12/2015 20:34:23] [Error - TalkAction Interface]
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Mega Evolution System (PxG)
Por zipter98, 22 de jun. de 2015 em Mods, funções e outros
info
Grupo: Campones
Registrado: 08/07/09
Posts: 67
Reputação: +1
Char no Tibia: Lord Kikiki

Editado Dezembro 28 por leozinho16565
Esse sistema funciona no pokexcyan?
@, o meu tbm da esse msm erro, zipter nem pra dar suporte
@@zipter98, nos ajude no erro no move1 porfa
Editado Janeiro 22 por MaxxSilva
procurei em todo canto pra ver se alguem teve o mesmo erro que eu, mas acho que não, com depois que instalei o sistema demorei a reparar que não era mais possivel soltar meganium, nem shiny meganium, devido a um erro no goback.
info
Grupo: Barão
Registrado: 31/07/09
Posts: 205
Reputação: +24
Gênero: Masculino

info
Grupo: Campones
Registrado: 05/06/07
Posts: 40
Reputação: +2
Char no Tibia: Thee Elf

info
Grupo: Visconde
Registrado: 07/02/12
Posts: 427
Reputação: +112

Alguem conseguiu adaptar o sistema para dash v6? PDE?
Obtive esse erro:
[28/03/2016 01:05:09] [Error - TalkAction Interface] [28/03/2016 01:05:09] data/talkactions/scripts/move1.lua:onSay [28/03/2016 01:05:09] Description: [28/03/2016 01:05:09] data/lib/level system.lua:272: attempt to index field '?' (a nil value) [28/03/2016 01:05:09] stack traceback: [28/03/2016 01:05:09] data/lib/level system.lua:272: in function 'adjustStatus' [28/03/2016 01:05:09] data/lib/pokemon moves.lua:274: in function 'docastspell' [28/03/2016 01:05:09] data/talkactions/scripts/move1.lua:201: in function <data/talkactions/scripts/move1.lua:21>
Acontece logo após usar a spell Mega Evolution, e também as skills não mudam na cdBar além de mandar um "m11" após o "Charizard, Mega Evolve!"...
GIF mostrando o bug:
move1.lua:
local msgs = {"use ", ""}
function doAlertReady(cid, id, movename, n, cd)
if movename == "Mega Evolution" then return true end
if not isCreature(cid) then return true end
local myball = getPlayerSlotItem(cid, 8)
if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(myball.uid).." - "..movename.." (m"..n..") is ready!")
return true
end
local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
if not p or #p <= 0 then return true end
for a = 1, #p do
if getItemAttribute(p[a], cd) == "cd:"..id.."" then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getPokeballName(p[a]).." - "..movename.." (m"..n..") is ready!")
return true
end
end
end
function onSay(cid, words, param, channel)
if param ~= "" then return true end
if string.len(words) > 3 then return true end
if #getCreatureSummons(cid) == 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to use moves.")
return 0
end
--alterado v1.5
local mypoke = getCreatureSummons(cid)[1]
if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end
if getCreatureName(mypoke) == "Evolution" then return true end
if getCreatureName(mypoke) == "Ditto" or getCreatureName(mypoke) == "Shiny Ditto" then
name = getPlayerStorageValue(mypoke, 1010) --edited
else
name = getCreatureName(mypoke)
end
--local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke)
local it = string.sub(words, 2, 3)
local move = movestable[name].move1
if getPlayerStorageValue(mypoke, 212123) >= 1 then
cdzin = "cm_move"..it..""
else
cdzin = "move"..it.."" --alterado v1.5
end
if it == "2" then
move = movestable[name].move2
elseif it == "3" then
move = movestable[name].move3
elseif it == "4" then
move = movestable[name].move4
elseif it == "5" then
move = movestable[name].move5
elseif it == "6" then
move = movestable[name].move6
elseif it == "7" then
move = movestable[name].move7
elseif it == "8" then
move = movestable[name].move8
elseif it == "9" then
move = movestable[name].move9
elseif it == "10" then
move = movestable[name].move10
elseif it == "11" then
move = movestable[name].move11
elseif it == "12" then
move = movestable[name].move12
elseif it == "13" then
move = movestable[name].move13
end
if not move then
local isMega = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "megaStone")
if not isMega or name:find("Mega") then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
local moveTable, index = getNewMoveTable(movestable[name]), 0
for i = 1, 12 do
if not moveTable[i] then
index = i
break
end
end
if tonumber(it) ~= index then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your pokemon doesn't recognize this move.")
return true
end
local needCds = true --Coloque false se o pokémon puder mega evoluir mesmo com spells em cooldown.
if needCds then
for i = 1, 12 do
if getCD(getPlayerSlotItem(cid, 8).uid, "move"..i) > 0 then
return doPlayerSendCancel(cid, "To mega evolve, all the spells of your pokemon need to be ready.")
end
end
end
move = {name = "Mega Evolution", level = 0, cd = 0, dist = 1, target = 0}
end
if getPlayerLevel(cid) < move.level then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need be atleast level "..move.level.." to use this move.")
return true
end
if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." seconds to use "..move.name.." again.")
return true
end
if getTileInfo(getThingPos(mypoke)).protection then
doPlayerSendCancel(cid, "Your pokemon cannot use moves while in protection zone.")
return true
end
if getPlayerStorageValue(mypoke, 3894) >= 1 then
return doPlayerSendCancel(cid, "You can't attack because you is with fear") --alterado v1.3
end
--alterado v1.6
if (move.name == "Team Slice" or move.name == "Team Claw") and #getCreatureSummons(cid) < 2 then
doPlayerSendCancel(cid, "Your pokemon need be in a team for use this move!")
return true
end
--alterado v1.7 \/\/\/
if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) then
local target = getCreatureTarget(cid)
if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then
if isCreature(getMasterTarget(target)) then --alterado v1.6
doSendMagicEffect(getThingPos(target), 211)
doSendAnimatedText(getThingPos(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)
doSendMagicEffect(getThingPos(target), 211)
doFaceCreature(target, getThingPos(mypoke))
return true --alterado v1.6
end
end
end
if move.target == 1 then
if not isCreature(getCreatureTarget(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.")
return 0
end
if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then
return 0
end
if getCreatureHealth(getCreatureTarget(cid)) <= 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your have already defeated your target.")
return 0
end
if not isCreature(getCreatureSummons(cid)[1]) then
return true
end
if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to use this move.")
return 0
end
if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then
return 0
end
end
local newid = 0
if isSleeping(mypoke) or isSilence(mypoke) then --alterado v1.5
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")
return 0
else
newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd)
end
local spellMessage = msgs[math.random(#msgs)]..""..move.name.."!"
if move.name == "Mega Evolution" then
spellMessage = "Mega Evolve!"
end
doCreatureSay(cid, getPokeName(mypoke)..", "..spellMessage, TALKTYPE_SAY)
local summons = getCreatureSummons(cid) --alterado v1.6
addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin)
for i = 2, #summons do
if isCreature(summons[i]) and getPlayerStorageValue(cid, 637501) >= 1 then
docastspell(summons[i], move.name) --alterado v1.6
end
end
docastspell(mypoke, move.name)
doCreatureAddCondition(cid, playerexhaust)
if useKpdoDlls then
doUpdateCooldowns(cid)
end
return 0
end
level system.lua
function adjustWildPoke(cid, optionalLevel)
if isMonster(cid) and pokes[getCreatureName(cid)] then
local level = (optionalLevel and optionalLevel >= 1) and optionalLevel or getPokemonLevel(cid) --alterado v1.8
local level = 0
local b = getCreatureOutfit(cid).lookBody
local shiny = 100
local lvl = getPokemonLevel(cid)
local monstrinho = getCreatureName(cid)
--alterado v1.4
if optionalLevel then
level = optionalLevel
elseif b > lvl then
level = b
elseif string.find(monstrinho, "Shiny") then
level = lvl * 01.0
else
level = lvl
end
setPlayerStorageValue(cid, 1000, level) --alterado v1.8
setPlayerStorageValue(cid, 1001, pokes[getCreatureName(cid)].offense * level)
setPlayerStorageValue(cid, 1002, pokes[getCreatureName(cid)].defense)
setPlayerStorageValue(cid, 1003, pokes[getCreatureName(cid)].agility)
setPlayerStorageValue(cid, 1004, pokes[getCreatureName(cid)].vitality * level)
setPlayerStorageValue(cid, 1005, pokes[getCreatureName(cid)].specialattack * level)
doRegainSpeed(cid) --alterado!
setCreatureMaxHealth(cid, (getVitality(cid) * HPperVITwild))
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
if pokes[getCreatureName(cid)].exp then
local exp = pokes[getCreatureName(cid)].exp * baseExpRate + pokes[getCreatureName(cid)].vitality * pokemonExpPerLevelRate
setPlayerStorageValue(cid, 1006, (exp * generalExpRate/2)*10)
if getPlayerStorageValue(cid, 22546) == 1 then
setPlayerStorageValue(cid, 1006, 750)
doSetCreatureDropLoot(cid, false)
end
end
end
end
function getPokemonXMLOutfit(name) --alterado v1.9 \/
local path = "data/monster/pokes/Shiny/"..name..".xml"
local tpw = io.type(io.open(path))
if not tpw then
path = "data/monster/pokes/geracao 2/"..name..".xml"
tpw = io.type(io.open(path))
end
if not tpw then
path = "data/monster/pokes/geracao 1/"..name..".xml"
tpw = io.type(io.open(path))
end
if not tpw then
path = "data/monster/pokes/"..name..".xml"
tpw = io.type(io.open(path))
end
if not tpw then
return print("[getPokemonXMLOutfit] Poke with name: "..name.." ins't in any paste on monster/pokes/") and 2
end
local arq = io.open(path, "a+")
local txt = arq:read("*all")
arq:close()
local a, b = txt:find('look type="(.-)"')
txt = string.sub(txt, a + 11, b - 1)
return tonumber(txt)
end
function doEvolutionOutfit(cid, oldout, outfit)
if not isCreature(cid) then return true end
if getCreatureOutfit(cid).lookType == oldout then
doSetCreatureOutfit(cid, {lookType = outfit}, -1)
else
doSetCreatureOutfit(cid, {lookType = oldout}, -1)
end
end
function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)
if not isCreature(cid) then
doSendAnimatedText(pos, "CANCEL", 215)
return true
end
if evolve then
doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)
return true
end
doSendMagicEffect(pos, 18)
if ssj then
sendSSJEffect(evo)
end
doEvolutionOutfit(cid, f, h)
addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)
end
function sendSSJEffect(cid)
if not isCreature(cid) then return true end
local pos1 = getThingPos(cid)
local pos2 = getThingPos(cid)
pos2.x = pos2.x + math.random(-1, 1)
pos2.y = pos2.y - math.random(1, 2)
doSendDistanceShoot(pos1, pos2, 37)
addEvent(sendSSJEffect, 45, cid)
end
function sendFinishEvolutionEffect(cid, alternate)
if not isCreature(cid) then return true end
local pos1 = getThingPos(cid)
if alternate then
local pos = {
[1] = {-2, 0},
[2] = {-1, -1},
[3] = {0, -2},
[4] = {1, -1},
[5] = {2, 0},
[6] = {1, 1},
[7] = {0, 2},
[8] = {-1, 1}}
for a = 1, 8 do
local pos2 = getThingPos(cid)
pos2.x = pos2.x + pos[a][1]
pos2.y = pos2.y + pos[a][2]
local pos = getThingPos(cid)
doSendDistanceShoot(pos2, pos, 37)
addEvent(doSendDistanceShoot, 300, pos, pos2, 37)
end
else
for a = 0, 3 do
doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)
end
for a = 4, 7 do
addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)
end
end
end
function doEvolvePokemon(cid, item2, theevo, stone1, stone2)
if not isCreature(cid) then return true end
if not pokes[theevo] or not pokes[theevo].offense then
doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)
return true
end
local owner = getCreatureMaster(item2.uid)
local pokeball = getPlayerSlotItem(cid, 8)
local description = "Contains a "..theevo.."."
local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)
doItemSetAttribute(pokeball.uid, "hp", pct)
doItemSetAttribute(pokeball.uid, "poke", theevo)
doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")
doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!")
doSendMagicEffect(getThingPos(item2.uid), 18)
doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])
doSendMagicEffect(getThingPos(cid), 173)
local oldpos = getThingPos(item2.uid)
local oldlod = getCreatureLookDir(item2.uid)
doRemoveCreature(item2.uid)
doSummonMonster(cid, theevo)
local pk = getCreatureSummons(cid)[1]
doTeleportThing(pk, oldpos, false)
doCreatureSetLookDir(pk, oldlod)
sendFinishEvolutionEffect(pk, true)
addEvent(sendFinishEvolutionEffect, 550, pk, true)
addEvent(sendFinishEvolutionEffect, 1050, pk)
doPlayerRemoveItem(cid, stone1, 1)
doPlayerRemoveItem(cid, stone2, 1)
doAddPokemonInOwnList(cid, theevo)
local happy = getItemAttribute(pokeball.uid, "happy")
doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)
if happy + happyGainedOnEvolution > 255 then
doItemSetAttribute(pokeball.uid, "happy", 255)
end
adjustStatus(pk, pokeball.uid, true, false)
onPokeHealthChange(getCreatureMaster(cid))
if useKpdoDlls then
doUpdateMoves(cid)
end
end
function doMathDecimal(number, casas)
if math.floor(number) == number then return number end
local c = casas and casas + 1 or 3
for a = 0, 10 do
if math.floor(number) < math.pow(10, a) then
local str = string.sub(""..number.."", 1, a + c)
return tonumber(str)
end
end
return number
end
function doAdjustWithDelay(cid, pk, health, vit, status)
if isCreature(cid) then
adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status)
end
end
function adjustStatus(pk, item, health, vite, conditions)
if not isCreature(pk) then return true end
local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0
addEvent(doCreatureSetSkullType, 10, pk, gender)
-- Defense --
local bonusdef = {}
local Tiers = {
[1] = {bonus = DefBonus1},
[2] = {bonus = DefBonus2},
[3] = {bonus = DefBonus3},
[4] = {bonus = DefBonus4},
[5] = {bonus = DefBonus5},
[6] = {bonus = DefBonus6},
[7] = {bonus = DefBonus7},
}
local Tier = getItemAttribute(item, "heldx")
if Tier and Tier > 0 and Tier < 8 then
bonusdef = Tiers[Tier].bonus
else
bonusdef = 1
end
-- Defense --
-- Boost --
local bonusboost = {}
local Tiers2 = {
[36] = {bonus = BoostBonus1},
[37] = {bonus = BoostBonus2},
[38] = {bonus = BoostBonus3},
[39] = {bonus = BoostBonus4},
[40] = {bonus = BoostBonus5},
[41] = {bonus = BoostBonus6},
[42] = {bonus = BoostBonus7},
}
if Tier and Tier > 35 and Tier < 43 then
bonusboost = Tiers2[Tier].bonus
else
bonusboost = 0
end
-- Boost --
if (getItemAttribute(item, "ehditto") == 1) then
setPlayerStorageValue(pk, 1001, (pokes[getCreatureName(pk)].offense * (getMasterLevel(pk) + getPokemonBoost(pk))) * 0.75)
setPlayerStorageValue(pk, 1002, (pokes[getCreatureName(pk)].defense) * 0.75)
setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility)
setPlayerStorageValue(pk, 1004, (pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk))) * 0.75)
setPlayerStorageValue(pk, 1005, (pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk))) * 0.75)
else
setPlayerStorageValue(pk, 1001, pokes[getCreatureName(pk)].offense * (getMasterLevel(pk) + getPokemonBoost(pk)))
setPlayerStorageValue(pk, 1002, pokes[getCreatureName(pk)].defense)
setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility)
setPlayerStorageValue(pk, 1004, pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk)))
setPlayerStorageValue(pk, 1005, pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk)))
end
if vite == true then
local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)
local vit = getVitality(pk)
setCreatureMaxHealth(pk, ( vit * HPperVITsummon ))
doCreatureAddHealth(pk, pct * vit * HPperVITsummon)
end
doRegainSpeed(pk)
local nick = getItemAttribute(item, "poke")
if isGhostPokemon(pk) then
setPlayerStorageValue(pk, 8981, 1)
updateGhostWalk(pk)
end
if string.find(tostring(nick), "Shiny") then
nick = tostring(nick):match("Shiny (.*)")
end
if nick:find("Mega") then
nick = nick:match("Mega (.*)")
if not pokes[nick] then
nick = nick:explode(" ")[1]
end
end
if getItemAttribute(item, "nick") then
nick = getItemAttribute(item, "nick")
end
setPlayerStorageValue(pk, 1007, nick)
doCreatureSetNick(pk, nick)
if not getItemAttribute(item, "happy") then
doItemSetAttribute(item, "happy", 120)
end
if not getItemAttribute(item, "hunger") then
doItemSetAttribute(item, "hunger", 5)
end
local happy = getItemAttribute(item, "happy")
if happy < 0 then
happy = 1
end
setPlayerStorageValue(pk, 1008, happy)
local hunger = getItemAttribute(item, "hunger")
setPlayerStorageValue(pk, 1009, hunger)
if health == true then
local mh = HPperVITsummon * getVitality(pk)
local rd = 1 - (tonumber(getItemAttribute(item, "hp")))
setCreatureMaxHealth(pk, mh)
doCreatureAddHealth(pk, getCreatureMaxHealth(pk))
doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))
end
if isSummon(pk) and conditions then
local burn = getItemAttribute(item, "burn")
if burn and burn >= 0 then
local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"}
addEvent(doCondition2, 3500, ret)
end
local poison = getItemAttribute(item, "poison")
if poison and poison >= 0 then
local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"}
addEvent(doCondition2, 1500, ret)
end
local confuse = getItemAttribute(item, "confuse")
if confuse and confuse >= 0 then
local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"}
addEvent(doCondition2, 1200, ret)
end
local sleep = getItemAttribute(item, "sleep")
if sleep and sleep >= 0 then
local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"}
doCondition2(ret)
end
local miss = getItemAttribute(item, "miss")
if miss and miss >= 0 then
local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"}
doCondition2(ret)
end
local fear = getItemAttribute(item, "fear")
if fear and fear >= 0 then
local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"}
doCondition2(ret)
end
local silence = getItemAttribute(item, "silence")
if silence and silence >= 0 then
local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"}
doCondition2(ret)
end
local stun = getItemAttribute(item, "stun")
if stun and stun >= 0 then
local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"}
doCondition2(ret)
end
local paralyze = getItemAttribute(item, "paralyze")
if paralyze and paralyze >= 0 then
local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"}
doCondition2(ret)
end
local slow = getItemAttribute(item, "slow")
if slow and slow >= 0 then
local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"}
doCondition2(ret)
end
local leech = getItemAttribute(item, "leech")
if leech and leech >= 0 then
local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"}
doCondition2(ret)
end
for i = 1, 3 do
local buff = getItemAttribute(item, "Buff"..i)
if buff and buff >= 0 then
local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false,
buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i}
doCondition2(ret)
end
end
end
--alterado v1.9
if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then
sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")])
end
if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then
setPlayerStorageValue(pk, 6598754, 1)
elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then
setPlayerStorageValue(pk, 6598755, 1)
end
return true
end
function getOffense(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1001))
end
function getDefense(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1002))
end
function getSpeed(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1003))
end
function getVitality(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1004))
end
function getSpecialAttack(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1005))
end
function getHappiness(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1008))
end
function getSpecialDefense(cid)
if not isCreature(cid) then return 0 end
return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2
end
function getPokemonLevel(cid, dex)
if not isCreature(cid) or not pokes[getCreatureName(cid)] then return 0 end
if not dex then --alterado v1.9
if ehMonstro(cid) and getPlayerStorageValue(cid, 1000) > 0 then
return getPlayerStorageValue(cid, 1000)
elseif ehMonstro(cid) then
return pokes[getCreatureName(cid)].wildLvl
end
end
return pokes[getCreatureName(cid)].level
end
function getPokemonLevelByName(name)
return pokes[name] and pokes[name].level or 0 --alterado v1.9
end
function getMasterLevel(poke)
if not isSummon(poke) then return 0 end
return getPlayerLevel(getCreatureMaster(poke))
end
function getPokemonBoost(poke)
if not isSummon(poke) then return 0 end
return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0
end
function getPokeballBoost(ball)
if not isPokeball(ball.itemid) then return 0 end --alterado v1.8
return getItemAttribute(ball.uid, "boost") or 0
end
function getPokeName(cid)
if not isSummon(cid) then return getCreatureName(cid) end
if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
if getItemAttribute(item.uid, "nick") then
return getItemAttribute(item.uid, "nick")
end
if string.find(tostring(getCreatureName(cid)), "Shiny") then
local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")
return newName
end
return getCreatureName(cid)
end
function getPokeballName(item, truename)
if not truename and getItemAttribute(item, "nick") then
return getItemAttribute(item, "nick")
end
return getItemAttribute(item, "poke")
end
function getPokemonName(cid)
return getCreatureName(cid)
end
function getPokemonGender(cid) --alterado v1.9
return getCreatureSkullType(cid)
end
function setPokemonGender(cid, gender)
if isCreature(cid) and gender then --alterado v1.8
doCreatureSetSkullType(cid, gender)
return true
end
return false
end
function getWildPokemonExp(cid)
return getPlayerStorageValue(cid, 1006)
end
pokemon moves.lua
const_distance_delay = 56
RollOuts = {
["Voltorb"] = {lookType = 638},
["Electrode"] = {lookType = 637},
["Sandshrew"] = {lookType = 635},
["Sandslash"] = {lookType = 636},
["Phanpy"] = {lookType = 1005},
["Donphan"] = {lookType = 1007},
["Miltank"] = {lookType = 1006},
["Golem"] = {lookType = 639},
["Omastar"] = {lookType = 1579},
["Shiny Electrode"] = {lookType = 1387},
["Shiny Golem"] = {lookType = 1403},
["Shiny Voltorb"] = {lookType = 1388},
["Shiny Sandslash"] = {lookType = 1506}
}
--//////////////////////////////////////////////////////////////////////////////////////////////////////////--
local function getSubName(cid, target)
if not isCreature(cid) then return "" end
if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
return getPlayerStorageValue(cid, 1010)
elseif pokeHaveReflect(cid) and isCreature(target) then
return getCreatureName(target)
else --alterado v1.6.1
return getCreatureName(cid)
end
end
local function getThingName(cid)
if not isCreature(cid) then return "" end --alterado v1.6
return getCreatureName(cid)
end
function getTableMove(cid, move) --alterado v1.6
local backup = {f = 0, t = ""}
if getThingName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
name = getPlayerStorageValue(cid, 1010)
else
name = getThingName(cid)
end
if not isCreature(cid) or name == "" or not move then return backup end
local x = movestable[name]
if not x then return "" end
local z = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12, x.passive1, x.passive2, x.passive3}
if getPlayerStorageValue(cid, 21103) ~= -1 then
local sto = getPlayerStorageValue(cid, 21103)
setPlayerStorageValue(cid, 21103, -1)
return {f = sto, t = ""}
end
for j = 1, 15 do
if z[j] and z[j].name == move then
return z[j]
end
end
return movesinfo[move]
end
function getMasterTarget(cid)
if isCreature(cid) and getPlayerStorageValue(cid, 21101) ~= -1 then
return getPlayerStorageValue(cid, 21101) --alterado v1.6
end
if isSummon(cid) then
return getCreatureTarget(getCreatureMaster(cid))
else
return getCreatureTarget(cid)
end
end
--////////////////////////////////////////////////////////////////////////////////////////////////////////--
function docastspell(cid, spell, mina, maxa)
local target = 0
local getDistDelay = 0
if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return false end --alterado v1.6
if isSleeping(cid) and getPlayerStorageValue(cid, 21100) <= -1 then return true end --alterado v1.6
if isCreature(getMasterTarget(cid)) then
target = getMasterTarget(cid)
getDistDelay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delay
end
if isMonster(cid) and not isSummon(cid) then
if getCreatureCondition(cid, CONDITION_EXHAUST) then
return true
end
doCreatureAddCondition(cid, wildexhaust)
end
local mydir = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local table = getTableMove(cid, spell) --alterado v1.6
local min = 0
local max = 0
--alterado v1.7 \/\/
if ehMonstro(cid) and isCreature(getMasterTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getMasterTarget(cid))) then
local target = getMasterTarget(cid)
if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then
if isCreature(getMasterTarget(target)) then --alterado v1.6
doSendMagicEffect(getThingPosWithDebug(target), 211)
doSendAnimatedText(getThingPosWithDebug(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPosWithDebug(cid)), false)
doSendMagicEffect(getThingPosWithDebug(target), 211)
doFaceCreature(target, getThingPosWithDebug(cid))
return false --alterado v1.8
end
end
end
--- FEAR / ROAR / SILENCE ---
if (isWithFear(cid) or isSilence(cid)) and getPlayerStorageValue(cid, 21100) <= -1 then
return true --alterado v1.6!!
end
----------------------------
if mina and maxa then
min = math.abs(mina)
max = math.abs(maxa)
elseif not isPlayer(cid) then
if table ~= "" then --alterado v1.6
min = getSpecialAttack(cid) * (table and table.f or 0) * 0.1 --alterado v1.6
max = min + (isSummon(cid) and getMasterLevel(cid) or getPokemonLevel(cid))
if spell == "Selfdestruct" then
min = getCreatureHealth(cid) --alterado v1.6
max = getCreatureHealth(cid)
end
if not isSummon(cid) and not isInArray({"Demon Puncher", "Demon Kicker"}, spell) then --alterado v1.7
doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER)
end
if isNpcSummon(cid) then
local mnn = {" use ", " "}
local use = mnn[math.random(#mnn)]
doCreatureSay(getCreatureMaster(cid), getPlayerStorageValue(cid, 1007)..","..use..""..doCorrectString(spell).."!", 1)
end
else
print("Error trying to use move "..spell..", move not specified in the pokemon table.")
end
end
--- FOCUS ----------------------------------
if getPlayerStorageValue(cid, 253) >= 0 and table ~= "" and table.f ~= 0 then --alterado v1.6
min = min * 2
max = max * 2
setPlayerStorageValue(cid, 253, -1)
end
--- Shredder Team -------------------------------
if getPlayerStorageValue(cid, 637501) >= 1 then
if #getCreatureSummons(cid) == 1 then
docastspell(getCreatureSummons(cid)[1], spell)
elseif #getCreatureSummons(cid) == 2 then
docastspell(getCreatureSummons(cid)[1], spell)
docastspell(getCreatureSummons(cid)[2], spell)
end
elseif getPlayerStorageValue(cid, 637500) >= 1 then
min = 0
max = 0
end
------------------Miss System--------------------------
local cd = getPlayerStorageValue(cid, conds["Miss"])
local cd2 = getPlayerStorageValue(cid, conds["Confusion"]) --alterado v1.5
local cd3 = getPlayerStorageValue(cid, conds["Stun"])
if cd >= 0 or cd2 >= 0 or cd3 >= 0 then --alterado v1.7
if not isInArray({"Shock-Counter", "Lava-Counter", "Counter Helix", "Demon Puncher", "Demon Kicker", "Stunning Confusion", "Electric Charge", "Melody", "Mirror Coat", "Mega Drain",
"Aromateraphy", "Heal Bell", "Emergency Call", "Magical Leaf", "Sunny Day", "Taunt", "Skull Bash", "Safeguard", "Rain Dance", "Spores Reaction", "Giroball", "Counter Claw", "Counter Spin", "Dragon Fury",
"Amnesia", "Zen Mind", "Bone Spin"}, spell) and getPlayerStorageValue(cid, 21100) <= -1 then
if math.random(1, 100) > 30 then --alterado v1.6
doSendAnimatedText(getThingPosWithDebug(cid), "MISS", 215)
return false
end
end
end
---------------GHOST DAMAGE-----------------------
ghostDmg = GHOSTDAMAGE
psyDmg = PSYCHICDAMAGE
if getPlayerStorageValue(cid, 999457) >= 1 and table ~= "" and table.f ~= 0 then --alterado v1.6
psyDmg = MIRACLEDAMAGE
ghostDmg = DARK_EYEDAMAGE
addEvent(setPlayerStorageValue, 50, cid, 999457, -1)
end
--------------------REFLECT----------------------
setPlayerStorageValue(cid, 21100, -1) --alterado v1.6
if not isInArray({"Psybeam", "Sand Attack", "Flamethrower", "Heal Bell"}, spell) then --alterado v1.8
setPlayerStorageValue(cid, 21101, -1)
end
setPlayerStorageValue(cid, 21102, spell)
---------------------------------------------------
if spell == "Reflect" or spell == "Mimic" or spell == "Magic Coat" then
if spell == "Magic Coat" then
eff = 11
else
eff = 135
end
doSendMagicEffect(getThingPosWithDebug(cid), eff)
setPlayerStorageValue(cid, 21099, 1)
elseif spell == "Quick Attack" then
doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 111)
elseif spell == "Razor Leaf" or spell == "Magical Leaf" then
local eff = spell == "Razor Leaf" and 8 or 21
local function throw(cid, target)
if not isCreature(cid) or not isCreature(target) then return false end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), eff)
doDanoInTargetWithDelay(cid, target, GRASSDAMAGE, min, max, 245) --alterado v1.7
end
addEvent(throw, 0, cid, target)
addEvent(throw, 100, cid, target) --alterado v1.7
elseif spell == "Vine Whip" then
local area = getThingPosWithDebug(cid)
local dano = {}
local effect = 255
if mydir == 0 then
area.x = area.x + 1
area.y = area.y - 1
dano = whipn
effect = 80
elseif mydir == 1 then
area.x = area.x + 2
area.y = area.y + 1
dano = whipe
effect = 83
elseif mydir == 2 then
area.x = area.x + 1
area.y = area.y + 2
dano = whips
effect = 81
elseif mydir == 3 then
area.x = area.x - 1
area.y = area.y + 1
dano = whipw
effect = 82
end
doSendMagicEffect(area, effect)
doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), dano, -min, -max, 255)
elseif spell == "Mega Evolution" then
local effect = 250 --Efeito de mega evolução.
if isSummon(cid) then
local pid = getCreatureMaster(cid)
if isPlayer(pid) then
local ball = getPlayerSlotItem(pid, 8).uid
if ball > 0 then
local attr = getItemAttribute(ball, "megaStone")
if attr and megaEvolutions[attr] then
local oldPosition, oldLookdir = getThingPos(cid), getCreatureLookDir(cid)
doItemSetAttribute(ball, "poke", megaEvolutions[attr][2])
doSendMagicEffect(getThingPos(cid), effect)
doRemoveCreature(cid)
doSummonMonster(pid, megaEvolutions[attr][2])
local newPoke = getCreatureSummons(pid)[1]
doTeleportThing(newPoke, oldPosition, false)
doCreatureSetLookDir(newPoke, oldLookdir)
adjustStatus(newPoke, ball, true, false)
if useKpdoDlls then
addEvent(doUpdateMoves, 5, pid)
end
end
end
end
end
elseif spell == "Headbutt" then
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 118)
elseif spell == "Leech Seed" then
local ret = {}
ret.id = target
ret.attacker = cid
ret.cd = 5
ret.check = getPlayerStorageValue(target, conds["Leech"])
ret.damage = isSummon(cid) and getMasterLevel(cid)+getPokemonBoost(cid) or getPokemonLevel(cid)
ret.cond = "Leech"
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 1)
addEvent(doMoveDano2, 1000, cid, target, GRASSDAMAGE, 0, 0, ret, spell)
elseif spell == "Protection" then
local pos = getPosfromArea(cid, heal)
local n = 0
while n < #pos do
n = n+1
thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253}
local pid = getThingFromPosWithProtect(thing)
local pospid = getThingPosWithDebug(pid)
local poscid = getThingPosWithDebug(cid)
doSendMagicEffect(pos[n], 12)
for i = 0, 9 do
if isCreature(pid) then
if isSummon(cid) and (isSummon(pid) or isPlayer(pid)) then
if canAttackOther(cid, pid) == "Cant" then
doCreatureSetNoMove(pid, true)
doCreatureSetNoMove(cid, true)
setPlayerStorageValue(pid, 9658783, 1)
setPlayerStorageValue(cid, 9658783, 1)
addEvent(doSendMagicEffect, i*800, pospid, 117)
addEvent(doSendMagicEffect, i*800, poscid, 117)
addEvent(setPlayerStorageValue, 8000, pid, 9658783, -1)
addEvent(setPlayerStorageValue, 8000, cid, 9658783, -1)
addEvent(doCreatureSetNoMove, 8000, pid, false)
addEvent(doCreatureSetNoMove, 8000, cid, false)
end
elseif ehMonstro(cid) and ehMonstro(pid) then
doCreatureSetNoMove(pid, true)
doCreatureSetNoMove(cid, true)
setPlayerStorageValue(pid, 9658783, 1)
setPlayerStorageValue(cid, 9658783, 1)
addEvent(doSendMagicEffect, i*800, pospid, 117)
addEvent(doSendMagicEffect, i*800, poscid, 117)
addEvent(setPlayerStorageValue, 8000, pid, 9658783, -1)
addEvent(setPlayerStorageValue, 8000, cid, 9658783, -1)
addEvent(doCreatureSetNoMove, 8000, pid, false)
addEvent(doCreatureSetNoMove, 8000, cid, false)
end
end
end
end
elseif spell == "Solar Beam" then
local function useSolarBeam(cid)
if not isCreature(cid) then
return true
end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then
return true
end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then
return true
end
local effect1 = 255
local effect2 = 255
local effect3 = 255
local effect4 = 255
local effect5 = 255
local area = {}
local pos1 = getThingPosWithDebug(cid)
local pos2 = getThingPosWithDebug(cid)
local pos3 = getThingPosWithDebug(cid)
local pos4 = getThingPosWithDebug(cid)
local pos5 = getThingPosWithDebug(cid)
if getCreatureLookDir(cid) == 1 then
effect1 = 4
effect2 = 10
effect3 = 10
effect4 = 10
effect5 = 0
pos1.x = pos1.x + 2
pos1.y = pos1.y + 1
pos2.x = pos2.x + 3
pos2.y = pos2.y + 1
pos3.x = pos3.x + 4
pos3.y = pos3.y + 1
pos4.x = pos4.x + 5
pos4.y = pos4.y + 1
pos5.x = pos5.x + 6
pos5.y = pos5.y + 1
area = solare
elseif getCreatureLookDir(cid) == 0 then
effect1 = 36
effect2 = 37
effect3 = 37
effect4 = 38
pos1.x = pos1.x + 1
pos1.y = pos1.y - 1
pos2.x = pos2.x + 1
pos2.y = pos2.y - 3
pos3.x = pos3.x + 1
pos3.y = pos3.y - 4
pos4.x = pos4.x + 1
pos4.y = pos4.y - 5
area = solarn
elseif getCreatureLookDir(cid) == 2 then
effect1 = 46
effect2 = 50
effect3 = 50
effect4 = 59
pos1.x = pos1.x + 1
pos1.y = pos1.y + 2
pos2.x = pos2.x + 1
pos2.y = pos2.y + 3
pos3.x = pos3.x + 1
pos3.y = pos3.y + 4
pos4.x = pos4.x + 1
pos4.y = pos4.y + 5
area = solars
elseif getCreatureLookDir(cid) == 3 then
effect1 = 115
effect2 = 162
effect3 = 162
effect4 = 162
effect5 = 163
pos1.x = pos1.x - 1
pos1.y = pos1.y + 1
pos2.x = pos2.x - 3
pos2.y = pos2.y + 1
pos3.x = pos3.x - 4
pos3.y = pos3.y + 1
pos4.x = pos4.x - 5
pos4.y = pos4.y + 1
pos5.x = pos5.x - 6
pos5.y = pos5.y + 1
area = solarw
end
if effect1 ~= 255 then
doSendMagicEffect(pos1, effect1)
end
if effect2 ~= 255 then
doSendMagicEffect(pos2, effect2)
end
if effect3 ~= 255 then
doSendMagicEffect(pos3, effect3)
end
if effect4 ~= 255 then
doSendMagicEffect(pos4, effect4)
end
if effect5 ~= 255 then
doSendMagicEffect(pos5, effect5)
end
doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), area, -min, -max, 255)
doRegainSpeed(cid)
setPlayerStorageValue(cid, 3644587, -1)
end
local function ChargingBeam(cid)
if not isCreature(cid) then
return true
end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then
return true
end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then
return true
end
local tab = {}
for x = -2, 2 do
for y = -2, 2 do
local pos = getThingPosWithDebug(cid)
pos.x = pos.x + x
pos.y = pos.y + y
if pos.x ~= getThingPosWithDebug(cid).x and pos.y ~= getThingPosWithDebug(cid).y then
table.insert(tab, pos)
end
end
end
doSendDistanceShoot(tab[math.random(#tab)], getThingPosWithDebug(cid), 37)
end
doChangeSpeed(cid, -getCreatureSpeed(cid))
setPlayerStorageValue(cid, 3644587, 1) --alterado v1.6 n sei pq mas tava dando debug
doSendMagicEffect(getThingPosWithDebug(cid), 132)
addEvent(useSolarBeam, 650, cid)
elseif spell == "Sleep Powder" then
local ret = {}
ret.id = 0
ret.cd = math.random(6, 9)
ret.check = 0
ret.first = true --alterado v1.6
ret.cond = "Sleep"
doMoveInArea2(cid, 27, confusion, NORMALDAMAGE, 0, 0, spell, ret)
elseif spell == "Stun Spore" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Stun"
doMoveInArea2(cid, 85, confusion, GRASSDAMAGE, 0, 0, spell, ret)
elseif spell == "Poison Powder" then
local ret = {}
ret.id = 0
ret.cd = math.random(6, 15) --alterado v1.6
ret.check = 0
local lvl = isSummon(cid) and getMasterLevel(cid) or getPokemonLevel(cid)
ret.damage = math.floor((getPokemonLevel(cid)+lvl * 3)/2)
ret.cond = "Poison"
doMoveInArea2(cid, 84, confusion, NORMALDAMAGE, 0, 0, spell, ret)
elseif spell == "Bullet Seed" then
--cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, 1, 45, bullet, bulletDano, GRASSDAMAGE, min, max)
elseif spell == "Body Slam" then
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 118)
elseif spell == "Leaf Storm" or tonumber(spell) == 73 then
addEvent(doDanoWithProtect, 150, cid, GRASSDAMAGE, getThingPosWithDebug(cid), grassarea, -min, -max, 0)
local pos = getThingPosWithDebug(cid)
local function doSendLeafStorm(cid, pos) --alterado!!
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 8)
end
for a = 1, 100 do
local lugar = {x = pos.x + math.random(-6, 6), y = pos.y + math.random(-5, 5), z = pos.z}
addEvent(doSendLeafStorm, a * 2, cid, lugar)
end
elseif spell == "Scratch" then
doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 142)
elseif spell == "Iron Head" then
doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 77)
elseif spell == "Ember" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
doDanoInTargetWithDelay(cid, target, FIREDAMAGE, min, max, 15) --alterado v1.7
elseif spell == "Flamethrower" then
local flamepos = getThingPosWithDebug(cid)
local effect = 255
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
if a == 0 then
flamepos.x = flamepos.x+1
flamepos.y = flamepos.y-1
effect = 106
elseif a == 1 then
flamepos.x = flamepos.x+3
flamepos.y = flamepos.y+1
effect = 109
elseif a == 2 then
flamepos.x = flamepos.x+1
flamepos.y = flamepos.y+3
effect = 107
elseif a == 3 then
flamepos.x = flamepos.x-1
flamepos.y = flamepos.y+1
effect = 108
end
doMoveInArea2(cid, 0, flamek, FIREDAMAGE, min, max, spell)
doSendMagicEffect(flamepos, effect)
elseif spell == "Fireball" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
addEvent(doDanoWithProtect, 200, cid, FIREDAMAGE, getThingPosWithDebug(target), waba, min, max, 5)
elseif spell == "Fire Fang" then
doSendMagicEffect(getThingPosWithDebug(target), 138)
doDanoInTargetWithDelay(cid, target, FIREDAMAGE, min, max, 15) --alterado v1.7
elseif spell == "Fire Blast" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area, eff)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, FIREDAMAGE, area, 0, 0, 0, eff)
doAreaCombatHealth(cid, FIREDAMAGE, area, whirl3, -min, -max, 35)
end
end
for a = 0, 4 do
local t = {
[0] = {60, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4
[1] = {61, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {62, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {63, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])
end
elseif spell == "Rage" then
local ret = {}
ret.id = cid
ret.cd = 15
ret.eff = 13
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Raging Blast" then
--cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, 3, 6, bullet, bulletDano, FIREDAMAGE, min, max)
elseif spell == "Dragon Claw" then
doDanoWithProtect(cid, DRAGONDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 141)
elseif spell == "Wing Attack" or spell == "Steel Wing" then
local effectpos = getThingPosWithDebug(cid)
local effect = 255
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
if a == 0 then
effect = spell == "Steel Wing" and 251 or 128
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y - 1 --alterado v1.4
elseif a == 1 then
effectpos.x = effectpos.x + 2
effectpos.y = effectpos.y + 1
effect = spell == "Steel Wing" and 253 or 129
elseif a == 2 then
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y + 2
effect = spell == "Steel Wing" and 252 or 131
elseif a == 3 then
effectpos.x = effectpos.x - 1
effectpos.y = effectpos.y + 1
effect = spell == "Steel Wing" and 254 or 130
end
doSendMagicEffect(effectpos, effect)
doMoveInArea2(cid, 0, wingatk, FLYINGDAMAGE, min, max, spell)
elseif spell == "Magma Storm" then
local eff = {6, 35, 35, 6}
local area = {flames1, flames2, flames3, flames4}
addEvent(doMoveInArea2, 2*450, cid, 2, flames0, FIREDAMAGE, min, max, spell)
for i = 0, 3 do
addEvent(doMoveInArea2, i*450, cid, eff[i+1], area[i+1], FIREDAMAGE, min, max, spell)
end
elseif spell == "Magma Storm" then
elseif spell == "Flame Discharge" then
local eff = {6, 273, 273, 6}
local area = {flames1, flames2, flames3, flames4}
addEvent(doMoveInArea2, 2*450, cid, 2, flames0, FIREDAMAGE, min, max, spell)
for i = 0, 3 do
addEvent(doMoveInArea2, i*450, cid, eff[i+1], area[i+1], FIREDAMAGE, min, max, spell)
end
elseif spell == "Bubbles" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)
doDanoInTargetWithDelay(cid, target, WATERDAMAGE, min, max, 68) --alterado v1.7
elseif spell == "Clamp" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)
doDanoInTargetWithDelay(cid, target, WATERDAMAGE, min, max, 53) --alterado v1.7
elseif spell == "Water Gun" then
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {69, {x=p.x, y=p.y-1, z=p.z}},
[1] = {70, {x=p.x+6, y=p.y, z=p.z}}, --alterado v1.8
[2] = {71, {x=p.x, y=p.y+6, z=p.z}},
[3] = {72, {x=p.x-1, y=p.y, z=p.z}},
}
doMoveInArea2(cid, 0, triplo6, WATERDAMAGE, min, max, spell)
doSendMagicEffect(t[a][2], t[a][1])
elseif spell == "Waterball" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)
doDanoWithProtectWithDelay(cid, target, WATERDAMAGE, min, max, 68, waba)
elseif spell == "Aqua Tail" then
local function rebackSpd(cid, sss)
if not isCreature(cid) then return true end
doChangeSpeed(cid, sss)
setPlayerStorageValue(cid, 446, -1)
end
local x = getCreatureSpeed(cid)
doFaceOpposite(cid)
doChangeSpeed(cid, -x)
addEvent(rebackSpd, 400, cid, x)
setPlayerStorageValue(cid, 446, 1)
doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 68)
elseif spell == "Hydro Cannon" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area, eff)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, WATERDAMAGE, area, 0, 0, 0, eff)
doAreaCombatHealth(cid, WATERDAMAGE, area, whirl3, -min, -max, 68)
end
end
for a = 0, 4 do
local t = { --alterado v1.4
[0] = {64, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {65, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {66, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {67, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])
end
elseif spell == "Harden" or spell == "Calm Mind" or spell == "Defense Curl" or spell == "Charm" then
--alterado v1.4
if spell == "Calm Mind" then
eff = 133
elseif spell == "Charm" then
eff = 147 --efeito n eh esse.. e n sei se eh soh bonus de def, ou sp.def tb.. ;x
else
eff = 144
end
local ret = {}
ret.id = cid
ret.cd = 8
ret.eff = eff
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Bubble Blast" then
--cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, 2, 68, bullet, bulletDano, WATERDAMAGE, min, max)
elseif spell == "Skull Bash" then
local ret = {}
ret.id = 0
ret.cd = 9 --alterado v1.6
ret.eff = 118
ret.check = 0
ret.first = true
ret.cond = "Paralyze"
doMoveInArea2(cid, 118, reto5, NORMALDAMAGE, min, max, spell, ret)
elseif spell == "Hydropump" then
local pos = getThingPosWithDebug(cid)
local function doSendBubble(cid, pos)
if not isCreature(cid) then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 2)
doSendMagicEffect(pos, 53)
end
--alterado!!
for a = 1, 20 do
local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z}
addEvent(doSendBubble, a * 25, cid, lugar)
end
addEvent(doDanoWithProtect, 150, cid, WATERDAMAGE, pos, waterarea, -min, -max, 0)
elseif spell == "Giga Impact" then
local tempo = 3 --Tempo, em segundos.
local a = {}
local ret1 = {}
ret1.id = 0
ret1.cd = 5
ret1.eff = 0
ret1.check = 0
ret1.first = true
ret1.cond = "Slow"
local ret2 = {}
ret2.id = 0
ret2.cd = 5
ret2.eff = 0
ret2.check = 0
ret2.first = true
ret2.cond = "Miss"
a.speed = getCreatureSpeed(cid)
doChangeSpeed(cid, -getCreatureSpeed(cid))
doChangeSpeed(cid, a.speed*2)
addEvent(function()
if not isCreature(cid) then return true end
doRegainSpeed(cid)
doMoveInArea2(cid, 118, quake, NORMALDAMAGE, min, max, spell, ret1)
doMoveInArea2(cid, 118, quake, NORMALDAMAGE, 0, 0, spell, ret2)
end, tempo*1000)
elseif spell == "String Shot" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 23)
local ret = {}
ret.id = target
ret.cd = 6
ret.eff = 137
ret.check = getPlayerStorageValue(target, conds["Stun"])
ret.spell = spell
ret.cond = "Stun"
addEvent(doMoveDano2, 100, cid, target, BUGDAMAGE, 0, 0, ret, spell)
elseif spell == "Bug Bite" then
doSendMagicEffect(getThingPosWithDebug(target), 244)
doDanoInTargetWithDelay(cid, target, BUGDAMAGE, min, max, 8) --alterado v1.7
elseif spell == "Super Sonic" then
local rounds = math.random(4, 7)
rounds = rounds + math.floor(getPokemonLevel(cid) / 35)
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32)
local ret = {}
ret.id = target
ret.cd = rounds
ret.check = getPlayerStorageValue(target, conds["Confusion"])
ret.cond = "Confusion"
addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)
elseif spell == "Whirlwind" then
area = {SL1, SL2, SL3, SL4}
for i = 0, 3 do
addEvent(doMoveInArea2, i*300, cid, 42, area[i+1], FLYINGDAMAGE, min, max, spell)
end
elseif spell == "Razor Wind" then
area = {SL1, SL2, SL3, SL4}
for i = 0, 3 do
addEvent(doMoveInArea2, i*300, cid, 131, area[i+1], NORMALDAMAGE, min, max, spell)
end
elseif spell == "Psybeam" then
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local t = {
[0] = 58, --alterado v1.6
[1] = 234,
[2] = 58,
[3] = 209,
}
doMoveInArea2(cid, t[a], reto4, psyDmg, min, max, spell) --alterado v1.4
elseif spell == "Sand Attack" then
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local t = {
[0] = 120,
[1] = 121,
[2] = 122,
[3] = 119,
}
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
doCreatureSetLookDir(cid, a) --sera? '-'
stopNow(cid, 1000)
doMoveInArea2(cid, t[a], reto5, GROUNDDAMAGE, 0, 0, spell, ret)
elseif spell == "Confusion" or spell == "Night Shade" then
local rounds = math.random(4, 7) --rever area...
rounds = rounds + math.floor(getPokemonLevel(cid) / 35)
if spell == "Confusion" then
dano = psyDmg --alterado v1.4
else
dano = ghostDmg
end
local ret = {}
ret.id = 0
ret.check = 0
ret.cd = rounds
ret.cond = "Confusion"
doMoveInArea2(cid, 136, selfArea1, dano, min, max, spell, ret)
elseif spell == "Horn Attack" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)
doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3) --alterado v1.7
elseif spell == "Poison Sting" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)
doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 8) --alterado v1.7
elseif spell == "Fury Cutter" or spell == "Red Fury" then
local effectpos = getThingPosWithDebug(cid)
local effect = 255
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
if a == 0 then
if getSubName(cid, target) == "Scizor" then --alterado v1.6.1
effect = 236
else
effect = 128
end
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y - 1
elseif a == 1 then
effectpos.x = effectpos.x + 2
effectpos.y = effectpos.y + 1
if getSubName(cid, target) == "Scizor" then --alterado v1.6.1
effect = 232
else
effect = 129
end
elseif a == 2 then
effectpos.x = effectpos.x + 1
effectpos.y = effectpos.y + 2
if getSubName(cid, target) == "Scizor" then --alterado v1.6.1
effect = 233
else
effect = 131
end
elseif a == 3 then
effectpos.x = effectpos.x - 1
effectpos.y = effectpos.y + 1
if getSubName(cid, target) == "Scizor" then --alterado v1.6.1
effect = 224
else
effect = 130
end
end
local function doFury(cid, effect)
if not isCreature(cid) then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doSendMagicEffect(effectpos, effect)
doMoveInArea2(cid, 2, wingatk, BUGDAMAGE, min, max, spell)
end
addEvent(doFury, 0, cid, effect)
addEvent(doFury, 350, cid, effect)
elseif spell == "Pin Missile" then
doMoveInAreaMulti(cid, 13, 7, bullet, bulletDano, BUGDAMAGE, min, max)
elseif spell == "Strafe" or spell == "Agility" then
local ret = {}
ret.id = cid
ret.cd = 15
ret.eff = 14
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Gust" then
doMoveInArea2(cid, 42, reto5, FLYINGDAMAGE, min, max, spell)
elseif spell == "Drill Peck" then
doDanoWithProtect(cid, FLYINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 148)
elseif spell == "Tornado" then
local pos = getThingPosWithDebug(cid)
local function doSendTornado(cid, pos)
if not isCreature(cid) then return true end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 22)
doSendMagicEffect(pos, 42)
end
for b = 1, 3 do
for a = 1, 20 do
local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z}
addEvent(doSendTornado, a * 75, cid, lugar)
end
end
doDanoWithProtect(cid, FLYINGDAMAGE, pos, waterarea, -min, -max, 0)
elseif spell == "Bite" or tonumber(spell) == 5 then
doDanoWithProtect(cid, DARKDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 146)
elseif spell == "Super Fang" then
doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 244)
elseif spell == "Poison Fang" then
doSendMagicEffect(getThingPosWithDebug(target), 244)
doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 114) --alterado v1.7
elseif spell == "Sting Gun" then
local function doGun(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end --alterado v1.7
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 13)
doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 8) --alterado v1.7
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 200, cid, 3644587, 1)
for i = 0, 2 do
addEvent(doGun, i*100, cid, target)
end
elseif spell == "Acid" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 14)
doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 20) --alterado v1.7
elseif spell == "Fear" or spell == "Roar" then
local ret = {}
ret.id = 0
ret.cd = 5
ret.check = 0
ret.skill = spell
ret.cond = "Fear"
doMoveInArea2(cid, 0, confusion, DARKDAMAGE, 0, 0, spell, ret)
elseif spell == "Iron Tail" then
local function rebackSpd(cid, sss)
if not isCreature(cid) then return true end
doChangeSpeed(cid, sss)
setPlayerStorageValue(cid, 446, -1)
end
local x = getCreatureSpeed(cid)
doFaceOpposite(cid)
doChangeSpeed(cid, -x)
addEvent(rebackSpd, 400, cid, x)
setPlayerStorageValue(cid, 446, 1)
doDanoWithProtect(cid, STEELDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 160)
elseif spell == "Thunder Shock" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 40)
doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v1.7
elseif spell == "Thunder Bolt" then
--alterado v1.7
local function doThunderFall(cid, frompos, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local ry = math.abs(frompos.y - pos.y)
doSendDistanceShoot(frompos, getThingPosWithDebug(target), 41)
addEvent(doDanoInTarget, ry * 11, cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v1.7
end
local function doThunderUp(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local mps = getThingPosWithDebug(cid)
local xrg = math.floor((pos.x - mps.x) / 2)
local topos = mps
topos.x = topos.x + xrg
local rd = 7
topos.y = topos.y - rd
doSendDistanceShoot(getThingPosWithDebug(cid), topos, 41)
addEvent(doThunderFall, rd * 49, cid, topos, target)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)
for thnds = 1, 2 do
addEvent(doThunderUp, thnds * 155, cid, target)
end
elseif spell == "Thunder Wave" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 48
ret.spell = spell
ret.cond = "Stun"
doMoveInArea2(cid, 48, db1, ELECTRICDAMAGE, min, max, spell, ret) --alterado v1.8
elseif spell == "Thunder" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 48
ret.spell = spell
ret.cond = "Stun"
doMoveInArea2(cid, 48, thunderr, ELECTRICDAMAGE, min, max, spell, ret)
elseif spell == "Web Shot" then
local ret = {}
ret.id = target
ret.cd = 9
ret.eff = 26
ret.check = 0
ret.spell = spell
ret.cond = "Paralyze"
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 23)
addEvent(doMoveDano2, 100, cid, target, BUGDAMAGE, -min, -max, ret, spell)
elseif spell == "Mega Kick" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, min, max, 113) --alterado v1.7
elseif spell == "Thunder Punch" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doSendMagicEffect(getThingPosWithDebug(target), 112)
doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v1.7
elseif spell == "Electric Storm" then
local master = isSummon(cid) and getCreatureMaster(cid) or cid
local function doFall(cid)
for rocks = 1, 42 do
addEvent(fall, rocks*35, cid, master, ELECTRICDAMAGE, 41, 48)
end
end
for up = 1, 10 do
addEvent(upEffect, up*75, cid, 41)
end
addEvent(doFall, 450, cid)
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 48
ret.spell = spell
ret.cond = "Stun"
addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, ELECTRICDAMAGE, min, max, spell, ret)
elseif spell == "Web Rain" then
local master = isSummon(cid) and getCreatureMaster(cid) or cid
local function doFall(cid)
for rocks = 1, 42 do
addEvent(fall, rocks*35, cid, master, BUGDAMAGE, 23)
end
end
for up = 1, 10 do
addEvent(upEffect, up*75, cid, 23)
end
addEvent(doFall, 450, cid)
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 26
ret.spell = spell
ret.cond = "Silence"
addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, BUGDAMAGE, min, max, spell, ret)
elseif spell == "Spider Web" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 26
ret.cond = "Silence"
doMoveInAreaMulti(cid, 23, 26, multi, multiDano, BUGDAMAGE, min, max)
doMoveInArea2(cid, 0, multiDano, BUGDAMAGE, 0, 0, spell, ret)
elseif spell == "Mud Shot" or spell == "Mud Slap" then
if isCreature(target) then --alterado v1.8
local contudion = spell == "Mud Shot" and "Miss" or "Stun"
local ret = {}
ret.id = target
ret.cd = 9
ret.eff = 34
ret.check = getPlayerStorageValue(target, conds[contudion])
ret.spell = spell
ret.cond = contudion
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 6)
addEvent(doMoveDano2, 100, cid, target, GROUNDDAMAGE, -min, -max, ret, spell)
end
elseif spell == "Rollout" then
local function setOutfit(cid, outfit)
if isCreature(cid) and getCreatureCondition(cid, CONDITION_OUTFIT) == true then
if getCreatureOutfit(cid).lookType == outfit then
doRemoveCondition(cid, CONDITION_OUTFIT)
if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
if isSummon(cid) then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v1.8
end
end
end
end
end
if RollOuts[getSubName(cid, target)] then
doSetCreatureOutfit(cid, RollOuts[getSubName(cid, target)], -1) --alterado v1.6.1
end
local outfit = getCreatureOutfit(cid).lookType
local function roll(cid, outfit)
if not isCreature(cid) then return true end
if isSleeping(cid) then return true end
if RollOuts[getSubName(cid, target)] then
doSetCreatureOutfit(cid, RollOuts[getSubName(cid, target)], -1) --alterado v1.6.1
end
doDanoWithProtect(cid, ROCKDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 0)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 9000, cid, 3644587, -1)
for r = 1, 11 do --8
addEvent(roll, 750 * r, cid, outfit)
end
addEvent(setOutfit, 9050, cid, outfit)
elseif spell == "Shockwave" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area, areaEff, eff)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end --testar o atk!!
doAreaCombatHealth(cid, GROUNDDAMAGE, areaEff, 0, 0, 0, eff)
doAreaCombatHealth(cid, GROUNDDAMAGE, area, whirl3, -min, -max, 255)
end
end
for a = 0, 5 do
local t = {
[0] = {126, {x=p.x, y=p.y-(a+1), z=p.z}, {x=p.x+1, y=p.y-(a+1), z=p.z}},
[1] = {124, {x=p.x+(a+1), y=p.y, z=p.z}, {x=p.x+(a+1), y=p.y+1, z=p.z}},
[2] = {125, {x=p.x, y=p.y+(a+1), z=p.z}, {x=p.x+1, y=p.y+(a+1), z=p.z}},
[3] = {123, {x=p.x-(a+1), y=p.y, z=p.z}, {x=p.x-(a+1), y=p.y+1, z=p.z}}
}
addEvent(sendAtk, 325*a, cid, t[d][2], t[d][3], t[d][1])
end
elseif spell == "Earthshock" then
local eff = getSubName(cid, target) == "Shiny Onix" and 179 or 127 --alterado v1.6.1
doAreaCombatHealth(cid, GROUNDDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 255)
local sps = getThingPosWithDebug(cid)
sps.x = sps.x+1
sps.y = sps.y+1
doSendMagicEffect(sps, eff)
elseif spell == "Earthquake" then
local eff = getSubName(cid, target) == "Shiny Onix" and 175 or 118 --alterado v1.6.1
local function doQuake(cid)
if not isCreature(cid) then return false end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doMoveInArea2(cid, eff, confusion, GROUNDDAMAGE, min, max, spell)
end
times = {0, 500, 1000, 1500, 2300, 2800, 3300, 3800, 4600, 5100, 5600, 6100, 6900, 7400, 7900, 8400, 9200, 10000}
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 10000, cid, 3644587, -1)
for i = 1, #times do --alterado v1.4
addEvent(doQuake, times[i], cid)
end
elseif spell == "Stomp" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 34
ret.spell = spell
ret.cond = "Stun"
doMoveInArea2(cid, 118, stomp, GROUNDDAMAGE, min, max, spell, ret)
elseif spell == "Toxic Spikes" then
local function doToxic(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end --alterado v1.7
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)
doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 114) --alterado v1.7
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 300, cid, 3644587, -1)
addEvent(doToxic, 0, cid, target)
addEvent(doToxic, 300, cid, target)
elseif spell == "Horn Drill" then
local function doHorn(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end --alterado v1.7
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 25)
doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3) --alterado v1.7
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 300, cid, 3644587, -1)
addEvent(doHorn, 0, cid, target)
addEvent(doHorn, 300, cid, target)
elseif spell == "Doubleslap" then
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 148)
elseif spell == "Lovely Kiss" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 16)
local ret = {}
ret.id = target
ret.cd = 9
ret.check = getPlayerStorageValue(target, conds["Stun"])
ret.eff = 147
ret.spell = spell
ret.cond = "Stun"
addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)
elseif spell == "Sing" then
local ret = {}
ret.id = 0
ret.cd = math.random(6, 10)
ret.check = 0
ret.first = true
ret.cond = "Sleep" --alterado v1.6
doMoveInArea2(cid, 33, selfArea1, NORMALDAMAGE, 0, 0, spell, ret)
elseif spell == "Multislap" then
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 3)
elseif spell == "Metronome" then
local spells = {"Shadow Storm", "Electric Storm", "Magma Storm", "Blizzard", "Meteor Mash", "Leaf Storm", "Hydropump", "Falling Rocks"}
local random = math.random(1, #spells)
local randommove = spells[random]
local pos = getThingPosWithDebug(cid)
pos.y = pos.y - 1
doSendMagicEffect(pos, 161)
local function doMetronome(cid, skill)
if not isCreature(cid) then return true end
docastspell(cid, skill)
end
addEvent(doMetronome, 200, cid, randommove)
elseif spell == "Sketch 1" then
local spells = {"Psy Pulse", "Shadow Ball", "Thunder Bolt", "Ember", "Rock Throw", "Razor Leaf", "Bubbles", "Ice Shards", "Egg Bomb", "Poison Bomb"}
local random = math.random(1, #spells)
local randommove = spells[random]
local pos = getThingPosWithDebug(cid)
pos.y = pos.y - 1
doSendMagicEffect(pos, 0)
local function doMetronome(cid, skill)
if not isCreature(cid) then return true end
docastspell(cid, skill)
end
addEvent(doMetronome, 200, cid, randommove)
elseif spell == "Sketch 2" then
local spells = {"Mud Bomb", "Cyber Pulse", "Dark Pulse", "Rock Slide", "Magical Leaf", "Fireball", "Waterball", "Feather Dance"}
local random = math.random(1, #spells)
local randommove = spells[random]
local pos = getThingPosWithDebug(cid)
pos.y = pos.y - 1
doSendMagicEffect(pos, 0)
local function doMetronome(cid, skill)
if not isCreature(cid) then return true end
docastspell(cid, skill)
end
addEvent(doMetronome, 200, cid, randommove)
elseif spell == "Sketch 3" then
local spells = {"Poison Gas", "Earthquake", "Petal Tornado", "Electro Field", "Flame Wheel"}
local random = math.random(1, #spells)
local randommove = spells[random]
local pos = getThingPosWithDebug(cid)
pos.y = pos.y - 1
doSendMagicEffect(pos, 0)
local function doMetronome(cid, skill)
if not isCreature(cid) then return true end
docastspell(cid, skill)
end
addEvent(doMetronome, 200, cid, randommove)
elseif spell == "Sketch 4" then
local spells = {"Thunder", "Night Slash", "Confusion", "Air Slash", "Confusion", "Night Shade"}
local random = math.random(1, #spells)
local randommove = spells[random]
local pos = getThingPosWithDebug(cid)
pos.y = pos.y - 1
doSendMagicEffect(pos, 0)
local function doMetronome(cid, skill)
if not isCreature(cid) then return true end
docastspell(cid, skill)
end
addEvent(doMetronome, 200, cid, randommove)
elseif spell == "Sketch 5" then
local spells = {"Solar Beam", "Bullet Seed", "Raging Blast", "Fire Blast", "Bubble Blast", "Hydro Cannon", "Pin Missile"}
local random = math.random(1, #spells)
local randommove = spells[random]
local pos = getThingPosWithDebug(cid)
pos.y = pos.y - 1
doSendMagicEffect(pos, 0)
local function doMetronome(cid, skill)
if not isCreature(cid) then return true end
docastspell(cid, skill)
end
addEvent(doMetronome, 200, cid, randommove)
elseif spell == "Sketch 6" then
local spells = {"Shockwave", "Petal Dance", "Hyper Beam", "Zap Cannon", "Aurora Beam", "Ice Beam", "Ground Chop"}
local random = math.random(1, #spells)
local randommove = spells[random]
local pos = getThingPosWithDebug(cid)
pos.y = pos.y - 1
doSendMagicEffect(pos, 0)
local function doMetronome(cid, skill)
if not isCreature(cid) then return true end
docastspell(cid, skill)
end
addEvent(doMetronome, 200, cid, randommove)
elseif spell == "Sketch 7" then
local spells = {"Fear", "Sunny Day", "Scary Face", "Skull Bash", "Cotton Spore", "Sleep Powder"}
local random = math.random(1, #spells)
local randommove = spells[random]
local pos = getThingPosWithDebug(cid)
pos.y = pos.y - 1
doSendMagicEffect(pos, 0)
local function doMetronome(cid, skill)
if not isCreature(cid) then return true end
docastspell(cid, skill)
end
addEvent(doMetronome, 200, cid, randommove)
elseif spell == "Sketch 8" then
local spells = {"Reflect", "Charm", "Agility", "Safeguard", "Synthesis", "Emergency Call", "Healarea", "Sing"}
local random = math.random(1, #spells)
local randommove = spells[random]
local pos = getThingPosWithDebug(cid)
pos.y = pos.y - 1
doSendMagicEffect(pos, 0)
local function doMetronome(cid, skill)
if not isCreature(cid) then return true end
docastspell(cid, skill)
end
addEvent(doMetronome, 200, cid, randommove)
elseif spell == "Sketch 9" then
local spells = {"Psychic", "Epicenter", "Mortal Gas", "Hydropump", "Muddy Water"}
local random = math.random(1, #spells)
local randommove = spells[random]
local pos = getThingPosWithDebug(cid)
pos.y = pos.y - 1
doSendMagicEffect(pos, 0)
local function doMetronome(cid, skill)
if not isCreature(cid) then return true end
docastspell(cid, skill)
end
addEvent(doMetronome, 200, cid, randommove)
elseif spell == "Sketch 10" then
local spells = {"Focus Blast", "Blizzard", "Shadow Storm", "Falling Rocks", "Meteor Mash", "Electric Storm", "Hydro Dance", "Magma Storm", "Draco Meteor", "Psy Impact"}
local random = math.random(1, #spells)
local randommove = spells[random]
local pos = getThingPosWithDebug(cid)
pos.y = pos.y - 1
doSendMagicEffect(pos, 0)
local function doMetronome(cid, skill)
if not isCreature(cid) then return true end
docastspell(cid, skill)
end
addEvent(doMetronome, 200, cid, randommove)
elseif spell == "Focus" or spell == "Charge" or spell == "Swords Dance" then
--alterado v1.4
if spell == "Charge" then
doSendAnimatedText(getThingPosWithDebug(cid), "CHARGE", 168)
doSendMagicEffect(getThingPosWithDebug(cid), 177)
elseif spell == "Swords Dance" then
doSendMagicEffect(getThingPosWithDebug(cid), 132)
else
doSendAnimatedText(getThingPosWithDebug(cid), "FOCUS", 144)
doSendMagicEffect(getThingPosWithDebug(cid), 132)
end
setPlayerStorageValue(cid, 253, 1)
elseif spell == "Growth" then
--alterado v1.4
if spell == "Growth" then
doSendAnimatedText(getThingPosWithDebug(cid), "Growth", 168)
doSendMagicEffect(getThingPosWithDebug(cid), 177)
end
setPlayerStorageValue(cid, 253, 1)
--[[elseif spell == "Flame Wheel" then
--alterado v1.8 o atk ta la pra baixo agora...
local function sendFireEff(cid, dir)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doDanoWithProtect(cid, FIREDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 15)
end
local function doWheel(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTH,
[2] = SOUTHEAST,
[3] = EAST,
[4] = NORTHEAST,
[5] = NORTH, --alterado!
[6] = NORTHWEST,
[7] = WEST,
[8] = SOUTHWEST,
}
for a = 1, 8 do
addEvent(sendFireEff, a * 140, cid, t[a])
end
end
doWheel(cid, false, cid) ]]
elseif spell == "Hyper Voice" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 22
ret.spell = spell
ret.cond = "Stun"
doMoveInArea2(cid, 22, tw1, NORMALDAMAGE, min, max, spell, ret)
elseif spell == "Restore" or spell == "Selfheal" then
local min = (getCreatureMaxHealth(cid) * 75) / 100
local max = (getCreatureMaxHealth(cid) * 85) / 100
local function doHealArea(cid, min, max)
local amount = math.random(min, max)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
end
end
doSendMagicEffect(getThingPosWithDebug(cid), 132)
doHealArea(cid, min, max)
elseif spell == "Aqua Ring" then
local min = (getCreatureMaxHealth(cid) * 75) / 100
local max = (getCreatureMaxHealth(cid) * 85) / 100
local function doHealArea(cid, min, max)
local amount = math.random(min, max)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
end
end
doSendMagicEffect(getThingPosWithDebug(cid), 132)
doHealArea(cid, min, max)
elseif spell == "Healarea" then
local min = (getCreatureMaxHealth(cid) * 50) / 100
local max = (getCreatureMaxHealth(cid) * 60) / 100
local function doHealArea(cid, min, max)
local amount = math.random(min, max)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
end
end
local pos = getPosfromArea(cid, heal)
local n = 0
doHealArea(cid, min, max)
while n < #pos do
n = n+1
thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253}
local pid = getThingFromPosWithProtect(thing)
doSendMagicEffect(pos[n], 12)
if isCreature(pid) then
if isSummon(cid) and (isSummon(pid) or isPlayer(pid)) then
if canAttackOther(cid, pid) == "Cant" then
doHealArea(pid, min, max)
end
elseif ehMonstro(cid) and ehMonstro(pid) then
doHealArea(pid, min, max)
end
end
end
elseif spell == "Milk Drink" then
local min = (getCreatureMaxHealth(cid) * 50) / 100
local max = (getCreatureMaxHealth(cid) * 60) / 100
local function doHealArea(cid, min, max)
local amount = math.random(min, max)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
end
end
local pos = getPosfromArea(cid, heal)
local n = 0
doHealArea(cid, min, max)
while n < #pos do
n = n+1
thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253}
local pid = getThingFromPosWithProtect(thing)
doSendMagicEffect(pos[n], 12)
if isCreature(pid) then
if isSummon(cid) and (isSummon(pid) or isPlayer(pid)) then
if canAttackOther(cid, pid) == "Cant" then
doHealArea(pid, min, max)
end
elseif ehMonstro(cid) and ehMonstro(pid) then
doHealArea(pid, min, max)
end
end
end
elseif spell == "Toxic" then
doMoveInArea2(cid, 114, reto5, POISONDAMAGE, min, max, spell)
elseif spell == "Absorb" then
local life = getCreatureHealth(target)
doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14)
local newlife = life - getCreatureHealth(target)
doSendMagicEffect(getThingPosWithDebug(cid), 14)
if newlife >= 1 then
doCreatureAddHealth(cid, newlife)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32)
end
elseif spell == "Poison Bomb" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 14)
doDanoWithProtectWithDelay(cid, target, POISONDAMAGE, min, max, 20, bombWee2)
elseif spell == "Poison Gas" then
local dmg = isSummon(cid) and getMasterLevel(cid)+getPokemonBoost(cid) or getPokemonLevel(cid)
local ret = {id = 0, cd = 13, eff = 34, check = 0, spell = spell, cond = "Miss"}
local ret2 = {id = 0, cd = 13, check = 0, damage = dmg, cond = "Poison"} --rever isso ainda!!
local function gas(cid)
doMoveInArea2(cid, 114, confusion, POISONDAMAGE, 0, 0, spell, ret)
doMoveInArea2(cid, 0, confusion, POISONDAMAGE, min, max, spell)
end
times = {0, 500, 1000, 1500, 2300, 2800, 3300, 3800, 4600, 5100, 5600, 6100, 6900, 7400, 7900, 8400, 9200, 10000}
for i = 1, #times do
addEvent(gas, times[i], cid)
end
elseif spell == "Petal Dance" then
doMoveInAreaMulti(cid, 21, 245, bullet, bulletDano, GRASSDAMAGE, min, max)
elseif spell == "Dynamic Punch" then
local pos = getThingPosWithDebug(cid)
local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}
for i = 0, 9 do
addEvent(doMoveInArea2, i*400, cid, 112, areas[i+1], FIGHTINGDAMAGE, min, max, spell)
addEvent(doMoveInArea2, i*410, cid, 112, areas[i+1], FIGHTINGDAMAGE, 0, 0, spell)
end
elseif spell == "Revenge" then
local function doRevenge(cid)
if not isCreature(cid) then return false end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
local rev = getThingPosWithDebug(cid)
rev.x = rev.x+1
rev.y = rev.y+1
doSendMagicEffect(rev, 99)
doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 255)
end
times = {0, 500, 1000, 1500, 2300}
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 10000, cid, 3644587, -1)
for i = 1, #times do --alterado v1.4
addEvent(doRevenge, times[i], cid)
end
elseif spell == "Close Combat" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 26)
doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, -min, -max, 237) --alterado v1.7
doSendAnimatedText(getThingPosWithDebug(cid), "FOCUS", 144)
setPlayerStorageValue(cid, 253, 1)
elseif spell == "Sand Storm" then
local master = isSummon(cid) and getCreatureMaster(cid) or cid
------------
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 34
ret.cond = "Silence"
---
local function doFall(cid)
for rocks = 1, 42 do --62
addEvent(fall, rocks*35, cid, master, GROUNDDAMAGE, 22, 158)
end
end
---
local function doRain(cid)
if isSummon(cid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end --cura status
doCureStatus(cid, "all")
---
setPlayerStorageValue(cid, 253, 1) --focus
doSendMagicEffect(getThingPosWithDebug(cid), 132)
---
doMoveInArea2(cid, 0, confusion, GROUNDDAMAGE, 0, 0, spell, ret)
end
---
addEvent(doFall, 200, cid)
addEvent(doRain, 1000, cid)
elseif spell == "Powder Snow" then
snowP = getThingPosWithDebug(cid)
local ret = {}
ret.id = 0
ret.cd = 10
ret.check = 0
ret.eff = 43
ret.spell = spell
ret.cond = "Slow"
doMoveInArea2(cid, 0, check, ICEDAMAGE, min, max, spell, ret)
doSendMagicEffect({x = snowP.x + 1, y = snowP.y, z = snowP.z}, 206)
elseif spell == "Slash" then
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 159)
elseif spell == "X-Scissor" then
local a = getThingPosWithDebug(cid)
local X = {
{{x = a.x+1, y = a.y, z = a.z}, 16}, --norte
{{x = a.x+2, y = a.y+1, z = a.z}, 221}, --leste
{{x = a.x+1, y = a.y+2, z = a.z}, 223}, --sul
{{x = a.x, y = a.y+1, z = a.z}, 243}, --oeste
}
local pos = X[mydir+1]
for b = 1, 3 do
addEvent(doSendMagicEffect, b * 70, pos[1], pos[2])
end
doMoveInArea2(cid, 2, xScissor, BUGDAMAGE, min, max, spell)
elseif spell == "Psychic" then
doDanoWithProtect(cid, psyDmg, getThingPosWithDebug(cid), selfArea2, min, max, 133)
elseif spell == "Pay Day" then
--alterado v1.7
local function doThunderFall(cid, frompos, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local ry = math.abs(frompos.y - pos.y)
doSendDistanceShoot(frompos, getThingPosWithDebug(target), 39)
addEvent(doDanoInTarget, ry * 11, cid, target, NORMALDAMAGE, min, max, 28) --alterado v1.7
end
local function doThunderUp(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local mps = getThingPosWithDebug(cid)
local xrg = math.floor((pos.x - mps.x) / 2)
local topos = mps
topos.x = topos.x + xrg
local rd = 7
topos.y = topos.y - rd
doSendDistanceShoot(getThingPosWithDebug(cid), topos, 39)
addEvent(doThunderFall, rd * 49, cid, topos, target)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)
for thnds = 1, 2 do
addEvent(doThunderUp, thnds * 155, cid, target)
end
elseif spell == "Psywave" then
doMoveInArea2(cid, 133, db1, psyDmg, min, max, spell)
elseif spell == "Triple Kick" or spell == "Triple Kick Lee" then
doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 110)
elseif spell == "Karate Chop" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, -min, -max, 113) --alterado v1.7
elseif spell == "Ground Chop" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area, area2, eff) --alterado v1.6
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, FIGHTINGDAMAGE, area, 0, 0, 0, eff)
doAreaCombatHealth(cid, FIGHTINGDAMAGE, area2, whirl3, -min, -max, 255) --alterado v1.6
end
end
for a = 0, 4 do
local t = {
[0] = {99, {x=p.x+1, y=p.y-(a+1), z=p.z}, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.6
[1] = {99, {x=p.x+(a+2), y=p.y+1, z=p.z}, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {99, {x=p.x+1, y=p.y+(a+2), z=p.z}, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {99, {x=p.x-(a+1), y=p.y+1, z=p.z}, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 270*a, cid, t[d][2], t[d][3], t[d][1]) --alterado v1.6
end
elseif spell == "Mega Punch" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, -min, -max, 112) --alterado v1.7
elseif spell == "Tri Flames" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 39
ret.cond = "Silence"
doMoveInArea2(cid, 6, triflames, FIREDAMAGE, min, max, spell, ret)
elseif spell == "War Dog" then
local ret = {}
ret.id = cid
ret.cd = 15
ret.eff = 28
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Hypnosis" then
local ret = {}
ret.id = target
ret.cd = math.random(6, 9)
ret.check = getPlayerStorageValue(target, conds["Sleep"])
ret.first = true --alterado v1.6
ret.cond = "Sleep"
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 24)
addEvent(doMoveDano2, 150, cid, target, PSYCHICDAMAGE, 0, 0, ret, spell)
elseif spell == "Dizzy Punch" then
local rounds = getPokemonLevel(cid) / 12
rounds = rounds + 2
local ret = {}
ret.id = target
ret.check = getPlayerStorageValue(target, conds["Confusion"])
ret.cd = rounds
ret.cond = "Confusion"
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 26)
doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 112)
addEvent(doMoveDano2, 50, cid, target, NORMALDAMAGE, 0, 0, ret, spell)
elseif spell == "Ice Punch" then
local ret = {}
ret.id = target
ret.cd = 9
ret.eff = 43
ret.check = getPlayerStorageValue(target, conds["Slow"])
ret.first = true
ret.cond = "Slow"
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 28)
doSendMagicEffect(getThingPosWithDebug(target), 112)
doDanoWithProtectWithDelay(cid, target, ICEDAMAGE, min, max, 43)
addEvent(doMoveDano2, 50, cid, target, ICEDAMAGE, 0, 0, ret, spell)
elseif spell == "Ice Beam" then
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {97, {x=p.x+1, y=p.y-1, z=p.z}},
[1] = {96, {x=p.x+6, y=p.y+1, z=p.z}},
[2] = {97, {x=p.x+1, y=p.y+6, z=p.z}},
[3] = {96, {x=p.x-1, y=p.y+1, z=p.z}},
}
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 43
ret.check = 0
ret.first = true
ret.cond = "Slow"
doMoveInArea2(cid, 0, triplo6, ICEDAMAGE, min, max, spell, ret)
doSendMagicEffect(t[a][2], t[a][1])
elseif spell == "Psy Pulse" or spell == "Cyber Pulse" or spell == "Dark Pulse" then
damage = skill == "Dark Pulse" and DARKDAMAGE or psyDmg
local function doPulse(cid, eff)
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
doDanoInTargetWithDelay(cid, target, damage, min, max, eff) --alterado v1.7
end
if spell == "Cyber Pulse" then
eff = 11
elseif spell == "Dark Pulse" then
eff = 47 --efeito n eh esse mas... ;p
else
eff = 133
end
addEvent(doPulse, 0, cid, eff)
addEvent(doPulse, 250, cid, eff)
elseif spell == "Psyusion" then
local rounds = math.random(4, 7)
rounds = rounds + math.floor(getPokemonLevel(cid) / 35)
local eff = {136, 133, 136, 133, 137}
local area = {psy1, psy2, psy3, psy4, psy5}
local ret = {}
ret.id = 0
ret.check = 0
ret.cd = rounds
ret.cond = "Confusion"
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 4*400, cid, 3644587, -1)
for i = 0, 4 do
addEvent(doMoveInArea2, i*400, cid, eff[i+1], area[i+1], psyDmg, min, max, spell, ret)
end
elseif spell == "Triple Punch" then
doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 110)
elseif spell == "Fist Machine" then
local mpos = getThingPosWithDebug(cid)
local b = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local effect = 0
local xvar = 0
local yvar = 0
if b == SOUTH then
effect = 218
yvar = 2
elseif b == NORTH then
effect = 217
elseif b == WEST then
effect = 216
elseif b == EAST then
effect = 215
xvar = 2
end
mpos.x = mpos.x + xvar
mpos.y = mpos.y + yvar
doSendMagicEffect(mpos, effect)
doMoveInArea2(cid, 0, machine, FIGHTINGDAMAGE, min, max, spell)
elseif spell == "Destroyer Hand" then
doMoveInAreaMulti(cid, 26, 111, bullet, bulletDano, FIGHTINGDAMAGE, min, max)
elseif spell == "Rock Throw" then
local effD = getSubName(cid, target) == "Shiny Onix" and 0 or 11
local eff = getSubName(cid, target) == "Shiny Onix" and 176 or 44 --alterado v1.6.1
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), effD)
doDanoInTargetWithDelay(cid, target, ROCKDAMAGE, min, max, eff) --alterado v1.7
elseif spell == "Rock Slide" or spell == "Stone Edge" then
atk = {
["Rock Slide"] = {11, 44, 0, 176},
["Stone Edge"] = {11, 239}
}
local effD = getSubName(cid, target) == "Shiny Onix" and atk[spell][3] or atk[spell][1]
local eff = getSubName(cid, target) == "Shiny Onix" and atk[spell][4] or atk[spell][2] --alterado v1.6.1
--alterado v1.7
local function doRockFall(cid, frompos, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local ry = math.abs(frompos.y - pos.y)
doSendDistanceShoot(frompos, getThingPosWithDebug(target), effD)
addEvent(doDanoInTarget, ry * 11, cid, target, ROCKDAMAGE, min, max, eff) --alterado v1.7
end
local function doRockUp(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local mps = getThingPosWithDebug(cid)
local xrg = math.floor((pos.x - mps.x) / 2)
local topos = mps
topos.x = topos.x + xrg
local rd = 7
topos.y = topos.y - rd
doSendDistanceShoot(getThingPosWithDebug(cid), topos, effD)
addEvent(doRockFall, rd * 49, cid, topos, target)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)
for thnds = 1, 2 do
addEvent(doRockUp, thnds * 155, cid, target)
end
elseif spell == "Falling Rocks" then
local effD = getSubName(cid, target) == "Shiny Onix" and 0 or 11
local eff = getSubName(cid, target) == "Shiny Onix" and 176 or 44 --alterado v1.6.1
local master = isSummon(cid) and getCreatureMaster(cid) or cid
------------
local function doFall(cid)
for rocks = 1, 62 do
addEvent(fall, rocks*35, cid, master, ROCKDAMAGE, effD, eff)
end
end
for up = 1, 10 do
addEvent(upEffect, up*75, cid, effD)
end
addEvent(doFall, 450, cid)
addEvent(doDanoWithProtect, 1400, cid, ROCKDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)
elseif spell == "Selfdestruct" then
local function death(cid)
if isCreature(cid) then
if pokeHaveReflect(cid) then return true end --alterado v1.6
doCreatureAddHealth(cid, -getCreatureMaxHealth(cid))
end
end
doMoveInArea2(cid, 5, selfArea1, NORMALDAMAGE, min, max, spell) --alterado v1.6
addEvent(death, 300, cid)
elseif spell == "Crusher Stomp" then
local pL = getThingPosWithDebug(cid)
pL.x = pL.x+5
pL.y = pL.y+1
-----------------
local pO = getThingPosWithDebug(cid)
pO.x = pO.x-3
pO.y = pO.y+1
------------------
local pN = getThingPosWithDebug(cid)
pN.x = pN.x+1
pN.y = pN.y+5
-----------------
local pS = getThingPosWithDebug(cid)
pS.x = pS.x+1
pS.y = pS.y-3
local po = {pL, pO, pN, pS}
local po2 = {
{x = pL.x, y = pL.y-1, z = pL.z},
{x = pO.x, y = pO.y-1, z = pO.z},
{x = pN.x-1, y = pN.y, z = pN.z},
{x = pS.x-1, y = pS.y, z = pS.z},
}
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 34
ret.spell = spell
ret.cond = "Stun"
for i = 1, 4 do
doSendMagicEffect(po[i], 127)
doAreaCombatHealth(cid, GROUNDDAMAGE, po2[i], crusher, -min, -max, 255)
end
doMoveInArea2(cid, 118, stomp, GROUNDDAMAGE, min, max, spell, ret)
elseif spell == "Water Pulse" then
doDanoWithProtect(cid, WATERDAMAGE, getThingPosWithDebug(cid), selfArea2, min, max, 155)
elseif spell == "Sonicboom" then
local function doBoom(cid)
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 33)
doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3) --alterado v1.7
end
addEvent(doBoom, 0, cid)
addEvent(doBoom, 250, cid)
elseif spell == "Stickmerang" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 34)
doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, min, max, 212) --alterado v1.7
elseif spell == "Stickslash" then
local function sendStickEff(cid, dir)
if not isCreature(cid) then return true end
doAreaCombatHealth(cid, FLYINGDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 212)
end
local function doStick(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTHWEST,
[2] = SOUTH,
[3] = SOUTHEAST,
[4] = EAST,
[5] = NORTHEAST,
[6] = NORTH,
[7] = NORTHWEST,
[8] = WEST,
[9] = SOUTHWEST,
}
for a = 1, 9 do
addEvent(sendStickEff, a * 140, cid, t[a])
end
end
doStick(cid, false, cid)
elseif spell == "Stick Throw" then
local area = {Throw01, Throw02, Throw03, Throw04, Throw03, Throw02, Throw01}
for i = 0, 6 do
addEvent(doMoveInArea2, i*400, cid, 212, area[i+1], FLYINGDAMAGE, min, max, spell)
end
elseif spell == "Cannon Ball" then
local area = {Throw01, Throw02, Throw03, Throw04, Throw03, Throw02, Throw01}
for i = 0, 6 do
addEvent(doMoveInArea2, i*400, cid, 100, area[i+1], GROUNDDAMAGE, min, max, spell)
end
elseif spell == "Pluck" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, min, max, 111) --alterado v1.7
elseif spell == "Tri-Attack" then
--alterado v1.7
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 600, cid, 3644587, -1)
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 42) --alterado v1.6
for i = 0, 2 do
addEvent(doDanoInTargetWithDelay, i*300, cid, target, NORMALDAMAGE, min, max, 238) --alterado v1.7
end
elseif spell == "Fury Attack" then
--alterado v1.7
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 600, cid, 3644587, -1)
for i = 0, 2 do
addEvent(doDanoInTargetWithDelay, i*300, cid, target, NORMALDAMAGE, min, max, 110) --alterado v1.7
end
elseif spell == "Ice Shards" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 28)
doDanoInTargetWithDelay(cid, target, ICEDAMAGE, min, max, 43) --alterado v1.7
elseif spell == "Icy Wind" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 43
ret.check = 0
ret.first = true
ret.cond = "Slow"
doMoveInArea2(cid, 17, db1, ICEDAMAGE, min, max, spell, ret)
elseif spell == "Aurora Beam" then
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {186, {x=p.x+1, y=p.y-1, z=p.z}},
[1] = {57, {x=p.x+6, y=p.y+1, z=p.z}}, --alterado v1.6
[2] = {186, {x=p.x+1, y=p.y+6, z=p.z}},
[3] = {57, {x=p.x-1, y=p.y+1, z=p.z}}, --alterado v1.6
}
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 43
ret.check = 0
ret.first = true
ret.cond = "Slow"
doMoveInArea2(cid, 0, triplo6, ICEDAMAGE, min, max, spell, ret)
doSendMagicEffect(t[a][2], t[a][1])
elseif spell == "Rest" then
local ret = {}
ret.id = cid
ret.cd = 6
ret.eff = 0
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Sludge" then
--alterado v1.7
local function doSludgeFall(cid, frompos, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local ry = math.abs(frompos.y - pos.y)
doSendDistanceShoot(frompos, getThingPosWithDebug(target), 6)
addEvent(doDanoInTargetWithDelay, ry * 11, cid, target, POISONDAMAGE, min, max, 116) --alterado v1.7
end
local function doSludgeUp(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local mps = getThingPosWithDebug(cid)
local xrg = math.floor((pos.x - mps.x) / 2)
local topos = mps
topos.x = topos.x + xrg
local rd = 7
topos.y = topos.y - rd
doSendDistanceShoot(getThingPosWithDebug(cid), topos, 6)
addEvent(doSludgeFall, rd * 49, cid, topos, target)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 350, cid, 3644587, -1)
for thnds = 1, 2 do
addEvent(doSludgeUp, thnds * 155, cid, target)
end --alterado v1.5
elseif spell == "Mud Bomb" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 6) --alterado v1.8
doDanoWithProtectWithDelay(cid, target, MUDBOMBDAMAGE, min, max, 116, bombWee2)
elseif spell == "Mortal Gas" then
local pos = getThingPosWithDebug(cid)
local function doSendAcid(cid, pos)
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 14)
doSendMagicEffect(pos, 114)
end
for b = 1, 3 do
for a = 1, 20 do
local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z}
addEvent(doSendAcid, a * 75, cid, lugar)
end
end
doDanoWithProtect(cid, POISONDAMAGE, pos, waterarea, -min, -max, 0)
elseif spell == "Rock Drill" or spell == "Megahorn" or spell == "Rock Blast" then
local damage = spell == "Megahorn" and BUGDAMAGE or ROCKDAMAGE
local eff = spell == "Megahorn" and 8 or 44
local effD = spell == "Rock Blast" and 11 or 25
--cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, effD, eff, bullet, bulletDano, damage, min, max)
elseif spell == "Egg Bomb" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 12)
doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 5, crusher)
elseif spell == "Super Vines" then
stopNow(cid, 200) --alterado v1.6
doCreatureSetLookDir(cid, 2)
local effect = 0
local pos = getThingPosWithDebug(cid)
pos.x = pos.x + 1
pos.y = pos.y + 1
local effect = getSubName(cid, target) == "Tangela" and 213 or 229 --alterado v1.6.1
doSendMagicEffect(pos, effect)
doDanoWithProtect(cid, GRASSDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 0)
elseif spell == "Epicenter" then
doMoveInArea2(cid, 127, epicenter, GROUNDDAMAGE, min, max, spell)
elseif spell == "Bubblebeam" then
local function sendBubbles(cid)
if not isCreature(cid) or not isCreature(target) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2)
doDanoInTargetWithDelay(cid, target, WATERDAMAGE, min, max, 68) --alterado v1.7
end
sendBubbles(cid)
addEvent(sendBubbles, 250, cid)
elseif spell == "Swift" then
local function sendSwift(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32)
doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3) --alterado v1.7
end
addEvent(sendSwift, 100, cid, target)
addEvent(sendSwift, 200, cid, target)
elseif spell == "Spark" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32)
doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v1.7
elseif spell == "Mimic Wall" then
local p = getThingPosWithDebug(cid)
local dirr = getCreatureLookDir(cid)
if dirr == 0 or dirr == 2 then
item = 11439
else
item = 11440
end
local wall = {
[0] = {{x = p.x, y = p.y-1, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}},
[2] = {{x = p.x, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}},
[1] = {{x = p.x+1, y = p.y, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}},
[3] = {{x = p.x-1, y = p.y, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}},
}
function removeAllActionIDs(pos, onlyOne)
if onlyOne then
local thing1 = {x=pos.x,y=pos.y,z=pos.z,stackpos=0}
local tile1 = getTileThingWithProtect(thing1).uid
doSetItemActionId(tile1, 0)
end
n = 0
for i = 1, #pos do
n = n + 1
thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=0}
local tile = getTileThingWithProtect(thing).uid
doSetItemActionId(tile, 0)
end
end
for i = 1, 3 do
if wall[dirr] then
local t = wall[dirr]
if hasTile(t[i]) and canWalkOnPos2(t[i], true, true, true, true, false) then --alterado v1.6
doCreateItem(item, 1, t[i])
--
local Tile = getTileThingWithProtect({x=t[i].x,y=t[i].y,z=t[i].z,stackpos=0})
doSetItemActionId(Tile.uid, 88072)
addEvent(removeAllActionIDs, 15000, t[i], true)
--
addEvent(doRemoveItemFromPos, 15000, t[i], item, 1)
end
end
end
local pos = getPosfromArea(cid, wall_1)
local pos2 = getPosfromArea(cid, wall_2)
if hasTile({x=p.x,y=p.y,z=p.z,stackpos=0}) then
tile0 = getTileThingWithProtect({x=p.x,y=p.y,z=p.z,stackpos=0}).uid
end
doSetItemActionId(tile0, 88070)
addEvent(removeAllActionIDs, 15000, p, true)
n = 0
while n < #pos do
if not isCreature(cid) then return true end
n = n+1
local tile1 = getTileThingWithProtect({x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=0}).uid
---
local tile2 = getTileThingWithProtect({x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=0}).uid
doSetItemActionId(tile1, 88071)
doSetItemActionId(tile2, 88070)
end
addEvent(removeAllActionIDs, 15000, pos)
addEvent(removeAllActionIDs, 15000, pos2)
elseif spell == "Shredder Team" then --alterado v1.8 \/
local team = {
["Scyther"] = "ScytherTeam",
["Shiny Scyther"] = "Shiny ScytherTeam",
["Scizor"] = "ScizorTeam",
["Mega Scizor"] = "Mega ScizorTeam",
["Mega Lucario"] = "Mega LucarioTeam",
}
local function RemoveTeam(cid)
if isCreature(cid) then
doSendMagicEffect(getThingPosWithDebug(cid), 211)
doRemoveCreature(cid)
end
end
local function sendEff(cid, master, t)
if isCreature(cid) and isCreature(master) and t > 0 and #getCreatureSummons(master) >= 2 then
doSendMagicEffect(getThingPosWithDebug(cid), 86, master)
addEvent(sendEff, 1000, cid, master, t-1) --alterado v1.9
end
end
if getPlayerStorageValue(cid, 637500) >= 1 then
return true
end
local master = getCreatureMaster(cid)
local item = getPlayerSlotItem(master, 8)
local life, maxLife = getCreatureHealth(cid), getCreatureMaxHealth(cid)
local name = getItemAttribute(item.uid, "poke")
local pos = getThingPosWithDebug(cid)
local time = 21
doItemSetAttribute(item.uid, "hp", (life/maxLife))
local num = getSubName(cid, target) == "Scizor" and 4 or 3
local pk = {}
doTeleportThing(cid, {x=4, y=3, z=10}, false)
if team[name] then
pk[1] = cid
for b = 2, num do
pk[b] = doSummonCreature(team[name], pos)
doConvinceCreature(master, pk[b])
end
for a = 1, num do
addEvent(doTeleportThing, math.random(0, 5), pk[a], getClosestFreeTile(pk[a], pos), false)
addEvent(doAdjustWithDelay, 5, master, pk[a], true, true, true)
doSendMagicEffect(getThingPosWithDebug(pk[a]), 211)
end
sendEff(cid, master, time) --alterado v1.9
setPlayerStorageValue(master, 637501, 1)
addEvent(setPlayerStorageValue, time * 1000, master, 637501, -2)
-----
setPlayerStorageValue(pk[2], 637500, 1)
addEvent(RemoveTeam, time * 1000, pk[2])
-----
setPlayerStorageValue(pk[3], 637500, 1)
addEvent(RemoveTeam, time * 1000, pk[3])
----
if getSubName(cid, target) == "Scizor" then
setPlayerStorageValue(pk[4], 637500, 1)
addEvent(RemoveTeam, time * 1000, pk[4])
end
end
elseif spell == "Team Slice" or spell == "Team Claw" then
local master = getCreatureMaster(cid)
if #getCreatureSummons(master) < 2 or not isCreature(target) then return true end
local summons = getCreatureSummons(master)
local posis = {[1] = pos1, [2] = pos2, [3] = pos3, [4] = pos4}
if getSubName(cid, target) == "Scyther" then --alterado v1.6.1
eff = 39
elseif getSubName(cid, target) == "Shiny Scyther" then --alterado v1.6.1
eff = 39
else
eff = 42 --alterado v1.5
end
if #getCreatureSummons(master) >= 2 and isCreature(target) then
if isCreature(cid) then
addEvent(doDanoInTarget, 500, cid, target, BUGDAMAGE, -min, -max, 0) --alterado v1.7
for i = 1, #summons do
posis[i] = getThingPosWithDebug(summons[i])
doDisapear(summons[i])
stopNow(summons[i], 670)
addEvent(doSendMagicEffect, 300, posis[i], 211)
addEvent(doSendDistanceShoot, 350, posis[i], getThingPosWithDebug(target), eff)
addEvent(doSendDistanceShoot, 450, getThingPosWithDebug(target), posis[i], eff)
addEvent(doSendDistanceShoot, 600, posis[i], getThingPosWithDebug(target), eff)
addEvent(doSendDistanceShoot, 650, getThingPosWithDebug(target), posis[i], eff)
addEvent(doAppear, 670, summons[i])
end
end
end
elseif spell == "Blizzard" then
local master = isSummon(cid) and getCreatureMaster(cid) or cid
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 43
ret.check = 0
ret.first = true
ret.cond = "Slow"
local function doFall(cid)
for rocks = 1, 42 do
addEvent(fall, rocks*35, cid, master, ICEDAMAGE, 28, 52)
end
end
for up = 1, 10 do
addEvent(upEffect, up*75, cid, 28)
end --alterado v1.4
addEvent(doFall, 450, cid)
addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, ICEDAMAGE, min, max, spell, ret)
elseif spell == "Meteor Mash" then
local effD = 5
local eff = 249
local master = isSummon(cid) and getCreatureMaster(cid) or cid
local function doFall(cid)
for rocks = 5, 42 do
addEvent(fall, rocks*35, cid, master, STEELDAMAGE, effD, eff)
end
end
for up = 1, 10 do
addEvent(upEffect, up*75, cid, effD)
end
addEvent(doFall, 450, cid)
addEvent(doDanoWithProtect, 1400, cid, STEELDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)
elseif spell == "Great Love" then
local master = getCreatureMaster(cid) or 0
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 147
ret.check = 0
ret.spell = spell
ret.cond = "Stun"
for rocks = 1, 62 do
addEvent(fall, rocks*35, cid, master, NORMALDAMAGE, -1, 147)
end
addEvent(doMoveInArea2, 500, cid, 0, BigArea2, NORMALDAMAGE, min, max, spell, ret)
elseif spell == "Fire Punch" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doSendMagicEffect(getThingPosWithDebug(target), 112)
doDanoInTargetWithDelay(cid, target, FIREDAMAGE, min, max, 35) --alterado v1.7
elseif spell == "Guillotine" then
doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 146)
elseif spell == "Hyper Beam" then --alterado v1.7 \/
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {149, {x=p.x+1, y=p.y-1, z=p.z}},
[1] = {150, {x=p.x+6, y=p.y+1, z=p.z}},
[2] = {149, {x=p.x+1, y=p.y+6, z=p.z}},
[3] = {150, {x=p.x-1, y=p.y+1, z=p.z}},
}
doMoveInArea2(cid, 0, triplo6, NORMALDAMAGE, min, max, spell)
doSendMagicEffect(t[a][2], t[a][1])
elseif spell == "Signal Beam" then --alterado v1.7 \/
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {262, {x=p.x+1, y=p.y-1, z=p.z}},
[1] = {263, {x=p.x+6, y=p.y+1, z=p.z}},
[2] = {264, {x=p.x+1, y=p.y+6, z=p.z}},
[3] = {265, {x=p.x-1, y=p.y+1, z=p.z}},
}
doMoveInArea2(cid, 0, triplo6, BUGDAMAGE, min, max, spell)
doSendMagicEffect(t[a][2], t[a][1])
elseif spell == "Flash Cannon" then --alterado v1.7 \/
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {260, {x=p.x+1, y=p.y-1, z=p.z}},
[1] = {259, {x=p.x+6, y=p.y+1, z=p.z}},
[2] = {260, {x=p.x+1, y=p.y+6, z=p.z}},
[3] = {259, {x=p.x-1, y=p.y+1, z=p.z}},
}
doMoveInArea2(cid, 0, triplo6, STEELDAMAGE, min, max, spell)
doSendMagicEffect(t[a][2], t[a][1])
elseif spell == "Thrash" then
--cid, effDist, effDano, areaEff, areaDano, element, min, max
doMoveInAreaMulti(cid, 10, 111, bullet, bulletDano, NORMALDAMAGE, min, max)
elseif spell == "Splash" or tonumber(spell) == 7 then
doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 255)
doSendMagicEffect(getThingPosWithDebug(cid), 53)
elseif spell == "Dragon Breath" then
doMoveInArea2(cid, 143, db1, DRAGONDAMAGE, min, max, spell)
elseif spell == "Muddy Water" then
local pos = getThingPosWithDebug(cid)
doMoveInArea2(cid, 55, doSurf1, GROUNDDAMAGE, 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, GROUNDDAMAGE, pos, doSurf2, -min, -max, 0)
elseif spell == "Venom Motion" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
doMoveInArea2(cid, 114, muddy, POISONDAMAGE, min, max, spell, ret)
elseif spell == "Thunder Fang" then
doSendMagicEffect(getThingPosWithDebug(target), 146)
doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v1.7
elseif spell == "Zap Cannon" then
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {73, {x=p.x, y=p.y-1, z=p.z}},
[1] = {74, {x=p.x+6, y=p.y, z=p.z}}, --alterado v1.8
[2] = {75, {x=p.x, y=p.y+6, z=p.z}},
[3] = {76, {x=p.x-1, y=p.y, z=p.z}},
}
doMoveInArea2(cid, 0, triplo6, ELECTRICDAMAGE, min, max, spell)
doMoveInArea2(cid, 177, reto6, ELECTRICDAMAGE, 0, 0, "Zap Cannon Eff")
doSendMagicEffect(t[a][2], t[a][1])
elseif spell == "Charge Beam" then
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {73, {x=p.x, y=p.y-1, z=p.z}},
[1] = {74, {x=p.x+6, y=p.y, z=p.z}}, --alterado v1.8
[2] = {75, {x=p.x, y=p.y+6, z=p.z}},
[3] = {76, {x=p.x-1, y=p.y, z=p.z}},
}
doMoveInArea2(cid, 0, triplo6, ELECTRICDAMAGE, min, max, spell)
doSendMagicEffect(t[a][2], t[a][1])
elseif spell == "Sacred Fire" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
doDanoWithProtectWithDelay(cid, target, SACREDDAMAGE, min, max, 143, sacred) --alterado v1.6
elseif spell == "Blaze Kick" then
doMoveInArea2(cid, 6, blaze, FIREDAMAGE, min, max, spell)
addEvent(doMoveInArea2, 200, cid, 6, kick, FIREDAMAGE, min, max, spell)
elseif spell == "Cross Chop" then
doMoveInArea2(cid, 118, blaze, FIGHTINGDAMAGE, min, max, spell)
addEvent(doMoveInArea2, 200, cid, 118, kick, FIGHTINGDAMAGE, min, max, spell)
elseif spell == "Overheat" then
doMoveInArea2(cid, 5, reto5, FIREDAMAGE, min, max, spell)
elseif spell == "Ancient Power" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area, eff)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, ROCKDAMAGE, area, 0, 0, 0, eff)
doAreaCombatHealth(cid, ROCKDAMAGE, area, whirl3, -min, -max, 137)
end
end
for a = 0, 4 do
local t = {
[0] = {18, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4
[1] = {18, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {18, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {18, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])
end
elseif spell == "Twister" then
doMoveInAreaMulti(cid, 28, 42, bullet, bulletDano, DRAGONDAMAGE, min, max)
elseif spell == "Multi-Kick" then
doMoveInAreaMulti(cid, 39, 113, multi, multiDano, FIGHTINGDAMAGE, min, max)
elseif spell == "Multi-Punch" then
doMoveInAreaMulti(cid, 39, 112, multi, multiDano, FIGHTINGDAMAGE, min, max)
elseif spell == "Squisky Licking" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 0
ret.spell = spell
ret.cond = "Stun"
local areas = {SL1, SL2, SL3, SL4}
for i = 0, 3 do
addEvent(doMoveInArea2, i*200, cid, 145, areas[i+1], NORMALDAMAGE, min, max, spell, ret)
end
elseif spell == "Lick" then
local ret = {}
ret.id = target
ret.cd = 9
ret.check = getPlayerStorageValue(target, conds["Stun"])
ret.eff = 0
ret.spell = spell
ret.cond = "Stun"
doSendMagicEffect(getThingPosWithDebug(target), 145) --alterado v1.4!
addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)
elseif spell == "Bonemerang" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 7)
doDanoInTargetWithDelay(cid, target, GROUNDDAMAGE, min, max, 227) --alterado v1.7
addEvent(doSendDistanceShoot, 250, getThingPosWithDebug(target), getThingPosWithDebug(cid), 7)
elseif spell == "Bone Club" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 7)
doDanoInTargetWithDelay(cid, target, GROUNDDAMAGE, min, max, 118) --alterado v1.7
elseif spell == "Bone Slash" then
local function sendStickEff(cid, dir)
if not isCreature(cid) then return true end
doAreaCombatHealth(cid, GROUNDDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 227)
end
local function doStick(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTHWEST,
[2] = SOUTH,
[3] = SOUTHEAST,
[4] = EAST,
[5] = NORTHEAST,
[6] = NORTH,
[7] = NORTHWEST,
[8] = WEST,
[9] = SOUTHWEST,
}
for a = 1, 9 do
addEvent(sendStickEff, a * 140, cid, t[a])
end
end
doStick(cid, false, cid)
--alterado v1.4
elseif spell == "Furious Legs" or spell == "Ultimate Champion" or spell == "Fighter Spirit" then
local ret = {}
ret.id = cid
ret.cd = 15
ret.eff = 13
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Sludge Wave" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local master = isSummon(cid) and getCreatureMaster(cid) or cid
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
function sendAtk(cid, area, eff)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, POISONDAMAGE, area, 0, 0, 0, eff)
doAreaCombatHealth(cid, POISONDAMAGE, area, whirl3, -min, -max, 114)
end
end
for a = 0, 4 do
local t = {
[0] = {114, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4
[1] = {114, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {114, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {114, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])
end
elseif spell == "Sludge Rain" then
local master = isSummon(cid) and getCreatureMaster(cid) or cid
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
local function doFall(cid)
for rocks = 1, 42 do
addEvent(fall, rocks*35, cid, master, POISONDAMAGE, 6, 116)
end
end
for up = 1, 10 do
addEvent(upEffect, up*75, cid, 6)
end
addEvent(doFall, 450, cid)
addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, POISONDAMAGE, min, max, spell, ret)
elseif spell == "Shadow Ball" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 18)
local function doDamageWithDelay(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end
if isSleeping(cid) then return false end
if getPlayerStorageValue(cid, conds["Fear"]) >= 1 then return true end
doAreaCombatHealth(cid, ghostDmg, getThingPosWithDebug(target), 0, -min, -max, 255)
local pos = getThingPosWithDebug(target)
pos.x = pos.x + 1
doSendMagicEffect(pos, 140)
end
addEvent(doDamageWithDelay, 100, cid, target)
elseif spell == "Shadow Punch" then
local pos = getThingPosWithDebug(target)
doSendMagicEffect(pos, 112)
local function doPunch(cid, target)
if not isCreature(cid) or not isCreature(target) then return true end
doAreaCombatHealth(cid, ghostDmg, getThingPosWithDebug(target), 0, -min, -max, 255)
pos.x = pos.x + 1
doSendMagicEffect(pos, 140)
end
addEvent(doPunch, 200, cid, target)
elseif spell == "Brick Beak" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 88
ret.check = 0
ret.first = true
ret.cond = "Paralyze"
ret.id = 0
ret.cd = 9
ret.eff = 88
ret.check = 0
ret.first = true
ret.cond = "Silence"
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {90, {x=p.x+1, y=p.y-1, z=p.z}},
[1] = {90, {x=p.x+2, y=p.y+1, z=p.z}},
[2] = {90, {x=p.x+1, y=p.y+2, z=p.z}},
[3] = {90, {x=p.x-1, y=p.y+1, z=p.z}},
}
doMoveInArea2(cid, 0, BrickBeak, FIGHTINGDAMAGE, min, max, spell, ret)
doSendMagicEffect(t[a][2], t[a][1])
elseif spell == "Shadow Storm" then
local master = isSummon(cid) and getCreatureMaster(cid) or cid
local function doFall(cid)
for rocks = 1, 42 do --62
addEvent(fall, rocks*35, cid, master, ghostDmg, 18, 140)
end
end
for up = 1, 10 do
addEvent(upEffect, up*75, cid, 18)
end
addEvent(doFall, 450, cid)
addEvent(doMoveInArea2, 1400, cid, 2, BigArea2, ghostDmg, min, max, spell)
elseif spell == "Invisible" then
doDisapear(cid)
doSendMagicEffect(getThingPosWithDebug(cid), 134)
if isMonster(cid) then
local pos = getThingPosWithDebug(cid) --alterei!
doTeleportThing(cid, {x=4, y=3, z=10}, false)
doTeleportThing(cid, pos, false)
end
addEvent(doAppear, 4000, cid)
elseif spell == "Nightmare" then
if not isSleeping(target) then
doSendMagicEffect(getThingPosWithDebug(target), 3)
doSendAnimatedText(getThingPosWithDebug(target), "FAIL", 155)
return true
end
doDanoWithProtectWithDelay(cid, target, ghostDmg, -min, -max, 138)
elseif spell == "Dream Eater" then
if not isSleeping(target) then
doSendMagicEffect(getThingPosWithDebug(target), 3)
doSendAnimatedText(getThingPosWithDebug(target), "FAIL", 155)
return true
end
--alterado v1.6
setPlayerStorageValue(cid, 95487, 1)
doSendMagicEffect(getThingPosWithDebug(cid), 132)
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoWithProtectWithDelay(cid, target, psyDmg, -min, -max, 138)
elseif spell == "Dark Eye" or spell == "Miracle Eye" then
doSendMagicEffect(getThingPosWithDebug(cid), 47)
setPlayerStorageValue(cid, 999457, 1)
elseif spell == "Elemental Hands" then
if getCreatureOutfit(cid).lookType == 1301 then
print("Error occurred with move 'Elemental Hands', outfit of hitmonchan is wrong")
doPlayerSendTextMessage(getCreatureMaster(cid), MESSAGE_STATUS_CONSOLE_BLUE, "A error are ocurred... A msg is sent to gamemasters!")
return true
end --proteçao pra n usar o move com o shiny hitmonchan com outfit diferente da do elite monchan do PO...
local e = getCreatureMaster(cid)
local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")
local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands")
if hands == 4 then
doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hands", 0)
doSendMagicEffect(getThingPosWithDebug(cid), hitmonchans[name][0].eff)
doSetCreatureOutfit(cid, {lookType = hitmonchans[name][0].out}, -1)
else
doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hands", hands+1)
doSendMagicEffect(getThingPosWithDebug(cid), hitmonchans[name][hands+1].eff)
doSetCreatureOutfit(cid, {lookType = hitmonchans[name][hands+1].out}, -1)
end
elseif spell == "Crabhammer" then
doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 225)
elseif spell == "Ancient Fury" then
local ret = {}
ret.id = cid
ret.cd = 15
ret.eff = 0
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Divine Punishment" then
local roardirections = {
[NORTH] = {SOUTH},
[SOUTH] = {NORTH},
[WEST] = {EAST},
[EAST] = {WEST}}
local function divineBack(cid)
if not isCreature(cid) then return true end
local uid = checkAreaUid(getCreaturePosition(cid), check, 1, 1)
for _,pid in pairs(uid) do
dirrr = getCreatureDirectionToTarget(pid, cid)
delay = getNextStepDelay(pid, 0)
if isSummon(cid) and (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can")) and pid ~= cid then
setPlayerStorageValue(pid, 654878, 1)
doChangeSpeed(pid, -getCreatureSpeed(pid))
doChangeSpeed(pid, 100)
doPushCreature(pid, roardirections[dirrr][1], 1, 0)
doChangeSpeed(pid, -getCreatureSpeed(pid))
addEvent(setPlayerStorageValue, 6450, pid, 654878, -1)
addEvent(doRegainSpeed, 6450, pid)
elseif isMonster(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
setPlayerStorageValue(pid, 654878, 1)
doChangeSpeed(pid, -getCreatureSpeed(pid))
doChangeSpeed(pid, 100)
doPushCreature(pid, roardirections[dirrr][1], 1, 0)
doChangeSpeed(pid, -getCreatureSpeed(pid))
addEvent(doRegainSpeed, 6450, pid)
addEvent(setPlayerStorageValue, 6450, pid, 654878, -1)
end
end
end
local function doDivine(cid, min, max, spell, rounds, area)
if not isCreature(cid) then return true end
local ret = {}
ret.id = 0
ret.check = 0
ret.cd = rounds
ret.cond = "Confusion"
for i = 1, 9 do
addEvent(doMoveInArea2, i*500, cid, 137, area[i], psyDmg, min, max, spell, ret)
end
end
local rounds = math.random(9, 12)
local area = {punish1, punish2, punish3, punish1, punish2, punish3, punish1, punish2, punish3}
local posi = getThingPosWithDebug(cid)
posi.x = posi.x+1
posi.y = posi.y+1
setPlayerStorageValue(cid, 2365487, 1)
addEvent(setPlayerStorageValue, 6450, cid, 2365487, -1) --alterado v1.4
doDisapear(cid)
doChangeSpeed(cid, -getCreatureSpeed(cid))
doSendMagicEffect(posi, 247)
addEvent(doAppear, 6450, cid)
addEvent(doRegainSpeed, 6450, cid)
local uid = checkAreaUid(getCreaturePosition(cid), check, 1, 1)
for _,pid in pairs(uid) do
if isSummon(cid) and (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can")) and pid ~= cid then
doChangeSpeed(pid, -getCreatureSpeed(pid))
elseif isMonster(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then
doChangeSpeed(pid, -getCreatureSpeed(pid))
end
end
addEvent(divineBack, 2100, cid)
addEvent(doDivine, 2200, cid, min, max, spell, rounds, area)
elseif isInArray({"Psychic Sight", "Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize"}, spell) then
local ret = {}
ret.id = cid
ret.cd = 10
ret.eff = 0
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Shadowave" then
doMoveInArea2(cid, 222, db1, DARKDAMAGE, min, max, spell)
elseif spell == "Confuse Ray" then
local rounds = math.random(4, 7)
rounds = rounds + math.floor(getPokemonLevel(cid) / 35)
local ret = {}
ret.id = target
ret.cd = rounds
ret.check = getPlayerStorageValue(target, conds["Confusion"])
ret.cond = "Confusion"
posi = getThingPosWithDebug(target)
posi.y = posi.y+1
---
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
addEvent(doSendMagicEffect, 100, posi, 222)
addEvent(doMoveDano2, 100, cid, target, GHOSTDAMAGE, -min, -max, ret, spell)
elseif spell == "Leaf Blade" then
local a = getThingPosWithDebug(target)
posi = {x = a.x+1, y = a.y+1, z = a.z}
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
addEvent(doSendMagicEffect, 200, posi, 240)
doDanoWithProtectWithDelay(cid, target, GRASSDAMAGE, -min, -max, 0, LeafBlade)
elseif spell == "Eruption" or spell == "Elecball" then
local ret = {}
ret.id = cid
ret.cd = 15
ret.eff = 14
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
pos = getThingPosWithDebug(cid)
pos.x = pos.x+1
pos.y = pos.y+1
atk = {
["Eruption"] = {241, FIREDAMAGE},
["Elecball"] = {171, ELECTRICDAMAGE}
}
stopNow(cid, 1000)
doSendMagicEffect(pos, atk[spell][1])
doMoveInArea2(cid, 0, bombWee1, atk[spell][2], min, max, spell)
elseif spell == "Meteor Smash" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 20)
doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, -min, -max, 242) --alterado v1.7
elseif spell == "Draco Meteor" then
local effD = 5
local eff = 248
local master = isSummon(cid) and getCreatureMaster(cid) or cid
local function doFall(cid)
for rocks = 5, 42 do
addEvent(fall, rocks*35, cid, master, DRAGONDAMAGE, effD, eff)
end
end
for up = 1, 10 do
addEvent(upEffect, up*75, cid, effD)
end
addEvent(doFall, 450, cid)
addEvent(doDanoWithProtect, 1400, cid, DRAGONDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)
elseif spell == "Dragon Pulse" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, DRAGONDAMAGE, area, pulse2, -min, -max, 255)
end
end
for a = 0, 3 do
local t = {
[0] = {249, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {249, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {249, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {249, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 300*a, cid, t[d][2])
addEvent(doDanoWithProtect, 400*a, cid, DRAGONDAMAGE, t[d][2], pulse2, 0, 0, 177)
addEvent(doDanoWithProtect, 400*a, cid, DRAGONDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])
end
elseif spell == "Psy Ball" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3)
doDanoInTargetWithDelay(cid, target, psyDmg, min, max, 250) --alterado v1.7
elseif spell == "SmokeScreen" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
local function smoke(cid)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doMoveInArea2(cid, 34, confusion, NORMALDAMAGE, 0, 0, spell, ret)
end
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 1000, cid, 3644587, -1)
for i = 0, 2 do
addEvent(smoke, i*500, cid)
end
elseif spell == "Faint Attack" or spell == "Sucker Punch" then --alterado v1.5
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, DARKDAMAGE, min, max, 237) --alterado v1.7
elseif spell == "Assurance" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area1, area2, eff)
if isCreature(cid) then
if not isSightClear(p, area1, false) then return true end
if not isSightClear(p, area2, false) then return true end
doAreaCombatHealth(cid, DARKDAMAGE, area1, 0, 0, 0, eff)
doAreaCombatHealth(cid, DARKDAMAGE, area2, whirl3, -min, -max, 0)
end
end
for a = 0, 3 do
local t = {
[0] = {230, {x=p.x+1, y=p.y-(a+1), z=p.z}, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {226, {x=p.x+(a+2), y=p.y+1, z=p.z}, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {235, {x=p.x+1, y=p.y+(a+1), z=p.z}, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {231, {x=p.x-(a+1), y=p.y+1, z=p.z}, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 300*a, cid, t[d][2], t[d][3], t[d][1])
end
elseif spell == "Scary Face" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 0
ret.spell = spell
ret.cond = "Stun"
local p = getThingPosWithDebug(cid)
doSendMagicEffect({x=p.x+1, y=p.y+1, z=p.z}, 228)
doMoveInArea2(cid, 0, electro, NORMALDAMAGE, 0, 0, spell, ret)
elseif spell == "Surf" then
local pos = getThingPosWithDebug(cid)
doMoveInArea2(cid, 246, doSurf1, WATERDAMAGE, 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, WATERDAMAGE, pos, doSurf2, -min, -max, 0)
elseif spell == "Sunny Day" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 39
ret.cond = "Silence"
----
local p = getThingPosWithDebug(cid)
doSendMagicEffect({x=p.x+1, y=p.y, z=p.z}, 181)
---
if isSummon(cid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end
doCureStatus(cid, "all")
setPlayerStorageValue(cid, 253, 1) --focus
doMoveInArea2(cid, 0, electro, NORMALDAMAGE, 0, 0, spell, ret)
elseif spell == "Taunt" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 136
ret.cond = "Silence"
----
local p = getThingPosWithDebug(cid)
doSendMagicEffect({x=p.x+1, y=p.y, z=p.z}, 140)
---
if isSummon(cid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end
doCureStatus(cid, "all")
setPlayerStorageValue(cid, 253, 1) --focus
doMoveInArea2(cid, 0, electro, NORMALDAMAGE, 0, 0, spell, ret)
elseif isInArray({"Pursuit", "ExtremeSpeed", "U-Turn", "Shell Attack"}, spell) then
local atk = {
["Pursuit"] = {17, DARKDAMAGE},
["ExtremeSpeed"] = {50, NORMALDAMAGE, 51},
["U-Turn"] = {19, BUGDAMAGE},
["Shell Attack"] = {45, BUGDAMAGE} --alterado v1.5
}
local pos = getThingPosWithDebug(cid)
local p = getThingPosWithDebug(target)
local newPos = getClosestFreeTile(target, p)
local eff = getSubName(cid, target) == "Shiny Arcanine" and atk[spell][3] or atk[spell][1] --alterado v1.6.1
local damage = atk[spell][2]
-----------
doDisapear(cid)
doChangeSpeed(cid, -getCreatureSpeed(cid))
-----------
addEvent(doSendMagicEffect, 300, pos, 211)
addEvent(doSendDistanceShoot, 400, pos, p, eff)
addEvent(doSendDistanceShoot, 400, newPos, p, eff)
addEvent(doDanoInTarget, 400, cid, target, damage, -min, -max, 0) --alterado v1.7
addEvent(doSendDistanceShoot, 800, p, pos, eff)
addEvent(doSendMagicEffect, 850, pos, 211)
addEvent(doRegainSpeed, 1000, cid)
addEvent(doAppear, 1000, cid)
elseif spell == "Egg Rain" then
local effD = 12
local eff = 5
local master = isSummon(cid) and getCreatureMaster(cid) or cid
------------
local function doFall(cid)
for rocks = 1, 62 do
addEvent(fall, rocks*35, cid, master, ROCKDAMAGE, effD, eff)
end
end
for up = 1, 10 do
addEvent(upEffect, up*75, cid, effD)
end
addEvent(doFall, 450, cid)
addEvent(doDanoWithProtect, 1400, cid, NORMALDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)
elseif spell == "Stampade" then
local master = getCreatureMaster(cid) or 0
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Stun"
for rocks = 1, 42 do
addEvent(fall, rocks*35, cid, master, NORMALDAMAGE, -1, 187)
end
addEvent(doMoveInArea2, 500, cid, 0, BigArea2, NORMALDAMAGE, min, max, spell, ret)
elseif spell == "Stampage" then
local master = getCreatureMaster(cid) or 0
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Stun"
for rocks = 1, 42 do
addEvent(fall, rocks*35, cid, master, NORMALDAMAGE, -1, 194)
end
addEvent(doMoveInArea2, 500, cid, 0, BigArea2, NORMALDAMAGE, min, max, spell, ret)
elseif spell == "Barrier" then
if not isCreature(getCreatureTarget(cid)) then
local function sendAtk(cid)
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 9658783, -1)
setPlayerStorageValue(cid, 734276, -1)
end
setPlayerStorageValue(cid, 734276, 1)
setPlayerStorageValue(cid, 9658783, 1)
pos = getThingPosWithDebug(cid)
local function doSendEff(cid)
if not isCreature(cid) then return true end
doSendMagicEffect({x = pos.x + 1, y = pos.y + 1, z = pos.z}, 172)
end
for i = 0, 7 do
addEvent(doSendEff, i*1000, cid)
end
addEvent(sendAtk, 8000, cid)
stopNow(cid, 8 * 800)
else
local ret = {}
ret.id = target
ret.cd = 10
ret.check = getPlayerStorageValue(target, conds["Sleep"])
ret.eff = 0
ret.cond = "Sleep"
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 24)
pos = getThingPosWithDebug(target)
addEvent(doMoveDano2, 150, cid, target, PSYCHICDAMAGE, 0, 0, ret, spell)
local function doSendEff(cid)
if not isCreature(cid) then return true end
doSendMagicEffect({x = pos.x + 1, y = pos.y + 1, z = pos.z}, 172)
end
for i = 0, 7 do
addEvent(doSendEff, i*1000, cid)
end
stopNow(target, 8 * 800)
end
elseif spell == "Air Cutter" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, FLYINGDAMAGE, area, whirl3, -min, -max, 255)
end
end
for a = 0, 5 do
local t = {
[0] = {128, {x=p.x, y=p.y-(a+1), z=p.z}, {x=p.x+1, y=p.y-(a+1), z=p.z}},
[1] = {129, {x=p.x+(a+1), y=p.y, z=p.z}, {x=p.x+(a+2), y=p.y+1, z=p.z}},
[2] = {131, {x=p.x, y=p.y+(a+1), z=p.z}, {x=p.x+1, y=p.y+(a+2), z=p.z}},
[3] = {130, {x=p.x-(a+1), y=p.y, z=p.z}, {x=p.x-(a+1), y=p.y+1, z=p.z}}
}
addEvent(doSendMagicEffect, 300*a, t[d][3], t[d][1])
addEvent(sendAtk, 300*a, cid, t[d][2])
end
elseif spell == "Venom Gale" then
local area = {gale1, gale2, gale3, gale4, gale3, gale2, gale1}
for i = 0, 6 do
addEvent(doMoveInArea2, i*400, cid, 138, area[i+1], POISONDAMAGE, min, max, spell)
end
elseif spell == "Crunch" then
doMoveInArea2(cid, 146, Crunch1, DARKDAMAGE, min, max, spell)
addEvent(doMoveInArea2, 300, cid, 146, Crunch2, DARKDAMAGE, min, max, spell)
elseif spell == "Ice Fang" then
doTargetCombatHealth(cid, target, ICEDAMAGE, 0, 0, 146)
addEvent(doDanoWithProtect, 250, cid, ICEDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 17)
elseif spell == "Psyshock" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area, eff)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, psyDmg, area, 0, 0, 0, eff) --alterado v1.4
doAreaCombatHealth(cid, psyDmg, area, whirl3, -min, -max, 255) --alterado v1.4
end
end
for a = 0, 4 do
local t = {
[0] = {250, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4
[1] = {250, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {250, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {250, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 370*a, cid, t[d][2], t[d][1])
end
elseif spell == "Hurricane" then
local function hurricane(cid)
if not isCreature(cid) then return true end
if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end
if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end
doMoveInArea2(cid, 42, bombWee1, FLYINGDAMAGE, min, max, spell)
end
doSetCreatureOutfit(cid, {lookType = 1398}, 10000)
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 17*600, cid, 3644587, -1)
for i = 1, 17 do
addEvent(hurricane, i*600, cid) --alterado v1.4
end
elseif spell == "Aromateraphy" or spell == "Emergency Call" then
eff = spell == "Aromateraphy" and 14 or 13
doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), bombWee3, 0, 0, eff)
if isSummon(cid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end
doCureStatus(cid, "all")
local uid = checkAreaUid(getThingPosWithDebug(cid), confusion, 1, 1)
for _,pid in pairs(uid) do
if isCreature(pid) then
if ehMonstro(cid) and ehMonstro(pid) and pid ~= cid then
doCureStatus(pid, "all")
elseif isSummon(cid) and ((isSummon(pid) and canAttackOther(cid, pid) == "Cant") or (isPlayer(pid) and canAttackOther(cid, pid) == "Cant")) and pid ~= cid then
if isSummon(pid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(pid), 8).uid, "all")
end
doCureStatus(pid, "all")
end
end
end
elseif spell == "Synthesis" or spell == "Roost" then
local min = (getCreatureMaxHealth(cid) * 45) / 100
local max = (getCreatureMaxHealth(cid) * 60) / 100
local function doHealArea(cid, min, max)
local amount = math.random(min, max)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
end
end
doSendMagicEffect(getThingPosWithDebug(cid), 39)
doHealArea(cid, min, max)
elseif spell == "Cotton Spore" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Stun"
doMoveInArea2(cid, 85, confusion, GRASSDAMAGE, 0, 0, spell, ret)
elseif spell == "Peck" then
sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, min, max, 3) --alterado v1.7
elseif spell == "Night Daze" then
local pos = getThingPosWithDebug(cid)
local eff = spell == "Night Daze" and 222 or 113
local dmg = spell == "Night Daze" and DARKDAMAGE or FIGHTINGDAMAGE
local out = getSubName(cid, target) == "Hitmontop" and 1193 or 1451 --alterado v1.6.1
local function doSendBubble(cid, pos)
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 39)
doSendMagicEffect(pos, eff)
end
--alterado!!
for a = 1, 20 do
local r1 = math.random(-4, 4)
local r2 = r1 == 0 and choose(-3, -2, -1, 2, 3) or math.random(-3, 3)
--
local lugar = {x = pos.x + r1, y = pos.y + r2, z = pos.z}
addEvent(doSendBubble, a * 25, cid, lugar)
end
if isInArray({"Hitmontop", "Shiny Hitmontop"}, getSubName(cid, target)) then --alterado v1.6.1
doSetCreatureOutfit(cid, {lookType = out}, 400)
end
addEvent(doDanoWithProtect, 150, cid, dmg, pos, waterarea, -min, -max, 0)
elseif spell == "Rolling Kick" then
local pos = getThingPosWithDebug(cid)
local eff = spell == "Night Daze" and 222 or 113
local dmg = spell == "Night Daze" and DARKDAMAGE or FIGHTINGDAMAGE
local out = getSubName(cid, target) == "Hitmontop" and 1193 or 1451 --alterado v1.6.1
local function doSendBubble(cid, pos)
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 27)
doSendMagicEffect(pos, eff)
end
--alterado!!
for a = 1, 20 do
local r1 = math.random(-4, 4)
local r2 = r1 == 0 and choose(-3, -2, -1, 2, 3) or math.random(-3, 3)
--
local lugar = {x = pos.x + r1, y = pos.y + r2, z = pos.z}
addEvent(doSendBubble, a * 25, cid, lugar)
end
if isInArray({"Hitmontop", "Shiny Hitmontop"}, getSubName(cid, target)) then --alterado v1.6.1
doSetCreatureOutfit(cid, {lookType = out}, 400)
end
addEvent(doDanoWithProtect, 150, cid, dmg, pos, waterarea, -min, -max, 0)
elseif spell == "Safeguard" then
doSendMagicEffect(getThingPosWithDebug(cid), 1)
if isSummon(cid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end
doCureStatus(cid, "all")
elseif spell == "Air Slash" then
local p = getThingPosWithDebug(cid)
local t = {
{{128, {x = p.x+1, y = p.y-1, z = p.z}}, {16, {x = p.x+1, y = p.y-1, z = p.z}}},
{{129, {x = p.x+2, y = p.y+1, z = p.z}}, {221, {x = p.x+3, y = p.y+1, z = p.z}}},
{{131, {x = p.x+1, y = p.y+2, z = p.z}}, {223, {x = p.x+1, y = p.y+3, z = p.z}}},
{{130, {x = p.x-1, y = p.y+1, z = p.z}}, {243, {x = p.x-1, y = p.y+1, z = p.z}}},
}
for i = 1, 4 do
doSendMagicEffect(t[i][2][2], t[i][2][1])
end
doDanoWithProtect(cid, FLYINGDAMAGE, getThingPosWithDebug(cid), airSlash, -min, -max, 0)
for i = 1, 4 do
addEvent(doSendMagicEffect, 400, t[i][1][2], t[i][1][1])
end
addEvent(doDanoWithProtect, 400, cid, FLYINGDAMAGE, getThingPosWithDebug(cid), bombWee2, -min, -max, 0)
elseif spell == "Feather Dance" then
local function doPulse(cid, eff)
if not isCreature(cid) or not isCreature(target) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 9)
doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, -min, -max, eff) --alterado v1.7
end
addEvent(doPulse, 0, cid, 137)
addEvent(doPulse, 100, cid, 137)
elseif spell == "Tailwind" then
local ret = {}
ret.id = cid
ret.cd = 10
ret.eff = 137
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Double Team" then
local function RemoveTeam(cid, master)
if isCreature(cid) then
local p = getThingPosWithDebug(cid)
doSendMagicEffect(p, 211)
doRemoveCreature(cid)
end
end
local function sendEff(cid, master, t)
if isCreature(cid) and isCreature(master) and t > 0 and #getCreatureSummons(master) >= 2 then
doSendMagicEffect(getThingPosWithDebug(cid), 86, master)
addEvent(sendEff, 1000, cid, master, t-1) --alterado v1.9
end
end
if getPlayerStorageValue(cid, 637500) >= 1 then
return true
end
local s = {
["Xatu"] = "XatuTeam",
["Shiny Xatu"] = "Shiny XatuTeam",
["Yanma"] = "YanmaTeam",
}
local master = getCreatureMaster(cid)
local item = getPlayerSlotItem(master, 8)
local pos = getThingPosWithDebug(cid)
local time = 20
local pokelife = (getCreatureHealth(cid) / getCreatureMaxHealth(cid))
local random = math.random(5, 10)
local dir = getCreatureLookDir(cid)
---------
doItemSetAttribute(item.uid, "hp", pokelife)
---------
doDisapear(cid)
doTeleportThing(cid, {x=4, y=3, z=10}, false)
doAppear(cid)
---------
doSummonMonster(master, s[getSubName(cid, target)]) --alterado v1.6.1
local pk = getCreatureSummons(master)[2]
adjustStatus(pk, item.uid, true, true, true)
---------
doTeleportThing(pk, getClosestFreeTile(pk, pos), false)
doTeleportThing(cid, getClosestFreeTile(cid, pos), false)
doCreatureSetLookDir(pk, dir)
doCreatureSetLookDir(cid, dir)
doSendMagicEffect(getThingPosWithDebug(pk), 211)
doSendMagicEffect(getThingPosWithDebug(cid), 211)
if getPlayerStorageValue(cid, 9658783) >= 1 then --gambiarra
doSetCreatureOutfit(cid, {lookType = 1446}, -1)
end
sendEff(cid, master, time) --alterado v1.9
--------
setPlayerStorageValue(pk, 637500, 1)
setPlayerStorageValue(master, 637501, 1)
addEvent(RemoveTeam, time*1000, pk, master)
addEvent(setPlayerStorageValue, time*1000, master, 637501, -2) --alterado v1.6
elseif spell == "Tackle" then
doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 111)
elseif spell == "Giga Drain" then
local life = getCreatureHealth(target)
doDanoWithProtect(cid, GRASSDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14)
local newlife = life - getCreatureHealth(target)
doSendMagicEffect(getThingPosWithDebug(cid), 14)
if newlife >= 1 then
doCreatureAddHealth(cid, newlife)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32)
end
elseif spell == "Leech Life" then
local life = getCreatureHealth(target)
doDanoWithProtect(cid, BUGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14)
local newlife = life - getCreatureHealth(target)
doSendMagicEffect(getThingPosWithDebug(cid), 14)
if newlife >= 1 then
doCreatureAddHealth(cid, newlife)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32)
end
elseif spell == "Bug Fighter" then
local ret = {}
ret.id = cid
ret.cd = 10
ret.eff = 0
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
elseif spell == "Metal Claw" then
doDanoWithProtect(cid, STEELDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 160)
elseif spell == "Power Gem" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, ROCKDAMAGE, area, pulse2, -min, -max, 255)
end
end
for a = 0, 3 do
local t = {
[0] = {29, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {29, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {29, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {29, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 400*a, cid, t[d][2])
addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])
addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, 103)
end
elseif spell == "Octazooka" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 34
ret.cond = "Silence"
doMoveInAreaMulti(cid, 6, 116, multi, multiDano, WATERDAMAGE, min, max)
doMoveInArea2(cid, 0, multiDano, WATERDAMAGE, 0, 0, spell, ret)
elseif spell == "Take Down" then
doMoveInArea2(cid, 111, reto5, NORMALDAMAGE, min, max, spell)
elseif spell == "Yawn" then
local ret = {}
ret.id = target
ret.cd = math.random(6, 9)
ret.check = getPlayerStorageValue(target, conds["Sleep"])
ret.first = true
ret.cond = "Sleep"
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 11)
addEvent(doMoveDano2, 1500, cid, target, NORMALDAMAGE, 0, 0, ret, spell)
elseif spell == "Tongue Hook" then
sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 38)
addEvent(doTeleportThing, 200, target, getClosestFreeTile(cid, getThingPosWithDebug(cid)), true)
addEvent(sendDistanceShootWithProtect, 200, cid, getThingPosWithDebug(target), getThingPosWithDebug(cid), 38)
elseif spell == "Tongue Grap" then
local function distEff(cid, target)
if not isCreature(cid) or not isCreature(target) or not isSilence(target) then return true end --alterado v1.6
sendDistanceShootWithProtect(cid, getThingPosWithDebug(target), getThingPosWithDebug(cid), 38)
end
local ret = {}
ret.id = target
ret.cd = 10
ret.check = getPlayerStorageValue(target, conds["Silence"])
ret.eff = 185
ret.cond = "Silence"
sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 38)
addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)
for i = 1, 10 do
addEvent(distEff, i*930, cid, target)
end
elseif spell == "Struggle Bug" then
local function sendFireEff(cid, dir)
if not isCreature(cid) then return true end
doDanoWithProtect(cid, BUGDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 105)
end
local function doWheel(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTH,
[2] = SOUTHEAST,
[3] = EAST,
[4] = NORTHEAST,
[5] = NORTH, --alterado v1.5
[6] = NORTHWEST,
[7] = WEST,
[8] = SOUTHWEST,
}
for a = 1, 8 do
addEvent(sendFireEff, a * 200, cid, t[a])
end
end
doWheel(cid, false, cid)
elseif spell == "Low Kick" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, min, max, 113) --alterado v1.7
elseif spell == "Present" then
local function sendHeal(cid)
if isCreature(cid) and isCreature(target) then
doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), crusher, min, max, 5)
doSendAnimatedText(getThingPosWithDebug(target), "HEALTH!", 65)
end
end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 31)
if math.random(1, 100) >= 10 then
doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 5, crusher)
else
addEvent(sendHeal, 100, cid)
end
elseif spell == "Inferno" or spell == "Fissure" then
local pos = getThingPosWithDebug(cid)
atk = {
["Inferno"] = {101, FIREDAMAGE},
["Fissure"] = {102, GROUNDDAMAGE}
}
doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)
elseif spell == "Wrap" then
local ret = {}
ret.id = target
ret.cd = 10
ret.check = getPlayerStorageValue(target, conds["Silence"])
ret.eff = 104
ret.cond = "Silence"
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)
elseif spell == "Rock n'Roll" then
local pos = getThingPosWithDebug(cid)
local areas = {rock1, rock2, rock3, rock4, rock5, rock4, rock3, rock2, rock1}
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 1
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
for i = 0, 8 do
addEvent(doMoveInArea2, i*400, cid, 1, areas[i+1], NORMALDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*410, cid, 1, areas[i+1], NORMALDAMAGE, 0, 0, spell)
end
elseif spell == "Power Wave" then
local pos = getThingPosWithDebug(cid)
local areas = {rock1, rock2, rock3, rock4, rock5}
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 103
ret.check = 0
ret.first = true
ret.cond = "Paralyze"
local function sendAtk(cid)
if isCreature(cid) then
doRemoveCondition(cid, CONDITION_OUTFIT)
setPlayerStorageValue(cid, 9658783, -1)
for i = 0, 4 do
addEvent(doMoveInArea2, i*400, cid, 103, areas[i+1], psyDmg, min, max, spell, ret)
addEvent(doMoveInArea2, i*410, cid, 103, areas[i+1], psyDmg, 0, 0, spell)
end
end
end
doSetCreatureOutfit(cid, {lookType = 1001}, -1)
setPlayerStorageValue(cid, 9658783, 1)
addEvent(sendAtk, 2000, cid)
elseif spell == "Heal Bell" then
if isSummon(cid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end
doCureStatus(cid, "all")
local areas = {rock1, rock2, rock3, rock4, rock5, rock1, rock2, rock3, rock4, rock5, rock1, rock2, rock3, rock4, rock5, rock1, rock2, rock3, rock4, rock5, rock1, rock2, rock3, rock4, rock5}
local ret = {}
ret.id = cid
ret.cd = 10
ret.eff = 0
ret.check = 0
ret.buff = spell
ret.first = true
doCondition2(ret)
for i = 0, 22 do
addEvent(doMoveInArea2, i*400, cid, 33, areas[i+1], NORMALDAMAGE, 0, 0, spell)
end
elseif spell == "Ground Crusher" then
local pos = getThingPosWithDebug(cid)
local areas = {rock1, rock2, rock3, rock4, rock5}
local ret = {}
ret.id = 0
ret.cd = 12
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Stun"
local function endMove(cid)
if isCreature(cid) then
doRemoveCondition(cid, CONDITION_OUTFIT)
end
end
doSetCreatureOutfit(cid, {lookType = 1449}, -1)
stopNow(cid, 16*360)
addEvent(endMove, 16*360, cid)
----
for i = 0, 4 do
addEvent(doMoveInArea2, i*350, cid, 100, areas[i+1], GROUNDDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*360, cid, 100, areas[i+1], GROUNDDAMAGE, 0, 0, spell, ret)
end
for i = 4, 8 do
local a = i-3
addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)
end
for i = 8, 12 do
local a = i-7
addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)
end
for i = 12, 16 do
local a = i-11
addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)
end
for i = 16, 20 do
local a = i-15
addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)
end
elseif spell == "Last Resort" then
local pos = getThingPosWithDebug(cid)
local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}
for i = 0, 9 do
addEvent(doMoveInArea2, i*400, cid, 3, areas[i+1], NORMALDAMAGE, min, max, spell)
addEvent(doMoveInArea2, i*410, cid, 3, areas[i+1], NORMALDAMAGE, 0, 0, spell)
end
elseif spell == "Psy Impact" then
local master = getCreatureMaster(cid) or 0
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
for rocks = 1, 42 do
addEvent(fall, rocks*35, cid, master, psyDmg, -1, 98)
end
addEvent(doMoveInArea2, 500, cid, 0, BigArea2, psyDmg, min, max, spell, ret)
elseif spell == "Two Face Shock" then
local atk = {
[1] = {179, ICEDAMAGE},
[2] = {127, GROUNDDAMAGE}
}
local rand = math.random(1, 2)
doAreaCombatHealth(cid, atk[rand][2], getThingPosWithDebug(cid), splash, -min, -max, 255)
local sps = getThingPosWithDebug(cid)
sps.x = sps.x+1
sps.y = sps.y+1
doSendMagicEffect(sps, atk[rand][1])
elseif spell == "Aerial Ace" then
local eff = {16, 221, 223, 243}
for rocks = 1, 32 do
addEvent(fall, rocks*22, cid, master, FLYINGDAMAGE, -1, eff[math.random(1, 4)])
end
addEvent(doMoveInArea2, 500, cid, 0, BigArea2, FLYINGDAMAGE, min, max, spell)
elseif spell == "Echoed Voice" then
local p = getThingPosWithDebug(cid)
local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
function sendAtk(cid, area)
if isCreature(cid) then
if not isSightClear(p, area, false) then return true end
doAreaCombatHealth(cid, NORMALDAMAGE, area, pulse2, -min, -max, 255)
end
end
for a = 0, 5 do
local t = {
[0] = {39, {x=p.x, y=p.y-(a+1), z=p.z}},
[1] = {39, {x=p.x+(a+1), y=p.y, z=p.z}},
[2] = {39, {x=p.x, y=p.y+(a+1), z=p.z}},
[3] = {39, {x=p.x-(a+1), y=p.y, z=p.z}}
}
addEvent(sendAtk, 400*a, cid, t[d][2])
addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])
end
elseif spell == "Electro Field" or spell == "Petal Tornado" or spell == "Waterfall" or spell == "Flame Wheel" then --alterado v1.8
local p = getThingPos(cid)
local pos1 = {
[1] = {{x = p.x, y = p.y+4, z = p.z}, {x = p.x+1, y = p.y+4, z = p.z}, {x = p.x+2, y = p.y+3, z = p.z}, {x = p.x+3, y = p.y+2, z = p.z}, {x = p.x+4, y = p.y+1, z = p.z}, {x = p.x+4, y = p.y, z = p.z}},
[2] = {{x = p.x, y = p.y+3, z = p.z}, {x = p.x+1, y = p.y+3, z = p.z}, {x = p.x+2, y = p.y+2, z = p.z}, {x = p.x+3, y = p.y+1, z = p.z}, {x = p.x+3, y = p.y, z = p.z}},
[3] = {{x = p.x, y = p.y+2, z = p.z}, {x = p.x+1, y = p.y+2, z = p.z}, {x = p.x+2, y = p.y+1, z = p.z}, {x = p.x+2, y = p.y, z = p.z}},
[4] = {{x = p.x, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y, z = p.z}},
}
local pos2 = {
[1] = {{x = p.x, y = p.y-4, z = p.z}, {x = p.x-1, y = p.y-4, z = p.z}, {x = p.x-2, y = p.y-3, z = p.z}, {x = p.x-3, y = p.y-2, z = p.z}, {x = p.x-4, y = p.y-1, z = p.z}, {x = p.x-4, y = p.y, z = p.z}},
[2] = {{x = p.x, y = p.y-3, z = p.z}, {x = p.x-1, y = p.y-3, z = p.z}, {x = p.x-2, y = p.y-2, z = p.z}, {x = p.x-3, y = p.y-1, z = p.z}, {x = p.x-3, y = p.y, z = p.z}},
[3] = {{x = p.x, y = p.y-2, z = p.z}, {x = p.x-1, y = p.y-2, z = p.z}, {x = p.x-2, y = p.y-1, z = p.z}, {x = p.x-2, y = p.y, z = p.z}},
[4] = {{x = p.x, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y, z = p.z}},
}
local pos3 = {
[1] = {{x = p.x+4, y = p.y, z = p.z}, {x = p.x+4, y = p.y-1, z = p.z}, {x = p.x+3, y = p.y-2, z = p.z}, {x = p.x+2, y = p.y-3, z = p.z}, {x = p.x+1, y = p.y-4, z = p.z}, {x = p.x, y = p.y-4, z = p.z}},
[2] = {{x = p.x+3, y = p.y, z = p.z}, {x = p.x+3, y = p.y-1, z = p.z}, {x = p.x+2, y = p.y-2, z = p.z}, {x = p.x+1, y = p.y-3, z = p.z}, {x = p.x, y = p.y-3, z = p.z}},
[3] = {{x = p.x+2, y = p.y, z = p.z}, {x = p.x+2, y = p.y-1, z = p.z}, {x = p.x+1, y = p.y-2, z = p.z}, {x = p.x, y = p.y-2, z = p.z}},
[4] = {{x = p.x+1, y = p.y, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}, {x = p.x, y = p.y-1, z = p.z}},
}
local pos4 = {
[1] = {{x = p.x-4, y = p.y, z = p.z}, {x = p.x-4, y = p.y+1, z = p.z}, {x = p.x-3, y = p.y+2, z = p.z}, {x = p.x-2, y = p.y+3, z = p.z}, {x = p.x-1, y = p.y+4, z = p.z}, {x = p.x, y = p.y+4, z = p.z}},
[2] = {{x = p.x-3, y = p.y, z = p.z}, {x = p.x-3, y = p.y+1, z = p.z}, {x = p.x-2, y = p.y+2, z = p.z}, {x = p.x-1, y = p.y+3, z = p.z}, {x = p.x, y = p.y+3, z = p.z}},
[3] = {{x = p.x-2, y = p.y, z = p.z}, {x = p.x-2, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y+2, z = p.z}, {x = p.x, y = p.y+2, z = p.z}},
[4] = {{x = p.x-1, y = p.y, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}, {x = p.x, y = p.y+1, z = p.z}},
}
local atk = {
--[atk] = {distance, eff, damage}
["Electro Field"] = {41, 207, ELECTRICDAMAGE},
["Petal Tornado"] = {14, 54, GRASSDAMAGE},
["Flame Wheel"] = {-1, 6, FIREDAMAGE}, --alterado v1.9
["Waterfall"] = {-1, 155, WATERDAMAGE},
}
local function sendDist(cid, posi1, posi2, eff, delay)
if posi1 and posi2 and isCreature(cid) then
addEvent(sendDistanceShootWithProtect, delay, cid, posi1, posi2, eff) --alterado v1.6
end
end
local function sendDano(cid, pos, eff, delay, min, max)
if pos and isCreature(cid) then
addEvent(doDanoWithProtect, delay, cid, atk[spell][3], pos, 0, -min, -max, eff) --alterado v1.6
end
end
local function doTornado(cid)
if isCreature(cid) then
for j = 1, 4 do
for i = 1, 6 do --41/207 -- 14/54
addEvent(sendDist, 350, cid, pos1[j][i], pos1[j][i+1], atk[spell][1], i*330)
addEvent(sendDano, 350, cid, pos1[j][i], atk[spell][2], i*300, min, max)
addEvent(sendDano, 350, cid, pos1[j][i], atk[spell][2], i*310, 0, 0)
---
addEvent(sendDist, 350, cid, pos2[j][i], pos2[j][i+1], atk[spell][1], i*330)
addEvent(sendDano, 350, cid, pos2[j][i], atk[spell][2], i*300, min, max)
addEvent(sendDano, 350, cid, pos2[j][i], atk[spell][2], i*310, 0, 0)
----
addEvent(sendDist, 800, cid, pos3[j][i], pos3[j][i+1], atk[spell][1], i*330)
addEvent(sendDano, 800, cid, pos3[j][i], atk[spell][2], i*300, min, max)
addEvent(sendDano, 800, cid, pos3[j][i], atk[spell][2], i*310, 0, 0)
---
addEvent(sendDist, 800, cid, pos4[j][i], pos4[j][i+1], atk[spell][1], i*330)
addEvent(sendDano, 800, cid, pos4[j][i], atk[spell][2], i*300, min, max)
addEvent(sendDano, 800, cid, pos4[j][i], atk[spell][2], i*310, 0, 0)
end
end
end
end
if spell == "Electro Field" then
addEvent(doMoveInArea2, 1000, cid, 0, electro, ELECTRICDAMAGE, 0, 0, spell, ret)
end
if spell == "Waterfall" then
addEvent(doMoveInArea2, 1000, cid, 0, electro, WATERDAMAGE, 0, 0, spell, ret)
end
if spell == "Flame Wheel" then --alterado v1.8
doTornado(cid)
else
for b = 0, 2 do
addEvent(doTornado, b*1500, cid)
end
end
elseif spell == "Seed Bomb" then --alterado v1.6
local master = isSummon(cid) and getCreatureMaster(cid) or cid
local function doFall(cid)
for rocks = 1, 42 do --62
addEvent(fall, rocks*35, cid, master, SEED_BOMBDAMAGE, 1, 54)
end
end
for up = 1, 10 do
addEvent(upEffect, up*75, cid, 1)
end
addEvent(doFall, 450, cid)
addEvent(doMoveInArea2, 1400, cid, 2, BigArea2, SEED_BOMBDAMAGE, min, max, spell)
elseif spell == "Reverse Earthshock" then
local p = getThingPosWithDebug(cid)
p.x = p.x+1
p.y = p.y+1
sendEffWithProtect(cid, p, 151) --send eff
local function doDano(cid)
local pos = getThingPosWithDebug(cid)
local function doSendBubble(cid, pos)
if not isCreature(cid) then return true end
doSendDistanceShoot(getThingPosWithDebug(cid), pos, 39)
doSendMagicEffect(pos, 239)
end
--alterado!!
for a = 1, 20 do
local r1 = math.random(-4, 4)
local r2 = r1 == 0 and choose(-3, -2, -1, 2, 3) or math.random(-3, 3)
--
local lugar = {x = pos.x + r1, y = pos.y + r2, z = pos.z}
addEvent(doSendBubble, a * 25, cid, lugar)
end
addEvent(doDanoWithProtect, 150, cid, ROCKDAMAGE, pos, waterarea, -min, -max, 0)
end
addEvent(doDano, 1250, cid)
elseif spell == "Fury Swipes" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 23)
doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 152)
elseif spell == "Poison Jab" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15)
doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 153)
elseif spell == "Cross Poison" then
doMoveInArea2(cid, 153, cross, POISONDAMAGE, -min, -max, spell)
elseif spell == "Hydro Dance" then
local eff = {155, 154, 53, 155, 53}
local area = {psy1, psy2, psy3, psy4, psy5}
setPlayerStorageValue(cid, 3644587, 1)
addEvent(setPlayerStorageValue, 4*400, cid, 3644587, -1)
for i = 0, 4 do
addEvent(doMoveInArea2, i*400, cid, eff[i+1], area[i+1], WATERDAMAGE, min, max, spell)
end
elseif spell == "Gyro Ball" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 0
ret.spell = spell
ret.cond = "Stun"
stopNow(cid, 2000)
doMoveInArea2(cid, 156, reto5, STEELDAMAGE, min, max, spell, ret)
elseif spell == "Rock Tomb" then
local ret = {}
ret.id = target
ret.cd = 9
ret.eff = 0
ret.check = getPlayerStorageValue(target, conds["Slow"])
ret.first = true
ret.cond = "Slow"
local function doRockFall(cid, frompos, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local ry = math.abs(frompos.y - pos.y)
doSendDistanceShoot(frompos, pos, 39)
addEvent(doMoveDano2, ry * 11, cid, target, ROCKDAMAGE, min, max, ret, spell)
addEvent(sendEffWithProtect, ry*11, cid, pos, 157)
end
local function doRockUp(cid, target)
if not isCreature(target) or not isCreature(cid) then return true end
local pos = getThingPosWithDebug(target)
local mps = getThingPosWithDebug(cid)
local xrg = math.floor((pos.x - mps.x) / 2)
local topos = mps
topos.x = topos.x + xrg
local rd = 7
topos.y = topos.y - rd
doSendDistanceShoot(getThingPosWithDebug(cid), topos, 39)
addEvent(doRockFall, rd * 49, cid, topos, target)
end
addEvent(doRockUp, 155, cid, target)
elseif spell == "Sand Tomb" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
doMoveInAreaMulti(cid, 22, 158, bullet, bulletDano, GROUNDDAMAGE, min, max, ret)
elseif spell == "Magnet Bomb" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 48
ret.check = 0
ret.spell = spell
ret.cond = "Miss"
doMoveInAreaMulti(cid, 22, 171, bullet, bulletDano, ELECTRICDAMAGE, min, max, ret)
elseif spell == "Rain Dance" then
local master = isSummon(cid) and getCreatureMaster(cid) or cid
------------
local ret = {}
ret.id = 0
ret.cd = 9
ret.check = 0
ret.eff = 1
ret.cond = "Silence"
---
local function doFall(cid)
for rocks = 1, 42 do --62
addEvent(fall, rocks*35, cid, master, WATERDAMAGE, 52, 1)
end
end
---
local function doRain(cid)
if isSummon(cid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end --cura status
doCureStatus(cid, "all")
---
setPlayerStorageValue(cid, 253, 1) --focus
doSendMagicEffect(getThingPosWithDebug(cid), 132)
---
doMoveInArea2(cid, 0, confusion, WATERDAMAGE, 0, 0, spell, ret)
end
---
addEvent(doFall, 200, cid)
addEvent(doRain, 1000, cid)
elseif spell == "Night Slash" then
local p = getThingPosWithDebug(cid)
local t = {
{251, {x = p.x+1, y = p.y-1, z = p.z}},
{253, {x = p.x+2, y = p.y+1, z = p.z}},
{252, {x = p.x+1, y = p.y+2, z = p.z}},
{254, {x = p.x-1, y = p.y+1, z = p.z}},
}
doAreaCombatHealth(cid, DARKDAMAGE, p, scyther5, -min, -max, 165)
for a = 0, 1 do
for i = 1, 4 do
addEvent(doSendMagicEffect, a*400, t[i][2], t[i][1]) --alterado v1.8
end
end
addEvent(doAreaCombatHealth, 400, cid, DARKDAMAGE, p, scyther5, -min, -max, 165)
elseif spell == "Heavy Slam" then
local p = getThingPosWithDebug(cid)
local t = {
{251, {x = p.x+1, y = p.y-1, z = p.z}},
{253, {x = p.x+2, y = p.y+1, z = p.z}},
{252, {x = p.x+1, y = p.y+2, z = p.z}},
{254, {x = p.x-1, y = p.y+1, z = p.z}},
}
doAreaCombatHealth(cid, STEELDAMAGE, p, confusion, -min, -max, 77)
for a = 0, 1 do
for i = 1, 4 do
addEvent(doSendMagicEffect, a*400, t[i][2], t[i][1]) --alterado v1.8
end
end
addEvent(doAreaCombatHealth, 400, cid, STEELDAMAGE, p, confusion, -min, -max, 165)
elseif spell == "Wild Charge" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 48
ret.check = 0
ret.spell = spell
ret.cond = "Stun"
local pos = getThingPosWithDebug(cid)
local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}
for i = 0, 14 do
addEvent(doMoveInArea2, i*320, cid, 48, areas[i+1], ELECTRICDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*330, cid, 48, areas[i+1], ELECTRICDAMAGE, 0, 0, spell)
end
elseif spell == "Focus Blast" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 136
ret.check = 0
ret.spell = spell
ret.cond = "Confusion"
local pos = getThingPosWithDebug(cid)
local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}
for i = 0, 14 do
addEvent(doMoveInArea2, i*320, cid, 112, areas[i+1], FIGHTINGDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, i*330, cid, 112, areas[i+1], FIGHTINGDAMAGE, 0, 0, spell)
end
elseif spell == "Jump Kick" then --ver essa
doMoveInAreaMulti(cid, 42, 113, bullet, bulletDano, FIGHTINGDAMAGE, min, max)
elseif spell == "Lava Plume" then --alterado v1.8 \/\/\/
doMoveInArea2(cid, 5, cross, FIREDAMAGE, -min, -max, spell)
doMoveInArea2(cid, 87, cross, FIREDAMAGE, 0, 0, spell)
elseif spell == "Silver Wind" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoWithProtectWithDelay(cid, target, BUGDAMAGE, min, max, 78, SilverWing)
elseif spell == "Bug Buzz" then
local ret = {}
ret.id = target
ret.cd = 9
ret.eff = 34
ret.check = 0
ret.spell = spell
ret.cond = "Stun"
doMoveInArea2(cid, 86, db1, BUGDAMAGE, min, max, spell, ret)
addEvent(doMoveInArea2, 250, cid, 86, db1, BUGDAMAGE, 0, 0, spell)
elseif spell == "Whirlpool" then
local function setSto(cid)
if isCreature(cid) then
setPlayerStorageValue(cid, 3644587, -1)
end
end
local function doDano(cid)
if isSleeping(cid) then return true end
doDanoWithProtect(cid, WATERDAMAGE, getThingPosWithDebug(cid), splash, min, max, 89)
end
setPlayerStorageValue(cid, 3644587, 1)
for r = 0, 10 do
addEvent(doDano, 600 * r, cid)
end
addEvent(setSto, 600*10, cid)
elseif spell == "Iron Head" then
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doDanoInTargetWithDelay(cid, target, STEELDAMAGE, -min, -max, 77)
elseif spell == "Brick Break" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 88
ret.check = 0
ret.first = true
ret.cond = "Paralyze"
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {90, {x=p.x+1, y=p.y-1, z=p.z}},
[1] = {90, {x=p.x+2, y=p.y+1, z=p.z}},
[2] = {90, {x=p.x+1, y=p.y+2, z=p.z}},
[3] = {90, {x=p.x-1, y=p.y+1, z=p.z}},
}
doMoveInArea2(cid, 0, BrickBeak, FIGHTINGDAMAGE, min, max, spell, ret)
doSendMagicEffect(t[a][2], t[a][1])
elseif spell == "Volcano Burst" then
local pos = getThingPosWithDebug(cid)
doMoveInArea2(cid, 91, inferno1, FIREDAMAGE, 0, 0, spell)
addEvent(doDanoWithProtect, math.random(100, 400), cid, FIREDAMAGE, pos, inferno2, -min, -max, 0)
elseif spell == "Bone Rush" then
local area = {gale1, gale2, gale3, gale4, gale3, gale2, gale1}
for i = 0, 6 do
addEvent(doMoveInArea2, i*400, cid, 227, area[i+1], ROCKDAMAGE, min, max, spell)
end
elseif spell == "Hammer Arm" then
local ret = {}
ret.id = 0
ret.cd = 9
ret.eff = 88
ret.check = 0
ret.first = true
ret.cond = "Paralyze"
local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)
local p = getThingPosWithDebug(cid)
local t = {
[0] = {92, {x=p.x, y=p.y-1, z=p.z}},
[1] = {94, {x=p.x+2, y=p.y, z=p.z}},
[2] = {95, {x=p.x+1, y=p.y+2, z=p.z}},
[3] = {93, {x=p.x-1, y=p.y, z=p.z}},
}
doMoveInArea2(cid, 0, BrickBeak, FIGHTINGDAMAGE, min, max, spell, ret)
doSendMagicEffect(t[a][2], t[a][1])
--/////////////////////// PASSIVAS /////////////////////////--
elseif spell == "Counter Helix" then
-- [nome] = {out = outfit girando, efeitos}
local OutFit = {
["Scyther"] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther
["Scizor"] = {out = 918, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Scizor
["Shiny Scyther"] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther
["Hitmontop"] = {out = 1193, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Hitmontop
["Shiny Hitmontop"] = {out = 1451, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Hitmontop
["Pineco"] = {out = 1194, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --pineco
["Forretress"] = {out = 1192, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Forretress
["Wobbuffet"] = {out = 924, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --wobb
["Alakazam"] = {out = 569, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --alaka
["Kadabra"] = {out = 570, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --kadabra
["Shiny Abra"] = {out = 1257, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --s abra
["Kangaskhan"] = {out = 549, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --test
}
if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a passiva 2x seguidas...
return true
end
local nome1 = getSubName(cid, target) --alterado v1.6.1
local outfitt = OutFit[nome1] --alterado v1.6.1
local function damage(cid, min, max)
if isCreature(cid) then
if isInArray({"Scyther", "Shiny Scyther", "Pineco"}, nome1) then --alterado v1.6
damage = BUGDAMAGE
elseif isInArray({"Hitmontop", "Shiny Hitmontop", "Kangaskhan"}, nome1) then
damage = FIGHTINGDAMAGE --alterado v1.6.1
else
damage = STEELDAMAGE
end
doAreaCombatHealth(cid, damage, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE) --alterado v1.6.1
---
doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima
doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo
doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita
doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda
end
end
local function sendEff(cid)
if isCreature(cid) then
doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima
doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo
doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita --alterado v1.6
doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda
end
end
local function doChangeO(cid)
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 32623, 0)
if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then
doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)
else
doRemoveCondition(cid, CONDITION_OUTFIT)
end
end
local delay = 200 -- não mexe
local master = isSummon(cid) and getCreatureMaster(cid) or cid --alterado v1.6
local summons = getCreatureSummons(master)
if (isPlayer(master) and #summons >= 2) or (ehMonstro(master) and #summons >= 1) then
for j = 1, #summons do
setPlayerStorageValue(summons[j], 32623, 1)
doSetCreatureOutfit(summons[j], {lookType = outfitt.out}, -1)
for i = 1, 2 do --alterado v1.6
addEvent(sendEff, delay*i, summons[j])
end
addEvent(doChangeO, 2 * 300 + 10, summons[j])
end
for i = 1, 2 do
addEvent(damage, delay*i, (isPlayer(master) and summons[1] or master), min, max)
end
else
setPlayerStorageValue(cid, 32623, 1)
setPlayerStorageValue(cid, 98654, 1)
doSetCreatureOutfit(cid, {lookType = outfitt.out}, -1)
for i = 1, 2 do --alterado v1.6
addEvent(damage, delay*i, cid, min, max)
end
addEvent(doChangeO, 2 * 300 + 10, cid)
end
elseif spell == "Lava-Counter" then
local function sendStickEff(cid, dir)
if not isCreature(cid) then return true end
doAreaCombatHealth(cid, FIREDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 5)
end
local function doStick(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTHWEST,
[2] = SOUTH,
[3] = SOUTHEAST,
[4] = EAST,
[5] = NORTHEAST,
[6] = NORTH,
[7] = NORTHWEST,
[8] = WEST,
[9] = SOUTHWEST,
}
for a = 1, 9 do
addEvent(sendStickEff, a * 140, cid, t[a])
end
end
doStick(cid, false, cid)
setPlayerStorageValue(cid, 98654, 1)
elseif spell == "Mega Drain" then
local uid = checkAreaUid(getThingPos(cid), check, 1, 1)
for _,pid in pairs(uid) do
if isCreature(cid) and isCreature(pid) and pid ~= cid then
if isPlayer(pid) and #getCreatureSummons(pid) >= 1 then return false end
local life = getCreatureHealth(pid)
doAreaCombatHealth(cid, GRASSDAMAGE, getThingPos(pid), 0, -min, -max, 14)
local newlife = life - getCreatureHealth(pid)
doSendMagicEffect(getThingPos(cid), 14)
setPlayerStorageValue(cid, 98654, 1)
if newlife >= 1 then
doCreatureAddHealth(cid, newlife)
doSendAnimatedText(getThingPos(cid), "+"..newlife.."", 32)
end
end
end
elseif spell == "Spores Reaction" then
local random = math.random(1, 3)
if random == 1 then
local ret = {}
ret.id = 0
ret.cd = math.random(2, 3)
ret.check = 0 --alterado v1.6
ret.first = true
ret.cond = "Sleep"
doMoveInArea2(cid, 27, confusion, GRASSDAMAGE, 0, 0, "Spores Reaction", ret)
setPlayerStorageValue(cid, 98654, 1)
elseif random == 2 then
local ret = {}
ret.id = 0
ret.cd = 6
ret.eff = 0
ret.check = 0
ret.spell = spell
ret.cond = "Stun"
doMoveInArea2(cid, 85, confusion, GRASSDAMAGE, 0, 0, "Spores Reaction", ret)
setPlayerStorageValue(cid, 98654, 1)
else
local ret = {}
ret.id = 0
ret.cd = math.random(6, 10)
ret.check = 0
local lvl = isSummon(cid) and getMasterLevel(cid) or getPokemonLevel(cid) --alterado v1.6
ret.damage = math.floor((getPokemonLevel(cid)+lvl * 3)/2)
ret.cond = "Poison"
doMoveInArea2(cid, 84, confusion, POISONDAMAGE, 0, 0, "Spores Reaction", ret)
setPlayerStorageValue(cid, 98654, 1)
end
elseif spell == "Stunning Confusion" then
if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...
return true
end
local function damage(cid)
if isCreature(cid) then
doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), bombWee3, -min, -max, 133)
end
end
setPlayerStorageValue(cid, 32623, 1) --proteçao
for i = 1, 7 do
addEvent(damage, i*500, cid)
end
addEvent(setPlayerStorageValue, 3500, cid, 32623, 0) --proteçao
setPlayerStorageValue(cid, 98654, 1)
elseif spell == "Bone-Spin" then
local function sendStickEff(cid, dir)
if not isCreature(cid) then return true end
doAreaCombatHealth(cid, GROUNDDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 227)
end
local function doStick(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTHWEST,
[2] = SOUTH,
[3] = SOUTHEAST,
[4] = EAST,
[5] = NORTHEAST,
[6] = NORTH,
[7] = NORTHWEST,
[8] = WEST,
[9] = SOUTHWEST,
}
for a = 1, 9 do
addEvent(sendStickEff, a * 140, cid, t[a])
end
end
doStick(cid, false, cid)
setPlayerStorageValue(cid, 98654, 1)
--alterado v1.4
elseif spell == "Amnesia" then
if getPlayerStorageValue(cid, 253) >= 1 then return true end
doCreatureSay(cid, "????", 20)
doSendMagicEffect(getThingPosWithDebug(cid), 132)
setPlayerStorageValue(cid, 253, 1)
setPlayerStorageValue(cid, 98654, 1)
elseif spell == "Dragon Fury" then
if getPlayerStorageValue(cid, 32623) == 1 then
return true
end
setPlayerStorageValue(cid, 32623, 1)
setPlayerStorageValue(cid, 98654, 1)
if isInArray({"Persian", "Raticate", "Shiny Raticate"}, getSubName(cid, target)) then --alterado v1.6.1
doRaiseStatus(cid, 1.5, 0, 0, 10)
else --alterado v1.5
doRaiseStatus(cid, 1.5, 1.5, 0, 10) --ver isso
end
for t = 1, 7 do --alterado v1.5
addEvent(sendMoveEffect, t*1500, cid, 12)
end
addEvent(setPlayerStorageValue, 10500, cid, 32623, 0) --alterado v1.8
elseif spell == "Electric Charge" then
if getPlayerStorageValue(cid, 253) >= 1 then
return true
end
setPlayerStorageValue(cid, 253, 1)
setPlayerStorageValue(cid, 98654, 1)
doSendMagicEffect(getThingPosWithDebug(cid), 207)
doSendAnimatedText(getThingPosWithDebug(cid), "FOCUS", 144)
elseif spell == "Shock-Counter" then
local function sendStickEff(cid, dir)
if not isCreature(cid) then return true end
doAreaCombatHealth(cid, ELECTRICDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 207)
end
local function doStick(cid)
if not isCreature(cid) then return true end
local t = {
[1] = SOUTHWEST,
[2] = SOUTH,
[3] = SOUTHEAST,
[4] = EAST,
[5] = NORTHEAST,
[6] = NORTH,
[7] = NORTHWEST,
[8] = WEST,
[9] = SOUTHWEST,
}
for a = 1, 9 do
addEvent(sendStickEff, a * 140, cid, t[a])
end
end
doStick(cid, false, cid)
setPlayerStorageValue(cid, 98654, 1)
elseif spell == "Mirror Coat" then
if spell == "Magic Coat" then
eff = 11
else
eff = 135
end
doSendMagicEffect(getThingPosWithDebug(cid), eff)
setPlayerStorageValue(cid, 21099, 1)
setPlayerStorageValue(cid, 98654, 1)
elseif spell == "Zen Mind" then
function doCure(cid)
if not isCreature(cid) then return true end
if isSummon(cid) then
doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")
end
doCureStatus(cid, "all")
end
addEvent(doCure, 1000, cid)
doSetCreatureOutfit(cid, {lookType = 1001}, 2000)
setPlayerStorageValue(cid, 98654, 1)
elseif spell == "Demon Kicker" then
--[outfit] = outfit chutando,
local hitmonlees = {
["Hitmonlee"] = 652, --hitmonlee
["Shiny Hitmonlee"] = 878, --shiny hitmonlee
}
local nome = getCreatureName(cid)
--alterado v1.6 --alterado v1.7
if (not hitmonlees[nome] and isCreature(target)) or (isCreature(target) and math.random(1, 100) <= passivesChances["Demon Kicker"][nome]) then
if getDistanceBetween(getThingPos(cid), getThingPos(target)) > 1 then
return true
end
if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a passiva 2x seguidas...
return true
end
if not isSummon(cid) then --alterado v1.7
doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER)
end
local function doChangeHitmon(cid)
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 32623, 0) --proteçao
if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then
doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)
else
doRemoveCondition(cid, CONDITION_OUTFIT)
end
end
setPlayerStorageValue(cid, 32623, 1) --proteçao
setPlayerStorageValue(cid, 98654, 1)
local look = hitmonlees[nome] or getPlayerStorageValue(cid, 21104) --alterado v1.6
doCreatureSetLookDir(cid, getCreatureDirectionToTarget(cid, target))
doSetCreatureOutfit(cid, {lookType = look}, -1) --alterado v1.6
doTargetCombatHealth(cid, target, FIGHTINGDAMAGE, -min, -max, 255)
addEvent(doChangeHitmon, 700, cid)
end
elseif spell == "Illusion" then
local team = {
["Misdreavus"] = "MisdreavusTeam",
["Shiny Stantler"] = "Shiny StantlerTeam",
["Stantler"] = "StantlerTeam",
}
local function RemoveTeam(cid)
if isCreature(cid) then
doSendMagicEffect(getThingPosWithDebug(cid), 211)
doRemoveCreature(cid)
end
end
local function sendEff(cid, master, t)
if isCreature(cid) and isCreature(master) and t > 0 and #getCreatureSummons(master) >= 2 then
doSendMagicEffect(getThingPosWithDebug(cid), 86, master)
addEvent(sendEff, 1000, cid, master, t-1) --alterado v1.9
end
end
if getPlayerStorageValue(cid, 637500) >= 1 then
return true
end
local master = getCreatureMaster(cid)
local item = getPlayerSlotItem(master, 8)
local life, maxLife = getCreatureHealth(cid), getCreatureMaxHealth(cid)
local name = getItemAttribute(item.uid, "poke")
local pos = getThingPosWithDebug(cid)
local time = 5
doItemSetAttribute(item.uid, "hp", (life/maxLife))
local num = getSubName(cid, target) == "Misdreavus" and 3 or 2
local pk = {}
doTeleportThing(cid, {x=4, y=3, z=10}, true)
if team[name] then
pk[1] = cid
for b = 2, num do
pk[b] = doSummonCreature(team[name], pos)
doConvinceCreature(master, pk[b])
end
for a = 1, num do
addEvent(doTeleportThing, math.random(0, 5), pk[a], getClosestFreeTile(pk[a], pos), true)
addEvent(doAdjustWithDelay, 5, master, pk[a], true, true, true)
doSendMagicEffect(getThingPosWithDebug(pk[a]), 211)
end
sendEff(cid, master, time) --alterado v1.9
setPlayerStorageValue(master, 637501, 1)
addEvent(setPlayerStorageValue, time * 1000, master, 637501, -2)
-----
setPlayerStorageValue(pk[2], 637500, 1)
addEvent(RemoveTeam, time * 1000, pk[2])
-----
setPlayerStorageValue(pk[3], 637500, 1)
addEvent(RemoveTeam, time * 1000, pk[3])
----
if getSubName(cid, target) == "Scizor" then
setPlayerStorageValue(pk[4], 637500, 1)
addEvent(RemoveTeam, time * 1000, pk[4])
end
end
elseif spell == "Demon Puncher" then
local name = getCreatureName(cid)
--alterado v1.7
if (not hitmonchans[name] and isCreature(target)) or (isCreature(target) and math.random(1, 100) <= passivesChances["Demon Puncher"][name]) then
if getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) > 1 then
return true
end
if not isSummon(cid) then --alterado v1.7
doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER)
end
if ehMonstro(cid) or not hitmonchans[name] then
hands = 0
else
hands = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "hands")
end
if not hitmonchans[name] then
tabela = hitmonchans[getCreatureName(target)][hands]
else
tabela = hitmonchans[name][hands]
end
doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)
doTargetCombatHealth(cid, target, tabela.type, -min, -max, 255)
local alvo = getThingPosWithDebug(target)
alvo.x = alvo.x + 1 ---alterado v1.7
if hands == 4 then
doSendMagicEffect(alvo, tabela.eff)
else
doSendMagicEffect(getThingPosWithDebug(target), tabela.eff)
end
if hands == 3 then
local ret = {}
ret.id = target
ret.cd = 9 --alterado v1.6
ret.eff = 43
ret.check = getPlayerStorageValue(target, conds["Slow"])
ret.first = true
ret.cond = "Slow"
doMoveDano2(cid, target, FIGHTINGDAMAGE, 0, 0, ret, spell)
setPlayerStorageValue(cid, 98654, 1)
end
end
end
return true
end
Desde já agradeço qualquer ajuda!
Atenciosamente, ElderZard.
PS: possuo icon system.
Editado Março 28 por ElderZard
info
Grupo: Visconde
Registrado: 07/02/12
Posts: 427
Reputação: +112

Como coloco pra duração da Evolução não ser permanente? ele tá transformando o Charizard em um Mega pra sempre, queria por tempo tanto por hora ou se der back na pokebola.
Preciso muito de sua ajuda, quando eu uso a habilidade da esse erro '-'
[25/04/2016 05:09:35] [Error - TalkAction Interface]
[25/04/2016 05:09:35] data/talkactions/scripts/move1.lua:onSay
[25/04/2016 05:09:35] Description:
[25/04/2016 05:09:35] data/lib/pokemon moves.lua:122: attempt to index local 'table' (a nil value)
[25/04/2016 05:09:35] stack traceback:
[25/04/2016 05:09:35] data/lib/pokemon moves.lua:122: in function 'docastspell'
[25/04/2016 05:09:35] data/talkactions/scripts/move1.lua:195: in function <data/talkactions/scripts/move1.lua:21>
Meu pokemon moves:
const_distance_delay = 56RollOuts = {["Voltorb"] = {lookType = 638},["Electrode"] = {lookType = 637},["Sandshrew"] = {lookType = 635},["Sandslash"] = {lookType = 636},["Phanpy"] = {lookType = 1005},["Donphan"] = {lookType = 1456},["Miltank"] = {lookType = 1006}, --alterado v2.6 peguem o script todo!!["Golem"] = {lookType = 639},["Shiny Electrode"] = {lookType = 1387},["Shiny Golem"] = {lookType = 1403},["Shiny Voltorb"] = {lookType = 1388}}--//////////////////////////////////////////////////////////////////////////////////////////////////////////--local function getSubName(cid, target)if not isCreature(cid) then return "" endif getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then return getPlayerStorageValue(cid, 1010)elseif pokeHaveReflect(cid) and isCreature(target) then return getCreatureName(target)else --alterado v2.6.1 return getCreatureName(cid)endendlocal function getThingName(cid)if not isCreature(cid) then return "" end --alterado v2.6return getCreatureName(cid)endfunction getTableMove(cid, move) --alterado v2.6local backup = {f = 0, t = ""}if getThingName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then name = getPlayerStorageValue(cid, 1010)else name = getThingName(cid)endif not isCreature(cid) or name == "" or not move then return backup endlocal x = movestable[name]if not x then return "" end local z = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12, x.passive1, x.passive2, x.passive3}if getPlayerStorageValue(cid, 21103) ~= -1 then local sto = getPlayerStorageValue(cid, 21103) setPlayerStorageValue(cid, 21103, -1) return {f = sto, t = ""} endfor j = 1, 15 do if z[j] and z[j].name == move then return z[j] endendreturn movesinfo[move]endfunction getMasterTarget(cid)if isCreature(cid) and getPlayerStorageValue(cid, 21101) ~= -1 then return getPlayerStorageValue(cid, 21101) --alterado v2.6end if isSummon(cid) then return getCreatureTarget(getCreatureMaster(cid)) else return getCreatureTarget(cid) endend--////////////////////////////////////////////////////////////////////////////////////////////////////////-- function docastspell(cid, spell, mina, maxa)local target = 0local getDistDelay = 0if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return false end --alterado v2.6if isSleeping(cid) and getPlayerStorageValue(cid, 21100) <= -1 then return true end --alterado v2.6if isCreature(getMasterTarget(cid)) then target = getMasterTarget(cid) getDistDelay = getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) * const_distance_delayendif isMonster(cid) and not isSummon(cid) then if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end doCreatureAddCondition(cid, wildexhaust)endlocal mydir = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)local min = 0local max = 0 local movetype = getSpecialAttack(cid) local table = getTableMove(cid, spell) --alterado v2.6 --alterado v2.7 \/\/if ehMonstro(cid) and isCreature(getMasterTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getMasterTarget(cid))) then local target = getMasterTarget(cid) if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then if isCreature(getMasterTarget(target)) then doSendMagicEffect(getThingPosWithDebug(target), 211) doSendAnimatedText(getThingPosWithDebug(target), "TOO BAD", 215) doTeleportThing(target, getClosestFreeTile(target, getThingPosWithDebug(cid)), false) doSendMagicEffect(getThingPosWithDebug(target), 211) doFaceCreature(target, getThingPosWithDebug(cid)) end end return false end--- FEAR / ROAR / SILENCE ---if (isWithFear(cid) or isSilence(cid)) and getPlayerStorageValue(cid, 21100) <= -1 thenreturn true --alterado v2.6!!end---------------------------- if mina and maxa thenmin = math.abs(mina)max = math.abs(maxa)elseif not isPlayer(cid) then if table ~= "" then --alterado v2.6 if table.t == "fighting" then --alterado v2.6 movetype = getOffense(cid) * 0.95 + getSpecialAttack(cid) * 0.45 elseif table.t == "normal" then --alterado v2.6 movetype = movetype * 0.6 + getOffense(cid) * 0.6 end --alterado v2.6 min = 5 + getPokemonLevel(cid) + ((table and table.f or 0) / 100 * movetype * specialoffenseRate) max = min + getPokemonLevel(cid) * levelFactor if spell == "Selfdestruct" then min = getCreatureHealth(cid) --alterado v2.6 max = getCreatureHealth(cid) end if not isSummon(cid) and not isInArray({"Demon Puncher", "Demon Kicker"}, spell) then --alterado v2.7 doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER) end if isNpcSummon(cid) then local mnn = {" use ", " "} local use = mnn[math.random(#mnn)] doCreatureSay(getCreatureMaster(cid), getPlayerStorageValue(cid, 1007)..","..use..""..doCorrectString(spell).."!", 1) end else print("Error trying to use move "..spell..", move not specified in the pokemon table.") end end--- FOCUS ---------------------------------- if getPlayerStorageValue(cid, 253) >= 0 and table ~= "" and table.f ~= 0 then --alterado v2.6 min = min * 2 max = max * 2 setPlayerStorageValue(cid, 253, -1)end--- Shredder Team -------------------------------if getPlayerStorageValue(cid, 637501) >= 1 then if #getCreatureSummons(cid) == 1 then docastspell(getCreatureSummons(cid)[1], spell) elseif #getCreatureSummons(cid) == 2 then docastspell(getCreatureSummons(cid)[1], spell) docastspell(getCreatureSummons(cid)[2], spell) end elseif getPlayerStorageValue(cid, 637500) >= 1 then min = 0 max = 0 end------------------Miss System--------------------------local cd = getPlayerStorageValue(cid, conds["Miss"])local cd2 = getPlayerStorageValue(cid, conds["Confusion"]) --alterado v2.5local cd3 = getPlayerStorageValue(cid, conds["Stun"]) if cd >= 0 or cd2 >= 0 or cd3 >= 0 then --alterado v2.7 if not isInArray({"Aromateraphy", "Emergency Call", "Magical Leaf", "Sunny Day", "Safeguard", "Rain Dance"}, spell) and getPlayerStorageValue(cid, 21100) <= -1 then if math.random(1, 100) > 30 then --alterado v2.6 doSendAnimatedText(getThingPosWithDebug(cid), "MISS", 215) return false end endend---------------GHOST DAMAGE-----------------------ghostDmg = GHOSTDAMAGEpsyDmg = PSYCHICDAMAGEif getPlayerStorageValue(cid, 999457) >= 1 and table ~= "" and table.f ~= 0 then --alterado v2.6 psyDmg = MIRACLEDAMAGE ghostDmg = DARK_EYEDAMAGE addEvent(setPlayerStorageValue, 50, cid, 999457, -1)end--------------------REFLECT----------------------setPlayerStorageValue(cid, 21100, -1) --alterado v2.6if not isInArray({"Mud Bomb", "Psybeam", "Sand Attack", "Flamethrower"}, spell) then setPlayerStorageValue(cid, 21101, -1)endsetPlayerStorageValue(cid, 21102, spell)---------------------------------------------------if spell == "Reflect" or spell == "Magic Coat" then if spell == "Magic Coat" then eff = 11 else eff = 135 end doSendMagicEffect(getThingPosWithDebug(cid), eff) setPlayerStorageValue(cid, 21099, 1) elseif spell == "Razor Leaf" or spell == "Magical Leaf" then local eff = spell == "Razor Leaf" and 8 or 21local function throw(cid, target)if not isCreature(cid) or not isCreature(target) then return false end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), eff) doDanoInTargetWithDelay(cid, target, GRASSDAMAGE, min, max, 245) --alterado v2.7endaddEvent(throw, 0, cid, target)addEvent(throw, 100, cid, target) --alterado v2.7 elseif spell == "Vine Whip" thenlocal area = getThingPosWithDebug(cid)local dano = {}local effect = 255 if mydir == 0 then area.x = area.x + 1 area.y = area.y - 1 dano = whipn effect = 80 elseif mydir == 1 then area.x = area.x + 2 area.y = area.y + 1 dano = whipe effect = 83 elseif mydir == 2 then area.x = area.x + 1 area.y = area.y + 2 dano = whips effect = 81 elseif mydir == 3 then area.x = area.x - 1 area.y = area.y + 1 dano = whipw effect = 82 end doSendMagicEffect(area, effect) doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), dano, -min, -max, 255) elseif spell == "Headbutt" then doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 118) elseif spell == "Antonish" then doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 53) elseif spell == "Leech Seed" then local ret = {} ret.id = target ret.attacker = cid ret.cd = 5 ret.check = getPlayerStorageValue(target, conds["Leech"]) ret.damage = isSummon(cid) and getMasterLevel(cid)+getPokemonBoost(cid) or getPokemonLevel(cid) ret.cond = "Leech" doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 1) addEvent(doMoveDano2, 1000, cid, target, GRASSDAMAGE, 0, 0, ret, spell) elseif spell == "Solar Beam" then local function useSolarBeam(cid) if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end local effect1 = 255 local effect2 = 255 local effect3 = 255 local effect4 = 255 local effect5 = 255 local area = {} local pos1 = getThingPosWithDebug(cid) local pos2 = getThingPosWithDebug(cid) local pos3 = getThingPosWithDebug(cid) local pos4 = getThingPosWithDebug(cid) local pos5 = getThingPosWithDebug(cid) if getCreatureLookDir(cid) == 1 then effect1 = 4 effect2 = 10 effect3 = 10 effect4 = 10 effect5 = 26 pos1.x = pos1.x + 2 pos1.y = pos1.y + 1 pos2.x = pos2.x + 3 pos2.y = pos2.y + 1 pos3.x = pos3.x + 4 pos3.y = pos3.y + 1 pos4.x = pos4.x + 5 pos4.y = pos4.y + 1 pos5.x = pos5.x + 6 pos5.y = pos5.y + 1 area = solare elseif getCreatureLookDir(cid) == 0 then effect1 = 36 effect2 = 37 effect3 = 37 effect4 = 38 pos1.x = pos1.x + 1 pos1.y = pos1.y - 1 pos2.x = pos2.x + 1 pos2.y = pos2.y - 3 pos3.x = pos3.x + 1 pos3.y = pos3.y - 4 pos4.x = pos4.x + 1 pos4.y = pos4.y - 5 area = solarn elseif getCreatureLookDir(cid) == 2 then effect1 = 46 effect2 = 50 effect3 = 50 effect4 = 59 pos1.x = pos1.x + 1 pos1.y = pos1.y + 2 pos2.x = pos2.x + 1 pos2.y = pos2.y + 3 pos3.x = pos3.x + 1 pos3.y = pos3.y + 4 pos4.x = pos4.x + 1 pos4.y = pos4.y + 5 area = solars elseif getCreatureLookDir(cid) == 3 then effect1 = 115 effect2 = 162 effect3 = 162 effect4 = 162 effect5 = 163 pos1.x = pos1.x - 1 pos1.y = pos1.y + 1 pos2.x = pos2.x - 3 pos2.y = pos2.y + 1 pos3.x = pos3.x - 4 pos3.y = pos3.y + 1 pos4.x = pos4.x - 5 pos4.y = pos4.y + 1 pos5.x = pos5.x - 6 pos5.y = pos5.y + 1 area = solarw end if effect1 ~= 255 then doSendMagicEffect(pos1, effect1) end if effect2 ~= 255 then doSendMagicEffect(pos2, effect2) end if effect3 ~= 255 then doSendMagicEffect(pos3, effect3) end if effect4 ~= 255 then doSendMagicEffect(pos4, effect4) end if effect5 ~= 255 then doSendMagicEffect(pos5, effect5) end doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), area, -min, -max, 255) doRegainSpeed(cid) setPlayerStorageValue(cid, 3644587, -1) enddoChangeSpeed(cid, -getCreatureSpeed(cid))setPlayerStorageValue(cid, 3644587, 1) --alterado v2.6 n sei pq mas tava dando debug o.OdoSendMagicEffect(getThingPosWithDebug(cid), 132)addEvent(useSolarBeam, 650, cid)elseif spell == "Sleep Powder" thenlocal ret = {}ret.id = 0ret.cd = math.random(6, 9)ret.check = 0ret.first = true --alterado v2.6ret.cond = "Sleep" doMoveInArea2(cid, 27, confusion, NORMALDAMAGE, 0, 0, spell, ret)elseif spell == "Stun Spore" then local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 0 ret.check = 0 ret.spell = spell ret.cond = "Stun" doMoveInArea2(cid, 85, confusion, GRASSDAMAGE, 0, 0, spell, ret)elseif spell == "Power Snow" then local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 0 ret.check = 0 ret.spell = spell ret.cond = "Slow" doMoveInArea2(cid, 52, confusion, ICEDAMAGE, min, max, spell) elseif spell == "Bullet Seed" then --cid, effDist, effDano, areaEff, areaDano, element, min, maxdoMoveInAreaMulti(cid, 1, 45, bullet, bulletDano, GRASSDAMAGE, min, max)elseif spell == "Body Slam" then doBodyPush(cid, target, true) doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 3) elseif spell == "Leaf Storm" or tonumber(spell) == 73 then addEvent(doDanoWithProtect, 150, cid, GRASSDAMAGE, getThingPosWithDebug(cid), grassarea, -min, -max, 0) local pos = getThingPosWithDebug(cid) local function doSendLeafStorm(cid, pos) --alterado!! if not isCreature(cid) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), pos, 8) end for a = 1, 100 do local lugar = {x = pos.x + math.random(-6, 6), y = pos.y + math.random(-5, 5), z = pos.z} addEvent(doSendLeafStorm, a * 2, cid, lugar) endelseif spell == "Grass Knot" or tonumber(spell) == 73 then addEvent(doDanoWithProtect, 150, cid, GRASSDAMAGE, getThingPosWithDebug(cid), grassarea, -min, -max, 0) local pos = getThingPosWithDebug(cid) local function doSendLeafStorm(cid, pos) --alterado!! if not isCreature(cid) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), pos, 9) end for a = 1, 100 do local lugar = {x = pos.x + math.random(-6, 6), y = pos.y + math.random(-5, 5), z = pos.z} addEvent(doSendLeafStorm, a * 2, cid, lugar) end elseif spell == "Scratch" then doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 142) elseif spell == "Ember" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3) doDanoInTargetWithDelay(cid, target, FIREDAMAGE, min, max, 15) --alterado v2.7elseif spell == "Waterball" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 56) doDanoInTargetWithDelay(cid, target, WATERDAMAGE, min, max, 15) --alterado v2.7elseif spell == "Flamethrower" then local flamepos = getThingPosWithDebug(cid) local effect = 255 local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) if a == 0 then flamepos.x = flamepos.x+1 flamepos.y = flamepos.y-1 effect = 106 elseif a == 1 then flamepos.x = flamepos.x+3 flamepos.y = flamepos.y+1 effect = 109 elseif a == 2 then flamepos.x = flamepos.x+1 flamepos.y = flamepos.y+3 effect = 107 elseif a == 3 then flamepos.x = flamepos.x-1 flamepos.y = flamepos.y+1 effect = 108 end doMoveInArea2(cid, 0, flamek, FIREDAMAGE, min, max, spell) doSendMagicEffect(flamepos, effect) elseif spell == "Close Combat" then local flamepos = getThingPosWithDebug(cid) local effect = 255 local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) if a == 0 then flamepos.x = flamepos.x+1 flamepos.y = flamepos.y-1 effect = 195 elseif a == 1 then flamepos.x = flamepos.x+3 flamepos.y = flamepos.y+1 effect = 196 elseif a == 2 then flamepos.x = flamepos.x+1 flamepos.y = flamepos.y+3 effect = 204 elseif a == 3 then flamepos.x = flamepos.x-1 flamepos.y = flamepos.y+1 effect = 203 end doMoveInArea2(cid, 0, flamek, FIREDAMAGE, min, max, spell) doSendMagicEffect(flamepos, effect) elseif spell == "Fireball" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3) addEvent(doDanoWithProtect, 200, cid, FIREDAMAGE, getThingPosWithDebug(target), waba, min, max, 5) elseif spell == "Fire Fang" then doSendMagicEffect(getThingPosWithDebug(target), 138) doDanoInTargetWithDelay(cid, target, FIREDAMAGE, min, max, 15) --alterado v2.7 elseif spell == "Fire Blast" thenlocal p = getThingPosWithDebug(cid)local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)function sendAtk(cid, area, eff)if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, FIREDAMAGE, area, 0, 0, 0, eff) doAreaCombatHealth(cid, FIREDAMAGE, area, whirl3, -min, -max, 35)endendfor a = 0, 4 dolocal t = {[0] = {60, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4[1] = {61, {x=p.x+(a+1), y=p.y, z=p.z}},[2] = {62, {x=p.x, y=p.y+(a+1), z=p.z}},[3] = {63, {x=p.x-(a+1), y=p.y, z=p.z}}} addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])endelseif spell == "Brine" thenlocal p = getThingPosWithDebug(cid)local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)function sendAtk(cid, area, eff)if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, WATERDAMAGE, area, 0, 0, 0, eff) doAreaCombatHealth(cid, WATERDAMAGE, area, whirl3, -min, -max, 206)endendfor a = 0, 4 dolocal t = {[0] = {0, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4[1] = {0, {x=p.x+(a+1), y=p.y, z=p.z}},[2] = {0, {x=p.x, y=p.y+(a+1), z=p.z}},[3] = {0, {x=p.x-(a+1), y=p.y, z=p.z}}} addEvent(sendAtk, 300*a, cid, t[d][2], t[d][1])endelseif spell == "Grass Tornado" thenlocal p = getThingPosWithDebug(cid)local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)function sendAtk(cid, area)if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, DRAGONDAMAGE, area, pulse2, -min, -max, 164)endendfor a = 0, 3 dolocal t = {[0] = {164, {x=p.x, y=p.y-(a+1), z=p.z}},[1] = {164, {x=p.x+(a+1), y=p.y, z=p.z}},[2] = {164, {x=p.x, y=p.y+(a+1), z=p.z}},[3] = {164, {x=p.x-(a+1), y=p.y, z=p.z}}} addEvent(sendAtk, 300*a, cid, t[d][2])addEvent(doDanoWithProtect, 400*a, cid, GRASSDAMAGE, t[d][2], pulse2, 0, 0, 164)addEvent(doDanoWithProtect, 400*a, cid, GRASSDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])endelseif spell == "Dragon Rush" thenlocal p = getThingPosWithDebug(cid)local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)function sendAtk(cid, area)if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, DRAGONDAMAGE, area, pulse2, -min, -max, 164)endendfor a = 0, 3 dolocal t = {[0] = {219, {x=p.x, y=p.y-(a+1), z=p.z}},[1] = {219, {x=p.x+(a+1), y=p.y, z=p.z}},[2] = {219, {x=p.x, y=p.y+(a+1), z=p.z}},[3] = {219, {x=p.x-(a+1), y=p.y, z=p.z}}} addEvent(sendAtk, 300*a, cid, t[d][2])addEvent(doDanoWithProtect, 400*a, cid, DRAGONDAMAGE, t[d][2], pulse2, 0, 0, 164)addEvent(doDanoWithProtect, 400*a, cid, DRAGONDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])end elseif spell == "Rage" then local ret = {} ret.id = cid ret.cd = 15 ret.eff = 13 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Raging Blast" then --cid, effDist, effDano, areaEff, areaDano, element, min, max doMoveInAreaMulti(cid, 3, 6, bullet, bulletDano, FIREDAMAGE, min, max) elseif spell == "Dragon Claw" then doDanoWithProtect(cid, DRAGONDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 141) elseif spell == "Wing Attack" or spell == "Steel Wing" thenlocal effectpos = getThingPosWithDebug(cid)local effect = 255local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) if a == 0 then effect = spell == "Steel Wing" and 251 or 128 effectpos.x = effectpos.x + 1 effectpos.y = effectpos.y - 1 --alterado v1.4 elseif a == 1 then effectpos.x = effectpos.x + 2 effectpos.y = effectpos.y + 1 effect = spell == "Steel Wing" and 253 or 129 elseif a == 2 then effectpos.x = effectpos.x + 1 effectpos.y = effectpos.y + 2 effect = spell == "Steel Wing" and 252 or 131 elseif a == 3 then effectpos.x = effectpos.x - 1 effectpos.y = effectpos.y + 1 effect = spell == "Steel Wing" and 254 or 130 end doSendMagicEffect(effectpos, effect) doMoveInArea2(cid, 0, wingatk, FLYINGDAMAGE, min, max, spell) elseif spell == "Imprision" thenlocal eff = {136, 137, 137, 136}local area = {flames1, flames2, flames3, flames4}addEvent(doMoveInArea2, 2*450, cid, 2, flames0, PSYCHICDAMAGE, min, max, spell)for i = 0, 3 do addEvent(doMoveInArea2, i*450, cid, eff[i+1], area[i+1], PSYCHICDAMAGE, min, max, spell)endelseif spell == "Magma Storm" thenlocal eff = {6, 35, 35, 6}local area = {flames1, flames2, flames3, flames4}addEvent(doMoveInArea2, 2*450, cid, 2, flames0, FIREDAMAGE, min, max, spell)for i = 0, 3 do addEvent(doMoveInArea2, i*450, cid, eff[i+1], area[i+1], FIREDAMAGE, min, max, spell)endelseif spell == "Bubbles" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2) doDanoInTargetWithDelay(cid, target, WATERDAMAGE, min, max, 25) --alterado v2.7 elseif spell == "Clamp" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2) doDanoInTargetWithDelay(cid, target, WATERDAMAGE, min, max, 53) --alterado v2.7 elseif spell == "Aqua Tail" then local function rebackSpd(cid, sss) if not isCreature(cid) then return true end doChangeSpeed(cid, sss) setPlayerStorageValue(cid, 446, -1) end local x = getCreatureSpeed(cid) doFaceOpposite(cid) doChangeSpeed(cid, -x) addEvent(rebackSpd, 400, cid, x) setPlayerStorageValue(cid, 446, 1) doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 68) elseif spell == "Harden" or spell == "Calm Mind" or spell == "Defense Curl" or spell == "Charm" then --alterado v1.4 if spell == "Calm Mind" then eff = 133 elseif spell == "Charm" then eff = 147 --efeito n eh esse.. e n sei se eh soh bonus de def, ou sp.def tb.. ;x else eff = 144 end local ret = {} ret.id = cid ret.cd = 8 ret.eff = eff ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret)elseif spell == "Bubble Blast" then --cid, effDist, effDano, areaEff, areaDano, element, min, max doMoveInAreaMulti(cid, 2, 155, bullet, bulletDano, WATERDAMAGE, min, max) elseif spell == "Rage Fusion" then --cid, effDist, effDano, areaEff, areaDano, element, min, max doMoveInAreaMulti(cid, 24, 136, bullet, bulletDano, PSYCHICDAMAGE, min, max) elseif spell == "Dark Lost" then --cid, effDist, effDano, areaEff, areaDano, element, min, max doMoveInAreaMulti(cid, 44, 140, bullet, bulletDano, GHOSTDAMAGE, min, max) elseif spell == "Skull Bash" thenlocal ret = {}ret.id = 0ret.cd = 9 --alterado v2.6ret.eff = 118ret.check = 0ret.first = trueret.cond = "Paralyze" doMoveInArea2(cid, 118, reto5, NORMALDAMAGE, min, max, spell, ret) elseif spell == "poder agua" thenlocal pos = getThingPosWithDebug(cid) local function doSendBubble(cid, pos) if not isCreature(cid) then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doSendDistanceShoot(getThingPosWithDebug(cid), pos, 2) doSendMagicEffect(pos, 53) end --alterado!! for a = 1, 20 do local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z} addEvent(doSendBubble, a * 25, cid, lugar) end addEvent(doDanoWithProtect, 150, cid, WATERDAMAGE, pos, waterarea, -min, -max, 0)elseif spell == "Whirlpool" thenlocal pos = getThingPosWithDebug(cid) local function doSendBubble(cid, pos) if not isCreature(cid) then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doSendDistanceShoot(getThingPosWithDebug(cid), pos, 2) doSendMagicEffect(pos, 155) end --alterado!! for a = 1, 20 do local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z} addEvent(doSendBubble, a * 25, cid, lugar) end addEvent(doDanoWithProtect, 150, cid, WATERDAMAGE, pos, waterarea, -min, -max, 0)elseif spell == "String Shot" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 23) local ret = {} ret.id = target ret.cd = 6 ret.eff = 137 ret.check = getPlayerStorageValue(target, conds["Stun"]) ret.spell = spell ret.cond = "Stun" addEvent(doMoveDano2, 150, cid, target, BUGDAMAGE, 0, 0, ret, spell)elseif spell == "Bug Bite" then doSendMagicEffect(getThingPosWithDebug(target), 244) doDanoInTargetWithDelay(cid, target, BUGDAMAGE, min, max, 8) --alterado v2.7elseif spell == "Super Sonic" then local rounds = math.random(4, 7) rounds = rounds + math.floor(getPokemonLevel(cid) / 35) doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32) local ret = {} ret.id = target ret.cd = rounds ret.check = getPlayerStorageValue(target, conds["Confusion"]) ret.cond = "Confusion" addEvent(doMoveDano2, 150, cid, target, NORMALDAMAGE, 0, 0, ret, spell)elseif spell == "Whirlwind" thenarea = {SL1, SL2, SL3, SL4}for i = 0, 3 do addEvent(doMoveInArea2, i*300, cid, 42, area[i+1], FLYINGDAMAGE, min, max, spell)end elseif spell == "Psybeam" thenlocal a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)local t = {[0] = 58, --alterado v2.6[1] = 234,[2] = 58,[3] = 209,}doMoveInArea2(cid, t[a], reto4, psyDmg, min, max, spell) --alterado v1.4elseif spell == "Icefall" thenlocal eff = {43, 52, 43, 52}local area = {flames1, flames2, flames3, flames4}addEvent(doMoveInArea2, 2*450, cid, 2, flames0, ICEDAMAGE, min, max, spell)for i = 0, 3 do addEvent(doMoveInArea2, i*450, cid, eff[i+1], area[i+1], FIREDAMAGE, min, max, spell)endelseif spell == "Sand Attack" thenlocal a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)local t = {[0] = 120,[1] = 121,[2] = 122,[3] = 119,}local ret = {}ret.id = 0ret.cd = 9ret.eff = 34ret.check = 0ret.spell = spellret.cond = "Miss"doCreatureSetLookDir(cid, a) --sera? '-'stopNow(cid, 1000) doMoveInArea2(cid, t[a], reto5, GROUNDDAMAGE, 0, 0, spell, ret) elseif spell == "Confusion" or spell == "Night Shade" then local rounds = math.random(4, 7) --rever area... rounds = rounds + math.floor(getPokemonLevel(cid) / 35) if spell == "Confusion" then dano = psyDmg --alterado v1.4 else dano = ghostDmg end local ret = {} ret.id = 0 ret.check = 0 ret.cd = rounds ret.cond = "Confusion" doMoveInArea2(cid, 136, selfArea1, dano, min, max, spell, ret)elseif spell == "Uproar" then local rounds = math.random(4, 7) --rever area... rounds = rounds + math.floor(getPokemonLevel(cid) / 35) if spell == "Confusion" then dano = normalDmg --alterado v1.4 end local ret = {} ret.id = 0 ret.check = 0 ret.cd = rounds ret.cond = "Confusion" doMoveInArea2(cid, 39, selfArea1, dano, min, max, spell, ret) elseif spell == "Horn Attack" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15) doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3) --alterado v2.7elseif spell == "Poison Sting" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15) doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 8) --alterado v2.7 elseif spell == "Fury Cutter" or spell == "Red Fury" then local effectpos = getThingPosWithDebug(cid) local effect = 255 local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) if a == 0 then if getSubName(cid, target) == "Scizor" then --alterado v2.6.1 effect = 236 else effect = 128 end effectpos.x = effectpos.x + 1 effectpos.y = effectpos.y - 1 elseif a == 1 then effectpos.x = effectpos.x + 2 effectpos.y = effectpos.y + 1 if getSubName(cid, target) == "Scizor" then --alterado v2.6.1 effect = 232 else effect = 129 end elseif a == 2 then effectpos.x = effectpos.x + 1 effectpos.y = effectpos.y + 2 if getSubName(cid, target) == "Scizor" then --alterado v2.6.1 effect = 233 else effect = 131 end elseif a == 3 then effectpos.x = effectpos.x - 1 effectpos.y = effectpos.y + 1 if getSubName(cid, target) == "Scizor" then --alterado v2.6.1 effect = 224 else effect = 130 end end local function doFury(cid, effect) if not isCreature(cid) then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doSendMagicEffect(effectpos, effect) doMoveInArea2(cid, 2, wingatk, BUGDAMAGE, min, max, spell) end addEvent(doFury, 0, cid, effect) addEvent(doFury, 350, cid, effect) elseif spell == "Pin Missile" then doMoveInAreaMulti(cid, 13, 7, bullet, bulletDano, BUGDAMAGE, min, max) elseif spell == "Strafe" or spell == "Agility" then local ret = {} ret.id = cid ret.cd = 15 ret.eff = 14 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Gust" then doMoveInArea2(cid, 42, reto5, FLYINGDAMAGE, min, max, spell) elseif spell == "Drill Peck" then doDanoWithProtect(cid, FLYINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 148)elseif spell == "Tornado" then local pos = getThingPosWithDebug(cid) local function doSendTornado(cid, pos) if not isCreature(cid) then return true end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doSendDistanceShoot(getThingPosWithDebug(cid), pos, 22) doSendMagicEffect(pos, 42) end for b = 1, 3 do for a = 1, 20 do local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z} addEvent(doSendTornado, a * 75, cid, lugar) end end doDanoWithProtect(cid, FLYINGDAMAGE, pos, waterarea, -min, -max, 0) elseif spell == "Bite" or tonumber(spell) == 5 then doDanoWithProtect(cid, DARKDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 146) elseif spell == "Super Fang" then doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 244) elseif spell == "Poison Fang" then doSendMagicEffect(getThingPosWithDebug(target), 244) doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 114) --alterado v2.7 elseif spell == "Sting Gun" then local function doGun(cid, target) if not isCreature(cid) or not isCreature(target) then return true end --alterado v2.7 doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 13) doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 8) --alterado v2.7 end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 200, cid, 3644587, 1) for i = 0, 2 do addEvent(doGun, i*100, cid, target) end elseif spell == "Acid" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 14) doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 20) --alterado v2.7 elseif spell == "Fear" or spell == "Roar" then local ret = {} ret.id = 0 ret.cd = 5 ret.check = 0 ret.skill = spell ret.cond = "Fear" doMoveInArea2(cid, 0, confusion, DARKDAMAGE, 0, 0, spell, ret) elseif spell == "Iron Tail" then local function rebackSpd(cid, sss) if not isCreature(cid) then return true end doChangeSpeed(cid, sss) setPlayerStorageValue(cid, 446, -1) end local x = getCreatureSpeed(cid) doFaceOpposite(cid) doChangeSpeed(cid, -x) addEvent(rebackSpd, 400, cid, x) setPlayerStorageValue(cid, 446, 1) doDanoWithProtect(cid, STEELDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 160)elseif spell == "Poison Tail" then local function rebackSpd(cid, sss) if not isCreature(cid) then return true end doChangeSpeed(cid, sss) setPlayerStorageValue(cid, 446, -1) end local x = getCreatureSpeed(cid) doFaceOpposite(cid) doChangeSpeed(cid, -x) addEvent(rebackSpd, 400, cid, x) setPlayerStorageValue(cid, 446, 1) doDanoWithProtect(cid, STEELDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 264) elseif spell == "Thunder Shock" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 40) doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 207) --alterado v2.7elseif spell == "Thunder Bolt" then --alterado v2.7 local function doThunderFall(cid, frompos, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local ry = math.abs(frompos.y - pos.y) doSendDistanceShoot(frompos, getThingPosWithDebug(target), 41) addEvent(doDanoInTarget, ry * 11, cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v2.7 end local function doThunderUp(cid, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local mps = getThingPosWithDebug(cid) local xrg = math.floor((pos.x - mps.x) / 2) local topos = mps topos.x = topos.x + xrg local rd = 7 topos.y = topos.y - rd doSendDistanceShoot(getThingPosWithDebug(cid), topos, 41) addEvent(doThunderFall, rd * 49, cid, topos, target) end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 350, cid, 3644587, -1) for thnds = 1, 2 do addEvent(doThunderUp, thnds * 155, cid, target) end elseif spell == "Thunder Wave" thenlocal ret = {}ret.id = 0ret.cd = 9ret.check = 0ret.eff = 207ret.spell = spellret.cond = "Stun"doMoveInArea2(cid, 207, tw1, ELECTRICDAMAGE, min, max, spell, ret)elseif spell == "Heat Wave" thenlocal ret = {}ret.id = 0ret.cd = 9ret.check = 0ret.eff = 101ret.spell = spellret.cond = "Confusion"doMoveInArea2(cid, 101, tw1, FIREDAMAGE, min, max, spell, ret)elseif spell == "Thunder" thenlocal ret = {}ret.id = 0ret.cd = 9ret.check = 0ret.eff = 48ret.spell = spellret.cond = "Stun"doMoveInArea2(cid, 48, thunderr, ELECTRICDAMAGE, min, max, spell, ret)elseif spell == "Mega Kick" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, min, max, 113) --alterado v2.7elseif spell == "Fake Out" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 26) doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, min, max, 244) --alterado v2.7 elseif spell == "Thunder Punch" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doSendMagicEffect(getThingPosWithDebug(target), 112) doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 207) --alterado v2.7elseif spell == "Psy Storm" then local master = isSummon(cid) and getCreatureMaster(cid) or cidlocal function doFall(cid)for rocks = 1, 42 do addEvent(fall, rocks*35, cid, master, PSYCHICDAMAGE, 24, 136)endendfor up = 1, 10 do addEvent(upEffect, up*75, cid, 41)endaddEvent(doFall, 450, cid)local ret = {}ret.id = 0ret.cd = 9ret.check = 0ret.eff = 134ret.spell = spellret.cond = "Stun"addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, PSYCHICDAMAGE, min, max, spell, ret) elseif spell == "Electric Storm" then local master = isSummon(cid) and getCreatureMaster(cid) or cidlocal function doFall(cid)for rocks = 1, 42 do addEvent(fall, rocks*35, cid, master, ELECTRICDAMAGE, 41, 48)endendfor up = 1, 10 do addEvent(upEffect, up*75, cid, 41)endaddEvent(doFall, 450, cid)local ret = {}ret.id = 0ret.cd = 9ret.check = 0ret.eff = 48ret.spell = spellret.cond = "Stun"addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, ELECTRICDAMAGE, min, max, spell, ret)elseif spell == "Mud Shot" or spell == "Mud Slap" thenlocal contudion = spell == "Mud Shot" and "Miss" or "Stun" local ret = {}ret.id = targetret.cd = 9ret.eff = 34ret.check = getPlayerStorageValue(target, conds[contudion])ret.spell = spellret.cond = contudion doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 6) addEvent(doMoveDano2, 100, cid, target, GROUNDDAMAGE, -min, -max, ret, spell) elseif spell == "Rollout" then--alterado v2.6 tabela agora esta no começo do script local function setOutfit(cid, outfit) if isCreature(cid) and getCreatureCondition(cid, CONDITION_OUTFIT) == true then if getCreatureOutfit(cid).lookType == outfit then doRemoveCondition(cid, CONDITION_OUTFIT) end end end if RollOuts[getSubName(cid, target)] then doSetCreatureOutfit(cid, RollOuts[getSubName(cid, target)], -1) --alterado v2.6.1 end local outfit = getCreatureOutfit(cid).lookType local function roll(cid, outfit) if not isCreature(cid) then return true end if isSleeping(cid) then return true end if RollOuts[getSubName(cid, target)] then doSetCreatureOutfit(cid, RollOuts[getSubName(cid, target)], -1) --alterado v2.6.1 end doDanoWithProtect(cid, ROCKDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 0) end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 9000, cid, 3644587, -1) for r = 1, 11 do --8 addEvent(roll, 750 * r, cid, outfit) end addEvent(setOutfit, 9050, cid, outfit) elseif spell == "Shockwave" thenlocal p = getThingPosWithDebug(cid)local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)function sendAtk(cid, area, areaEff, eff)if isCreature(cid) then if not isSightClear(p, area, false) then return true end --testar o atk!! doAreaCombatHealth(cid, GROUNDDAMAGE, areaEff, 0, 0, 0, eff) doAreaCombatHealth(cid, GROUNDDAMAGE, area, whirl3, -min, -max, 255) endendfor a = 0, 5 dolocal t = {[0] = {126, {x=p.x, y=p.y-(a+1), z=p.z}, {x=p.x+1, y=p.y-(a+1), z=p.z}}, [1] = {124, {x=p.x+(a+1), y=p.y, z=p.z}, {x=p.x+(a+1), y=p.y+1, z=p.z}},[2] = {125, {x=p.x, y=p.y+(a+1), z=p.z}, {x=p.x+1, y=p.y+(a+1), z=p.z}},[3] = {123, {x=p.x-(a+1), y=p.y, z=p.z}, {x=p.x-(a+1), y=p.y+1, z=p.z}}} addEvent(sendAtk, 325*a, cid, t[d][2], t[d][3], t[d][1])end elseif spell == "Earthshock" thenlocal eff = getSubName(cid, target) == "Shiny Onix" and 179 or 127 --alterado v2.6.1 doAreaCombatHealth(cid, GROUNDDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 255) local sps = getThingPosWithDebug(cid) sps.x = sps.x+1 sps.y = sps.y+1 doSendMagicEffect(sps, eff) elseif spell == "Earthquake" thenlocal eff = getSubName(cid, target) == "Shiny Onix" and 175 or 118 --alterado v2.6.1 local function doQuake(cid)if not isCreature(cid) then return false endif isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false endif isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doMoveInArea2(cid, eff, confusion, GROUNDDAMAGE, min, max, spell)endtimes = {0, 500, 1000, 1500, 2300}setPlayerStorageValue(cid, 3644587, 1)addEvent(setPlayerStorageValue, 10000, cid, 3644587, -1)for i = 1, #times do --alterado v1.4 addEvent(doQuake, times[i], cid)end elseif spell == "Stomp" then local ret = {} ret.id = 0 ret.cd = 9 ret.check = 0 ret.eff = 34 ret.spell = spell ret.cond = "Stun" doMoveInArea2(cid, 118, stomp, GROUNDDAMAGE, min, max, spell, ret)elseif spell == "Mega Evolution" then local effect = 188 --Efeito de mega evolução. if isSummon(cid) then local pid = getCreatureMaster(cid) if isPlayer(pid) then local ball = getPlayerSlotItem(pid, 8).uid if ball > 0 then local attr = getItemAttribute(ball, "megaStone") if attr and megaEvolutions[attr] then local oldPosition, oldLookdir = getThingPos(cid), getCreatureLookDir(cid) doItemSetAttribute(ball, "poke", megaEvolutions[attr][2]) doSendMagicEffect(getThingPos(cid), effect) doRemoveCreature(cid) doSummonMonster(pid, megaEvolutions[attr][2]) local newPoke = getCreatureSummons(pid)[1] doTeleportThing(newPoke, oldPosition, false) doCreatureSetLookDir(newPoke, oldLookdir) adjustStatus(newPoke, ball, true, false) if useKpdoDlls then addEvent(doUpdateMoves, 5, pid) end end end end end elseif spell == "Toxic Spikes" then local function doToxic(cid, target) if not isCreature(cid) or not isCreature(target) then return true end --alterado v2.7 doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15) doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 114) --alterado v2.7 end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 300, cid, 3644587, -1) addEvent(doToxic, 0, cid, target) addEvent(doToxic, 300, cid, target) elseif spell == "Horn Drill" then local function doHorn(cid, target) if not isCreature(cid) or not isCreature(target) then return true end --alterado v2.7 doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 25) doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3) --alterado v2.7 end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 300, cid, 3644587, -1) addEvent(doHorn, 0, cid, target) addEvent(doHorn, 300, cid, target) elseif spell == "Doubleslap" then doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 148) elseif spell == "Lovely Kiss" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 16) local ret = {} ret.id = target ret.cd = 9 ret.check = getPlayerStorageValue(target, conds["Stun"]) ret.eff = 147 ret.spell = spell ret.cond = "Stun" addEvent(doMoveDano2, 150, cid, target, NORMALDAMAGE, 0, 0, ret, spell) elseif spell == "Sing" thenlocal ret = {}ret.id = 0ret.cd = math.random(6, 10)ret.check = 0ret.first = trueret.cond = "Sleep" --alterado v2.6 doMoveInArea2(cid, 34, selfArea1, NORMALDAMAGE, 0, 0, spell, ret) elseif spell == "Poison Powerful" thenlocal ret = {}ret.id = 0ret.cd = math.random(6, 10)ret.check = 0ret.first = trueret.cond = "Poison" --alterado v2.6 doMoveInArea2(cid, 153, selfArea1, POISONDAMAGE, min, max, spell) elseif spell == "Multislap" then doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 3) elseif spell == "Metronome" thenlocal spells = {"Shadow Storm", "Electric Storm", "Magma Storm", "Blizzard", "Leaf Storm", "Falling Rocks", "Whirlpool"} local random = math.random(1, #spells) local randommove = spells[random] local pos = getThingPosWithDebug(cid) pos.y = pos.y - 1 doSendMagicEffect(pos, 161) local function doMetronome(cid, skill) if not isCreature(cid) then return true end docastspell(cid, skill) end addEvent(doMetronome, 200, cid, randommove) elseif spell == "Focus" or spell == "Charge" or spell == "Swords Dance" then --alterado v1.4 if spell == "Charge" then doSendAnimatedText(getThingPosWithDebug(cid), "CHARGE", 168) doSendMagicEffect(getThingPosWithDebug(cid), 177) elseif spell == "Swords Dance" then doSendMagicEffect(getThingPosWithDebug(cid), 132) else doSendAnimatedText(getThingPosWithDebug(cid), "FOCUS", 144) doSendMagicEffect(getThingPosWithDebug(cid), 132) end setPlayerStorageValue(cid, 253, 1) elseif spell == "Flame Wheel" then local function sendFireEff(cid, dir) if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doDanoWithProtect(cid, FIREDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 15) end local function doWheel(cid) if not isCreature(cid) then return true end local t = { [1] = SOUTH, [2] = SOUTHEAST, [3] = EAST, [4] = NORTHEAST, [5] = NORTH, --alterado! [6] = NORTHWEST, [7] = WEST, [8] = SOUTHWEST, } for a = 1, 8 do addEvent(sendFireEff, a * 140, cid, t[a]) end end doWheel(cid, false, cid) elseif spell == "Hyper Voice" then local ret = {} ret.id = 0 ret.cd = 9 ret.check = 0 ret.eff = 22 ret.spell = spell ret.cond = "Stun" doMoveInArea2(cid, 22, tw1, NORMALDAMAGE, min, max, spell, ret)elseif spell == "Restore" or spell == "Selfheal" then local min = (getCreatureMaxHealth(cid) * 75) / 100 local max = (getCreatureMaxHealth(cid) * 85) / 100 local function doHealArea(cid, min, max) local amount = math.random(min, max) if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid)) end if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then doCreatureAddHealth(cid, amount) doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) end end doSendMagicEffect(getThingPosWithDebug(cid), 132) doHealArea(cid, min, max) elseif spell == "Healarea" then local min = (getCreatureMaxHealth(cid) * 50) / 100 local max = (getCreatureMaxHealth(cid) * 60) / 100 local function doHealArea(cid, min, max) local amount = math.random(min, max) if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid)) end if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then doCreatureAddHealth(cid, amount) doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) end end local pos = getPosfromArea(cid, heal) local n = 0 doHealArea(cid, min, max) while n < #pos do n = n+1 thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253} local pid = getThingFromPosWithProtect(thing) doSendMagicEffect(pos[n], 12) if isCreature(pid) then if isSummon(cid) and (isSummon(pid) or isPlayer(pid)) then if canAttackOther(cid, pid) == "Cant" then doHealArea(pid, min, max) end elseif ehMonstro(cid) and ehMonstro(pid) then doHealArea(pid, min, max) end end end elseif spell == "Toxic" then doMoveInArea2(cid, 114, reto5, POISONDAMAGE, min, max, spell) elseif spell == "Absorb" then local life = getCreatureHealth(target) doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14) local newlife = life - getCreatureHealth(target) doSendMagicEffect(getThingPosWithDebug(cid), 14) if newlife >= 1 then doCreatureAddHealth(cid, newlife) doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32) end elseif spell == "Poison Bomb" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 14) doDanoWithProtectWithDelay(cid, target, POISONDAMAGE, min, max, 20, bombWee2)elseif spell == "Poison Gas" then local dmg = isSummon(cid) and getMasterLevel(cid)+getPokemonBoost(cid) or getPokemonLevel(cid)local ret = {id = 0, cd = 13, eff = 34, check = 0, spell = spell, cond = "Miss"}local ret2 = {id = 0, cd = 13, check = 0, damage = dmg, cond = "Poison"} --rever isso ainda!! local function gas(cid) doMoveInArea2(cid, 114, confusion, POISONDAMAGE, 0, 0, spell, ret) doMoveInArea2(cid, 0, confusion, POISONDAMAGE, min, max, spell) end times = {0, 500, 1000, 1500, 2300, 2800, 3300, 3800, 4600, 5100, 5600, 6100, 6900, 7400, 7900, 8400, 9200, 10000}for i = 1, #times do addEvent(gas, times[i], cid) endelseif spell == "Sonic Dance" thenlocal rounds = math.random(4, 7) --rever area... rounds = rounds + math.floor(getPokemonLevel(cid) / 35) local ret = {} ret.id = 0 ret.check = 0 ret.cd = rounds ret.cond = "Confusion" doMoveInAreaMulti(cid, 33, 1, bullet, bulletDano, NORMALDAMAGE, min, max) doMoveInArea2(cid, 0, multiDano, NORMALDAMAGE, 0, 0, spell, ret) elseif spell == "Petal Dance" then doMoveInAreaMulti(cid, 21, 245, bullet, bulletDano, GRASSDAMAGE, min, max) elseif spell == "Slash" then doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 159) elseif spell == "X-Scissor" thenlocal a = getThingPosWithDebug(cid) local X = {{{x = a.x+1, y = a.y, z = a.z}, 16}, --norte{{x = a.x+2, y = a.y+1, z = a.z}, 221}, --leste{{x = a.x+1, y = a.y+2, z = a.z}, 223}, --sul{{x = a.x, y = a.y+1, z = a.z}, 243}, --oeste}local pos = X[mydir+1]for b = 1, 3 do addEvent(doSendMagicEffect, b * 70, pos[1], pos[2])end doMoveInArea2(cid, 2, xScissor, BUGDAMAGE, min, max, spell) elseif spell == "Psychic" then doDanoWithProtect(cid, psyDmg, getThingPosWithDebug(cid), selfArea2, min, max, 133) elseif spell == "Rock Climb" then doDanoWithProtect(cid, psyDmg, getThingPosWithDebug(cid), selfArea2, min, max, 157) doDanoWithProtect(cid, psyDmg, getThingPosWithDebug(cid), selfArea2, min, max, 102) elseif spell == "Frenzy Plant" then doDanoWithProtect(cid, psyDmg, getThingPosWithDebug(cid), selfArea2, min, max, 45) elseif spell == "Flare Blitz" then doDanoWithProtect(cid, psyDmg, getThingPosWithDebug(cid), selfArea2, min, max, 35) elseif spell == "Sky Attack" then doDanoWithProtect(cid, psyDmg, getThingPosWithDebug(cid), selfArea2, min, max, 42) elseif spell == "Pay Day" then --alterado v2.7 local function doThunderFall(cid, frompos, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local ry = math.abs(frompos.y - pos.y) doSendDistanceShoot(frompos, getThingPosWithDebug(target), 39) addEvent(doDanoInTarget, ry * 11, cid, target, NORMALDAMAGE, min, max, 28) --alterado v2.7 end local function doThunderUp(cid, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local mps = getThingPosWithDebug(cid) local xrg = math.floor((pos.x - mps.x) / 2) local topos = mps topos.x = topos.x + xrg local rd = 7 topos.y = topos.y - rd doSendDistanceShoot(getThingPosWithDebug(cid), topos, 39) addEvent(doThunderFall, rd * 49, cid, topos, target) end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 350, cid, 3644587, -1) for thnds = 1, 2 do addEvent(doThunderUp, thnds * 155, cid, target) end elseif spell == "Psywave" thendoMoveInArea2(cid, 133, db1, psyDmg, min, max, spell) elseif spell == "Triple Kick" or spell == "Triple Kick Lee" then doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 110) elseif spell == "Karate Chop" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, -min, -max, 113) --alterado v2.7elseif spell == "Vital Throw" thenlocal p = getThingPosWithDebug(cid)local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)function sendAtk(cid, area, area2, eff) --alterado v2.6if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, FIGHTINGDAMAGE, area, 0, 0, 0, eff) doAreaCombatHealth(cid, FIGHTINGDAMAGE, area2, whirl3, -min, -max, 255) --alterado v2.6 endendfor a = 0, 4 dolocal t = {[0] = {64, {x=p.x+1, y=p.y-(a+1), z=p.z}, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v2.6[1] = {64, {x=p.x+(a+2), y=p.y+1, z=p.z}, {x=p.x+(a+1), y=p.y, z=p.z}},[2] = {64, {x=p.x+1, y=p.y+(a+2), z=p.z}, {x=p.x, y=p.y+(a+1), z=p.z}},[3] = {64, {x=p.x-(a+1), y=p.y+1, z=p.z}, {x=p.x-(a+1), y=p.y, z=p.z}}} addEvent(sendAtk, 270*a, cid, t[d][2], t[d][3], t[d][1]) --alterado v2.6end elseif spell == "Ground Chop" thenlocal p = getThingPosWithDebug(cid)local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)function sendAtk(cid, area, area2, eff) --alterado v2.6if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, FIGHTINGDAMAGE, area, 0, 0, 0, eff) doAreaCombatHealth(cid, FIGHTINGDAMAGE, area2, whirl3, -min, -max, 255) --alterado v2.6 endendfor a = 0, 4 dolocal t = {[0] = {99, {x=p.x+1, y=p.y-(a+1), z=p.z}, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v2.6[1] = {99, {x=p.x+(a+2), y=p.y+1, z=p.z}, {x=p.x+(a+1), y=p.y, z=p.z}},[2] = {99, {x=p.x+1, y=p.y+(a+2), z=p.z}, {x=p.x, y=p.y+(a+1), z=p.z}},[3] = {99, {x=p.x-(a+1), y=p.y+1, z=p.z}, {x=p.x-(a+1), y=p.y, z=p.z}}} addEvent(sendAtk, 270*a, cid, t[d][2], t[d][3], t[d][1]) --alterado v2.6end elseif spell == "Mega Punch" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, -min, -max, 112) --alterado v2.7 elseif spell == "Pound" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, -min, -max, 256) --alterado v2.7 elseif spell == "Tri Flames" then doMoveInArea2(cid, 6, triflames, FIREDAMAGE, min, max, spell) elseif spell == "War Dog" then local ret = {} ret.id = cid ret.cd = 15 ret.eff = 28 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Hypnosis" thendoSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 24)local ret = {}ret.id = targetret.cd = math.random(6, 9)ret.check = getPlayerStorageValue(target, conds["Sleep"])ret.first = true --alterado v2.6ret.cond = "Sleep" addEvent(doMoveDano2, 150, cid, target, PSYCHICDAMAGE, 0, 0, ret, spell)elseif spell == "Dizzy Punch" then local rounds = getPokemonLevel(cid) / 12 rounds = rounds + 2 local ret = {} ret.id = target ret.check = getPlayerStorageValue(target, conds["Confusion"]) ret.cd = rounds ret.cond = "Confusion" doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 26) doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 112) addEvent(doMoveDano2, 50, cid, target, NORMALDAMAGE, 0, 0, ret, spell)elseif spell == "Ice Punch" then local ret = {}ret.id = targetret.cd = 9ret.eff = 43ret.check = getPlayerStorageValue(target, conds["Slow"])ret.first = trueret.cond = "Slow" doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 28) doSendMagicEffect(getThingPosWithDebug(target), 112) doDanoWithProtectWithDelay(cid, target, ICEDAMAGE, min, max, 43) addEvent(doMoveDano2, 200, cid, target, ICEDAMAGE, 0, 0, ret, spell) elseif spell == "Ice Beam" thenlocal a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)local p = getThingPosWithDebug(cid)local t = {[0] = {192, {x=p.x+1, y=p.y-1, z=p.z}},[1] = {96, {x=p.x+6, y=p.y+1, z=p.z}}, [2] = {97, {x=p.x+1, y=p.y+6, z=p.z}},[3] = {193, {x=p.x-1, y=p.y+1, z=p.z}},}local ret = {}ret.id = 0ret.cd = 9ret.eff = 43ret.check = 0ret.first = trueret.cond = "Slow"doMoveInArea2(cid, 0, triplo6, ICEDAMAGE, min, max, spell, ret)doSendMagicEffect(t[a][2], t[a][1]) elseif spell == "Psy Pulse" or spell == "Cyber Pulse" or spell == "Dark Pulse" thendamage = skill == "Dark Pulse" and DARKDAMAGE or psyDmglocal function doPulse(cid, eff)if not isCreature(cid) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3) doDanoInTargetWithDelay(cid, target, damage, min, max, eff) --alterado v2.7end if spell == "Cyber Pulse" then eff = 11 elseif spell == "Dark Pulse" then eff = 47 --efeito n eh esse mas... ;p else eff = 133 end addEvent(doPulse, 0, cid, eff) addEvent(doPulse, 250, cid, eff) elseif spell == "Psyusion" then local rounds = math.random(4, 7) rounds = rounds + math.floor(getPokemonLevel(cid) / 35) local eff = {136, 133, 136, 133, 137} local area = {psy1, psy2, psy3, psy4, psy5} local ret = {} ret.id = 0 ret.check = 0 ret.cd = rounds ret.cond = "Confusion" setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 4*400, cid, 3644587, -1) for i = 0, 4 do addEvent(doMoveInArea2, i*400, cid, eff[i+1], area[i+1], psyDmg, min, max, spell, ret) endelseif spell == "Blast Burn" then local rounds = math.random(4, 7) rounds = rounds + math.floor(getPokemonLevel(cid) / 35) local eff = {35, 15, 101, 35, 101} local area = {psy1, psy2, psy3, psy4, psy5} local ret = {} ret.id = 0 ret.check = 0 ret.cd = rounds ret.cond = "Confusion" setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 4*400, cid, 3644587, -1) for i = 0, 4 do addEvent(doMoveInArea2, i*400, cid, eff[i+1], area[i+1], psyDmg, min, max, spell, ret) endelseif spell == "Iceee" then local rounds = math.random(4, 7) rounds = rounds + math.floor(getPokemonLevel(cid) / 35) local eff = {6, 7, 6, 7, 6, 7, 6} local area = {iceee1, iceee2, iceee3, iceee4, iceee5, iceee6, iceee7} local ret = {} ret.id = 0 ret.check = 0 ret.cd = rounds ret.cond = "Slow" setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 6*400, cid, 3644587, -1) for i = 0, 4 do addEvent(doMoveInArea2, i*400, cid, eff[i+1], area[i+1], psyDmg, min, max, spell, ret) end elseif spell == "Triple Punch" then doDanoWithProtect(cid, FIGHTINGDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 110) elseif spell == "Fist Machine" then local mpos = getThingPosWithDebug(cid) local b = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) local effect = 0 local xvar = 0 local yvar = 0 if b == SOUTH then effect = 218 yvar = 2 elseif b == NORTH then effect = 217 elseif b == WEST then effect = 216 elseif b == EAST then effect = 215 xvar = 2 end mpos.x = mpos.x + xvar mpos.y = mpos.y + yvar doSendMagicEffect(mpos, effect) doMoveInArea2(cid, 0, machine, FIGHTINGDAMAGE, min, max, spell) elseif spell == "Destroyer Hand" then doMoveInAreaMulti(cid, 26, 111, bullet, bulletDano, FIGHTINGDAMAGE, min, max) elseif spell == "Rock Throw" thenlocal effD = getSubName(cid, target) == "Shiny Onix" and 0 or 11local eff = getSubName(cid, target) == "Shiny Onix" and 176 or 44 --alterado v2.6.1 doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), effD) doDanoInTargetWithDelay(cid, target, ROCKDAMAGE, min, max, eff) --alterado v2.7 elseif spell == "Rock Slide" or spell == "Stone Edge" thenatk = {["Rock Slide"] = {11, 44, 0, 176},["Stone Edge"] = {11, 239}} local effD = getSubName(cid, target) == "Shiny Onix" and atk[spell][3] or atk[spell][1]local eff = getSubName(cid, target) == "Shiny Onix" and atk[spell][4] or atk[spell][2] --alterado v2.6.1 --alterado v2.7 local function doRockFall(cid, frompos, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local ry = math.abs(frompos.y - pos.y) doSendDistanceShoot(frompos, getThingPosWithDebug(target), effD) addEvent(doDanoInTarget, ry * 11, cid, target, ROCKDAMAGE, min, max, eff) --alterado v2.7 end local function doRockUp(cid, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local mps = getThingPosWithDebug(cid) local xrg = math.floor((pos.x - mps.x) / 2) local topos = mps topos.x = topos.x + xrg local rd = 7 topos.y = topos.y - rd doSendDistanceShoot(getThingPosWithDebug(cid), topos, effD) addEvent(doRockFall, rd * 49, cid, topos, target) end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 350, cid, 3644587, -1) for thnds = 1, 2 do addEvent(doRockUp, thnds * 155, cid, target) end elseif spell == "Falling Rocks" thenlocal effD = getSubName(cid, target) == "Shiny Onix" and 0 or 11local eff = getSubName(cid, target) == "Shiny Onix" and 176 or 44 --alterado v2.6.1local master = isSummon(cid) and getCreatureMaster(cid) or cid------------local function doFall(cid)for rocks = 1, 62 do addEvent(fall, rocks*35, cid, master, ROCKDAMAGE, effD, eff)endendfor up = 1, 10 do addEvent(upEffect, up*75, cid, effD)endaddEvent(doFall, 450, cid)addEvent(doDanoWithProtect, 1400, cid, ROCKDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0) elseif spell == "Crusher Stomp" then local pL = getThingPosWithDebug(cid)pL.x = pL.x+5pL.y = pL.y+1 -----------------local pO = getThingPosWithDebug(cid)pO.x = pO.x-3pO.y = pO.y+1 ------------------local pN = getThingPosWithDebug(cid)pN.x = pN.x+1pN.y = pN.y+5 -----------------local pS = getThingPosWithDebug(cid)pS.x = pS.x+1pS.y = pS.y-3 local po = {pL, pO, pN, pS}local po2 = {{x = pL.x, y = pL.y-1, z = pL.z},{x = pO.x, y = pO.y-1, z = pO.z},{x = pN.x-1, y = pN.y, z = pN.z},{x = pS.x-1, y = pS.y, z = pS.z},}local ret = {}ret.id = 0ret.cd = 9ret.check = 0ret.eff = 34ret.spell = spellret.cond = "Stun"for i = 1, 4 do doSendMagicEffect(po[i], 127) doAreaCombatHealth(cid, GROUNDDAMAGE, po2[i], crusher, -min, -max, 255)enddoMoveInArea2(cid, 118, stomp, GROUNDDAMAGE, min, max, spell, ret) elseif spell == "Water Pulse" then doMoveInArea2(cid, 205, reto5, WATERDAMAGE, min, max, spell) elseif spell == "Sonicboom" thenlocal function doBoom(cid)if not isCreature(cid) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 33) doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3) --alterado v2.7end addEvent(doBoom, 0, cid) addEvent(doBoom, 250, cid) elseif spell == "Stickmerang" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 34) doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, min, max, 212) --alterado v2.7elseif spell == "Stickslash" then local function sendStickEff(cid, dir) if not isCreature(cid) then return true end doAreaCombatHealth(cid, FLYINGDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 212) end local function doStick(cid) if not isCreature(cid) then return true end local t = { [1] = SOUTHWEST, [2] = SOUTH, [3] = SOUTHEAST, [4] = EAST, [5] = NORTHEAST, [6] = NORTH, [7] = NORTHWEST, [8] = WEST, [9] = SOUTHWEST, } for a = 1, 9 do addEvent(sendStickEff, a * 140, cid, t[a]) end end doStick(cid, false, cid) elseif spell == "Stick Throw" then stopNow(cid, 2000) doMoveInArea2(cid, 212, reto4, FLYINGDAMAGE, min, max, spell) elseif spell == "Pluck" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, min, max, 111) --alterado v2.7elseif spell == "Tri-Attack" then --alterado v2.7 setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 600, cid, 3644587, -1) doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 42) for i = 0, 2 do addEvent(doDanoInTargetWithDelay, i*300, cid, target, NORMALDAMAGE, min, max, 238) --alterado v2.7 end elseif spell == "Fury Attack" then --alterado v2.7 setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 600, cid, 3644587, -1) for i = 0, 2 do addEvent(doDanoInTargetWithDelay, i*300, cid, target, NORMALDAMAGE, min, max, 110) --alterado v2.7 end elseif spell == "Mega Evolution" then local effect = xxx --Efeito de mega evolução. if isSummon(cid) then local pid = getCreatureMaster(cid) if isPlayer(pid) then local ball = getPlayerSlotItem(pid, 8).uid if ball > 0 then local attr = getItemAttribute(ball, "megaStone") if attr and megaEvolutions[attr] then local oldPosition, oldLookdir = getThingPos(cid), getCreatureLookDir(cid) doItemSetAttribute(ball, "poke", megaEvolutions[attr][2]) doSendMagicEffect(getThingPos(cid), effect) doRemoveCreature(cid) doSummonMonster(pid, megaEvolutions[attr][2]) local newPoke = getCreatureSummons(pid)[1] doTeleportThing(newPoke, oldPosition, false) doCreatureSetLookDir(newPoke, oldLookdir) adjustStatus(newPoke, ball, true, false) if useKpdoDlls then addEvent(doUpdateMoves, 5, pid) end end end end end elseif spell == "Ice Shards" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 28) doDanoInTargetWithDelay(cid, target, ICEDAMAGE, min, max, 43) --alterado v2.7 elseif spell == "Icy Wind" then local ret = {}ret.id = 0ret.cd = 9ret.eff = 43ret.check = 0ret.first = trueret.cond = "Slow" doMoveInArea2(cid, 17, tw1, ICEDAMAGE, min, max, spell, ret) elseif spell == "Aurora Beam" thenlocal a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)local p = getThingPosWithDebug(cid)local t = {[0] = {186, {x=p.x+1, y=p.y-1, z=p.z}},[1] = {57, {x=p.x+6, y=p.y+1, z=p.z}}, --alterado v2.6[2] = {186, {x=p.x+1, y=p.y+6, z=p.z}},[3] = {57, {x=p.x-1, y=p.y+1, z=p.z}}, --alterado v2.6}local ret = {}ret.id = 0ret.cd = 9ret.eff = 43ret.check = 0ret.first = trueret.cond = "Slow"doMoveInArea2(cid, 0, triplo6, ICEDAMAGE, min, max, spell, ret)doSendMagicEffect(t[a][2], t[a][1])elseif spell == "Rest" then local ret = {} ret.id = cid ret.cd = 6 ret.eff = 0 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Sludge" then --alterado v2.7 local function doSludgeFall(cid, frompos, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local ry = math.abs(frompos.y - pos.y) doSendDistanceShoot(frompos, getThingPosWithDebug(target), 6) addEvent(doDanoInTargetWithDelay, ry * 11, cid, target, POISONDAMAGE, min, max, 116) --alterado v2.7 end local function doSludgeUp(cid, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local mps = getThingPosWithDebug(cid) local xrg = math.floor((pos.x - mps.x) / 2) local topos = mps topos.x = topos.x + xrg local rd = 7 topos.y = topos.y - rd doSendDistanceShoot(getThingPosWithDebug(cid), topos, 6) addEvent(doSludgeFall, rd * 49, cid, topos, target) end setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 350, cid, 3644587, -1) for thnds = 1, 2 do addEvent(doSludgeUp, thnds * 155, cid, target) endelseif spell == "Mud Bomb" thenlocal ret = {}ret.id = 0ret.cd = 9ret.eff = 34ret.check = 0ret.spell = spellret.cond = "Miss" doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 6) doDanoWithProtectWithDelay(cid, target, GROUNDDAMAGE, min, max, 116, bombWee2) addEvent(doMoveInArea2, 250, cid, 0, bombWee1, GROUNDDAMAGE, 0, 0, spell, ret) --alterado v2.6 addEvent(doMoveDano2, 250, cid, target, GROUNDDAMAGE, 0, 0, ret, spell)elseif spell == "Mortal Gas" then local pos = getThingPosWithDebug(cid) local function doSendAcid(cid, pos) if not isCreature(cid) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), pos, 14) doSendMagicEffect(pos, 114) end for b = 1, 3 do for a = 1, 20 do local lugar = {x = pos.x + math.random(-4, 4), y = pos.y + math.random(-3, 3), z = pos.z} addEvent(doSendAcid, a * 75, cid, lugar) end end doDanoWithProtect(cid, POISONDAMAGE, pos, waterarea, -min, -max, 0) elseif spell == "Rock Drill" or spell == "Megahorn" or spell == "Rock Blast" thendamage = spell == "Megahorn" and BUGDAMAGE or ROCKDAMAGEeff = spell == "Megahorn" and 8 or 44 effD = spell == "Rock Blast" and 11 or 25 --cid, effDist, effDano, areaEff, areaDano, element, min, maxdoMoveInAreaMulti(cid, effD, eff, bullet, bulletDano, damage, min, max)elseif spell == "Egg Bomb" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 12) doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 5, crusher) elseif spell == "Super Vines" then stopNow(cid, 200) --alterado v2.6 doCreatureSetLookDir(cid, 2) local effect = 0 local pos = getThingPosWithDebug(cid) pos.x = pos.x + 1 pos.y = pos.y + 1 local effect = getSubName(cid, target) == "Tangela" and 213 or 229 --alterado v2.6.1 doSendMagicEffect(pos, effect) doDanoWithProtect(cid, GRASSDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 0) elseif spell == "Epicenter" then doMoveInArea2(cid, 127, epicenter, GROUNDDAMAGE, min, max, spell) elseif spell == "Poison Powder" thenlocal ret = {}ret.id = 0ret.cd = math.random(6, 15) --alterado v2.6ret.check = 0local lvl = isSummon(cid) and getMasterLevel(cid) or getPokemonLevel(cid)ret.damage = math.floor((getPokemonLevel(cid)+lvl)/2)ret.cond = "Poison" doMoveInArea2(cid, 177, epicenter, GROUNDDAMAGE, min, max, spell) elseif spell == "Bubblebeam" thenlocal function sendBubbles(cid)if not isCreature(cid) or not isCreature(target) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 2) doDanoInTargetWithDelay(cid, target, WATERDAMAGE, min, max, 25) --alterado v2.7endsendBubbles(cid)addEvent(sendBubbles, 250, cid) elseif spell == "Swift" thenlocal function sendSwift(cid, target)if not isCreature(cid) or not isCreature(target) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32) doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 3) --alterado v2.7endaddEvent(sendSwift, 100, cid, target)addEvent(sendSwift, 200, cid, target) elseif spell == "Spark" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 32) doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v2.7 elseif spell == "Mimic Wall" thenlocal p = getThingPosWithDebug(cid)local dirr = getCreatureLookDir(cid)if dirr == 0 or dirr == 2 then item = 11439else item = 11440endlocal wall = {[0] = {{x = p.x, y = p.y-1, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}},[2] = {{x = p.x, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}},[1] = {{x = p.x+1, y = p.y, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}},[3] = {{x = p.x-1, y = p.y, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}},}function removeAllActionIDs(pos, onlyOne)if onlyOne then local thing1 = {x=pos.x,y=pos.y,z=pos.z,stackpos=0} local tile1 = getTileThingWithProtect(thing1).uid doSetItemActionId(tile1, 0)end n = 0for i = 1, #pos do n = n + 1 thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=0} local tile = getTileThingWithProtect(thing).uid doSetItemActionId(tile, 0)endend for i = 1, 3 do if wall[dirr] then local t = wall[dirr] if hasTile(t[i]) and canWalkOnPos(t[i], true, true, true, true, false) then doCreateItem(item, 1, t[i]) -- local Tile = getTileThingWithProtect({x=t[i].x,y=t[i].y,z=t[i].z,stackpos=0}) doSetItemActionId(Tile.uid, 88072) addEvent(removeAllActionIDs, 15000, t[i], true) -- addEvent(doRemoveItemFromPos, 15000, t[i], item, 1) end endend local pos = getPosfromArea(cid, wall_1)local pos2 = getPosfromArea(cid, wall_2)if hasTile({x=p.x,y=p.y,z=p.z,stackpos=0}) then tile0 = getTileThingWithProtect({x=p.x,y=p.y,z=p.z,stackpos=0}).uidenddoSetItemActionId(tile0, 88070)addEvent(removeAllActionIDs, 15000, p, true)n = 0while n < #pos do if not isCreature(cid) then return true end n = n+1 local tile1 = getTileThingWithProtect({x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=0}).uid --- local tile2 = getTileThingWithProtect({x=pos2[n].x,y=pos2[n].y,z=pos2[n].z,stackpos=0}).uid doSetItemActionId(tile1, 88071) doSetItemActionId(tile2, 88070)endaddEvent(removeAllActionIDs, 15000, pos)addEvent(removeAllActionIDs, 15000, pos2) elseif spell == "Shredder Team" thenlocal team = {["Scyther"] = "ScytherTeam",["Shiny Scyther"] = "Shiny ScytherTeam",["Scizor"] = "ScizorTeam",}local function RemoveTeam(cid)if isCreature(cid) then doSendMagicEffect(getThingPosWithDebug(cid), 211) doRemoveCreature(cid)endendif getPlayerStorageValue(cid, 637500) >= 1 thenreturn trueendlocal master = getCreatureMaster(cid)local item = getPlayerSlotItem(master, 8)local life, maxLife = getCreatureHealth(cid), getCreatureMaxHealth(cid)local name = getItemAttribute(item.uid, "poke")local pos = getThingPosWithDebug(cid)local time = 21local pokelife = (getCreatureHealth(cid) / getCreatureMaxHealth(cid))doItemSetAttribute(item.uid, "hp", pokelife)local random = math.random(5, 10)doDisapear(cid)doTeleportThing(cid, {x=4, y=3, z=10}, false)addEvent(doTeleportThing, random, cid, pos, false)addEvent(doAppear, random, cid)if team[name] thenlocal num = getSubName(cid, target) == "Scizor" and 4 or 3 --alterado v2.6.1 for b = 2, num do doSummonMonster(master, team[name]) end pk1 = getCreatureSummons(master)[1] pk2 = getCreatureSummons(master)[2] pk3 = getCreatureSummons(master)[3] if getSubName(cid, target) == "Scizor" then --alterado v2.6.1 pk4 = getCreatureSummons(master)[4] end for a = 1, num do local pk = {[1] = pk1, [2] = pk2, [3] = pk3, [4] = pk4} doTeleportThing(pk[a], getClosestFreeTile(pk[a], pos), false) adjustStatus(pk[a], item.uid, true, true, true) doSendMagicEffect(getThingPosWithDebug(pk[a]), 211) end setPlayerStorageValue(pk2, 637500, 1) setPlayerStorageValue(pk3, 637500, 1) if getSubName(cid, target) == "Scizor" then --alterado v2.6.1 setPlayerStorageValue(pk4, 637500, 1) end setPlayerStorageValue(master, 637501, 1) addEvent(setPlayerStorageValue, time * 1000, master, 637501, -2)--alterado v2.6 addEvent(RemoveTeam, time * 1000, pk2) addEvent(RemoveTeam, time * 1000, pk3) if getSubName(cid, target) == "Scizor" then --alterado v2.6.1 addEvent(RemoveTeam, time * 1000, pk4) endendelseif spell == "Team Slice" or spell == "Team Claw" then --alterado v2.4local master = getCreatureMaster(cid)if #getCreatureSummons(master) < 2 or not isCreature(target) then return true endlocal summons = getCreatureSummons(master)local posis = {[1] = pos1, [2] = pos2, [3] = pos3, [4] = pos4}if getSubName(cid, target) == "Scyther" then --alterado v2.6.1 eff = 27elseif getSubName(cid, target) == "Shiny Scyther" then --alterado v2.6.1 eff = 29else eff = 42 --alterado v2.5end if #getCreatureSummons(master) >= 2 and isCreature(target) then if isCreature(cid) then addEvent(doDanoInTarget, 500, cid, target, BUGDAMAGE, -min, -max, 0) --alterado v2.7 for i = 1, #summons do posis[i] = getThingPosWithDebug(summons[i]) doDisapear(summons[i]) stopNow(summons[i], 670) addEvent(doSendMagicEffect, 300, posis[i], 211) addEvent(doSendDistanceShoot, 350, posis[i], getThingPosWithDebug(target), eff) addEvent(doSendDistanceShoot, 450, getThingPosWithDebug(target), posis[i], eff) addEvent(doSendDistanceShoot, 600, posis[i], getThingPosWithDebug(target), eff) addEvent(doSendDistanceShoot, 650, getThingPosWithDebug(target), posis[i], eff) addEvent(doAppear, 670, summons[i]) end end end elseif spell == "Blizzard" thenlocal master = isSummon(cid) and getCreatureMaster(cid) or cidlocal ret = {}ret.id = 0ret.cd = 9ret.eff = 43ret.check = 0ret.first = trueret.cond = "Slow"local function doFall(cid)for rocks = 1, 42 do addEvent(fall, rocks*35, cid, master, ICEDAMAGE, 28, 248)endendfor up = 1, 10 do addEvent(upEffect, up*75, cid, 28)end --alterado v1.4addEvent(doFall, 450, cid)addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, ICEDAMAGE, min, max, spell, ret)elseif spell == "Great Love" thenlocal master = getCreatureMaster(cid) or 0local ret = {}ret.id = 0ret.cd = 9ret.eff = 147ret.check = 0ret.spell = spellret.cond = "Stun" for rocks = 1, 62 do addEvent(fall, rocks*35, cid, master, NORMALDAMAGE, -1, 147)endaddEvent(doMoveInArea2, 500, cid, 0, BigArea2, NORMALDAMAGE, min, max, spell, ret) elseif spell == "Sandstorm" thenlocal master = getCreatureMaster(cid) or 0local ret = {}ret.id = 0ret.cd = 9ret.eff = 239ret.check = 0ret.spell = spellret.cond = "Stun" for rocks = 1, 62 do addEvent(fall, rocks*35, cid, master, NORMALDAMAGE, -1, 239)endaddEvent(doMoveInArea2, 500, cid, 0, BigArea2, NORMALDAMAGE, min, max, spell, ret) elseif spell == "Fire Punch" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doSendMagicEffect(getThingPosWithDebug(target), 112) doDanoInTargetWithDelay(cid, target, FIREDAMAGE, min, max, 35) --alterado v2.7 elseif spell == "Guillotine" thendoDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 146)elseif spell == "Hyper Beam" then --alterado v2.7 \/local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)local p = getThingPosWithDebug(cid)local t = {[0] = {149, {x=p.x+1, y=p.y-1, z=p.z}},[1] = {150, {x=p.x+6, y=p.y+1, z=p.z}}, [2] = {149, {x=p.x+1, y=p.y+6, z=p.z}},[3] = {150, {x=p.x-1, y=p.y+1, z=p.z}}, }doMoveInArea2(cid, 0, triplo6, NORMALDAMAGE, min, max, spell)doSendMagicEffect(t[a][2], t[a][1]) elseif spell == "Water Gun" then --alterado v2.7 \/local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)local p = getThingPosWithDebug(cid)local t = {[0] = {72, {x=p.x+1, y=p.y-1, z=p.z}},[1] = {69, {x=p.x+6, y=p.y+1, z=p.z}}, [2] = {71, {x=p.x+1, y=p.y+6, z=p.z}},[3] = {70, {x=p.x-1, y=p.y+1, z=p.z}}, }doMoveInArea2(cid, 0, triplo6, WATERDAMAGE, min, max, spell)doSendMagicEffect(t[a][2], t[a][1]) elseif spell == "Hydro Cannon" then --alterado v2.7 \/local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)local p = getThingPosWithDebug(cid)local t = {[0] = {76, {x=p.x+1, y=p.y-1, z=p.z}},[1] = {73, {x=p.x+6, y=p.y+1, z=p.z}}, [2] = {74, {x=p.x+1, y=p.y+6, z=p.z}},[3] = {75, {x=p.x-1, y=p.y+1, z=p.z}}, }doMoveInArea2(cid, 0, triplo6, WATERDAMAGE, min, max, spell)doSendMagicEffect(t[a][2], t[a][1]) elseif spell == "Hydropump" then --alterado v2.7 \/local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)local p = getThingPosWithDebug(cid)local t = {[0] = {67, {x=p.x+1, y=p.y-1, z=p.z}},[1] = {64, {x=p.x+6, y=p.y+1, z=p.z}}, [2] = {65, {x=p.x+1, y=p.y+6, z=p.z}},[3] = {66, {x=p.x-1, y=p.y+1, z=p.z}}, }doMoveInArea2(cid, 0, triplo6, WATERDAMAGE, min, max, spell)doSendMagicEffect(t[a][2], t[a][1]) elseif spell == "Thrash" then --cid, effDist, effDano, areaEff, areaDano, element, min, maxdoMoveInAreaMulti(cid, 10, 111, bullet, bulletDano, NORMALDAMAGE, min, max) elseif spell == "Splash" or tonumber(spell) == 7 then doAreaCombatHealth(cid, WATERDAMAGE, getThingPosWithDebug(cid), splash, -min, -max, 255) doSendMagicEffect(getThingPosWithDebug(cid), 53) elseif spell == "Dragon Breath" then doMoveInArea2(cid, 143, db1, DRAGONDAMAGE, min, max, spell) elseif spell == "Muddy Water" thenlocal ret = {}ret.id = 0ret.cd = 9ret.eff = 34ret.check = 0ret.spell = spellret.cond = "Miss" doMoveInArea2(cid, 116, muddy, WATERDAMAGE, min, max, spell, ret) elseif spell == "Venom Motion" thenlocal ret = {}ret.id = 0ret.cd = 9ret.eff = 34ret.check = 0ret.spell = spellret.cond = "Miss" doMoveInArea2(cid, 114, muddy, POISONDAMAGE, min, max, spell, ret) elseif spell == "Thunder Fang" then doSendMagicEffect(getThingPosWithDebug(target), 146) doDanoInTargetWithDelay(cid, target, ELECTRICDAMAGE, min, max, 48) --alterado v2.7 elseif spell == "Ancient Power" then local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) if a == 0 then doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg1n, 0, 0, 157) doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg2n, 0, 0, 157) doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg3n, 0, 0, 157) -------- doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg1n, -min, -max, 94) doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg2n, -min, -max, 93) doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg3n, -min, -max, 95) elseif a == 2 then doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg1s, 0, 0, 157) doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg2s, 0, 0, 157) doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg3s, 0, 0, 157) -------- doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg1s, -min, -max, 91) doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg2s, -min, -max, 93) doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg3s, -min, -max, 92) elseif a == 1 then doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg1e, 0, 0, 157) doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg2e, 0, 0, 157) doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg3e, 0, 0, 157) --------- doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg1e, -min, -max, 86) doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg2e, -min, -max, 88) doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg3e, -min, -max, 87) elseif a == 3 then doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg1w, 0, 0, 157) doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg2w, 0, 0, 157) doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg3w, 0, 0, 157) -------- doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg1w, -min, -max, 89) doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg2w, -min, -max, 88) doAreaCombatHealth(cid, ROCKDAMAGE, getThingPosWithDebug(cid), wg3w, -min, -max, 90) end elseif spell == "Zap Cannon" then local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) if a == 0 then doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1n, 0, 0, 207) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2n, 0, 0, 207) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3n, 0, 0, 207) -------- doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1n, -min, -max, 94) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2n, -min, -max, 93) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3n, -min, -max, 95) elseif a == 2 then doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1s, 0, 0, 207) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2s, 0, 0, 207) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3s, 0, 0, 207) -------- doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1s, -min, -max, 91) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2s, -min, -max, 93) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3s, -min, -max, 92) elseif a == 1 then doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1e, 0, 0, 207) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2e, 0, 0, 207) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3e, 0, 0, 207) --------- doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1e, -min, -max, 86) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2e, -min, -max, 88) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3e, -min, -max, 87) elseif a == 3 then doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1w, 0, 0, 207) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2w, 0, 0, 207) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3w, 0, 0, 207) -------- doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1w, -min, -max, 89) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2w, -min, -max, 88) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3w, -min, -max, 90) end elseif spell == "Charge Beam" then local a = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid) if a == 0 then doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1n, -min, -max, 94) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2n, -min, -max, 93) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3n, -min, -max, 95) elseif a == 2 then doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1s, -min, -max, 91) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2s, -min, -max, 93) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3s, -min, -max, 92) elseif a == 1 then doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1e, -min, -max, 86) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2e, -min, -max, 88) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3e, -min, -max, 87) elseif a == 3 then doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg1w, -min, -max, 89) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg2w, -min, -max, 88) doAreaCombatHealth(cid, ELECTRICDAMAGE, getThingPosWithDebug(cid), wg3w, -min, -max, 90) end elseif spell == "Sacred Fire" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3) doDanoWithProtectWithDelay(cid, target, SACREDDAMAGE, min, max, 143, sacred) --alterado v2.6 elseif spell == "Blaze Kick" thendoMoveInArea2(cid, 6, blaze, FIREDAMAGE, min, max, spell) addEvent(doMoveInArea2, 200, cid, 6, kick, FIREDAMAGE, min, max, spell) elseif spell == "Cross Chop" thendoMoveInArea2(cid, 118, blaze, FIGHTINGDAMAGE, min, max, spell) addEvent(doMoveInArea2, 200, cid, 118, kick, FIGHTINGDAMAGE, min, max, spell) elseif spell == "Overheat" then doMoveInArea2(cid, 5, reto5, FIREDAMAGE, min, max, spell) elseif spell == "Twister" thendoMoveInAreaMulti(cid, 23, 165, bullet, bulletDano, DRAGONDAMAGE, min, max)elseif spell == "Multi-Kick" thendoMoveInAreaMulti(cid, 39, 113, multi, multiDano, FIGHTINGDAMAGE, min, max)elseif spell == "Multi-Punch" thendoMoveInAreaMulti(cid, 39, 112, multi, multiDano, FIGHTINGDAMAGE, min, max) elseif spell == "Squisky Licking" then local ret = {}ret.id = 0ret.cd = 9ret.check = 0ret.eff = 0ret.spell = spellret.cond = "Stun"local areas = {SL1, SL2, SL3, SL4}for i = 0, 3 do addEvent(doMoveInArea2, i*200, cid, 145, areas[i+1], NORMALDAMAGE, min, max, spell, ret)endelseif spell == "Lick" thenlocal ret = {}ret.id = targetret.cd = 9ret.check = getPlayerStorageValue(target, conds["Stun"])ret.eff = 0ret.spell = spellret.cond = "Stun" doSendMagicEffect(getThingPosWithDebug(target), 145) --alterado v1.4! addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell)elseif spell == "Bonemerang" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 7) doDanoInTargetWithDelay(cid, target, GROUNDDAMAGE, min, max, 227) --alterado v2.7 addEvent(doSendDistanceShoot, 250, getThingPosWithDebug(target), getThingPosWithDebug(cid), 7)elseif spell == "Bone Club" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 7) doDanoInTargetWithDelay(cid, target, GROUNDDAMAGE, min, max, 118) --alterado v2.7 elseif spell == "Bone Slash" thenlocal function sendStickEff(cid, dir) if not isCreature(cid) then return true end doAreaCombatHealth(cid, GROUNDDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 227) end local function doStick(cid) if not isCreature(cid) then return true end local t = { [1] = SOUTHWEST, [2] = SOUTH, [3] = SOUTHEAST, [4] = EAST, [5] = NORTHEAST, [6] = NORTH, [7] = NORTHWEST, [8] = WEST, [9] = SOUTHWEST, } for a = 1, 9 do addEvent(sendStickEff, a * 140, cid, t[a]) end end doStick(cid, false, cid) --alterado v1.4elseif spell == "Furious Legs" or spell == "Ultimate Champion" or spell == "Fighter Spirit" then local ret = {} ret.id = cid ret.cd = 15 ret.eff = 13 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Sludge Rain" thenlocal master = isSummon(cid) and getCreatureMaster(cid) or cidlocal ret = {}ret.id = 0ret.cd = 9ret.eff = 34ret.check = 0ret.spell = spellret.cond = "Miss"local function doFall(cid)for rocks = 1, 42 do addEvent(fall, rocks*35, cid, master, POISONDAMAGE, 6, 116)endendfor up = 1, 10 do addEvent(upEffect, up*75, cid, 6)end addEvent(doFall, 450, cid)addEvent(doMoveInArea2, 1400, cid, 0, BigArea2, POISONDAMAGE, min, max, spell, ret) elseif spell == "Shadow Ball" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 18) local function doDamageWithDelay(cid, target) if not isCreature(cid) or not isCreature(target) then return true end if isSleeping(cid) then return false end if getPlayerStorageValue(cid, conds["Fear"]) >= 1 then return true end doAreaCombatHealth(cid, ghostDmg, getThingPosWithDebug(target), 0, -min, -max, 255) local pos = getThingPosWithDebug(target) pos.x = pos.x + 1 doSendMagicEffect(pos, 140) end addEvent(doDamageWithDelay, 100, cid, target)elseif spell == "Mach Punch" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 26) local function doDamageWithDelay(cid, target) if not isCreature(cid) or not isCreature(target) then return true end if isSleeping(cid) then return false end if getPlayerStorageValue(cid, conds["Fear"]) >= 1 then return true end doAreaCombatHealth(cid, ghostDmg, getThingPosWithDebug(target), 0, -min, -max, 255) local pos = getThingPosWithDebug(target) pos.x = pos.x + 1 doSendMagicEffect(pos, 64) end addEvent(doDamageWithDelay, 100, cid, target) elseif spell == "Shadow Punch" then local pos = getThingPosWithDebug(target) doSendMagicEffect(pos, 112) local function doPunch(cid, target) if not isCreature(cid) or not isCreature(target) then return true end doAreaCombatHealth(cid, ghostDmg, getThingPosWithDebug(target), 0, -min, -max, 255) pos.x = pos.x + 1 doSendMagicEffect(pos, 140) end addEvent(doPunch, 200, cid, target)elseif spell == "Shadow Storm" thenlocal master = isSummon(cid) and getCreatureMaster(cid) or cidlocal function doFall(cid)for rocks = 1, 42 do --62 addEvent(fall, rocks*35, cid, master, ghostDmg, 18, 140)endendfor up = 1, 10 do addEvent(upEffect, up*75, cid, 18)endaddEvent(doFall, 450, cid)addEvent(doMoveInArea2, 1400, cid, 2, BigArea2, ghostDmg, min, max, spell)elseif spell == "Invisible" thendoDisapear(cid)doSendMagicEffect(getThingPosWithDebug(cid), 134)if isMonster(cid) then local pos = getThingPosWithDebug(cid) --alterei! doTeleportThing(cid, {x=4, y=3, z=10}, false) doTeleportThing(cid, pos, false)endaddEvent(doAppear, 4000, cid) elseif spell == "Nightmare" then if not isSleeping(target) then doSendMagicEffect(getThingPosWithDebug(target), 3) doSendAnimatedText(getThingPosWithDebug(target), "FAIL", 155) return true end doDanoWithProtectWithDelay(cid, target, ghostDmg, -min, -max, 138) elseif spell == "Dream Eater" then if not isSleeping(target) then doSendMagicEffect(getThingPosWithDebug(target), 3) doSendAnimatedText(getThingPosWithDebug(target), "FAIL", 155) return true end --alterado v2.6 setPlayerStorageValue(cid, 95487, 1) doSendMagicEffect(getThingPosWithDebug(cid), 132) doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doDanoWithProtectWithDelay(cid, target, psyDmg, -min, -max, 138) elseif spell == "Dark Eye" or spell == "Miracle Eye" thendoSendMagicEffect(getThingPosWithDebug(cid), 47)setPlayerStorageValue(cid, 999457, 1) elseif spell == "Elemental Hands" thenif getCreatureOutfit(cid).lookType == 1301 thenprint("Error occurred with move 'Elemental Hands', outfit of hitmonchan is wrong")doPlayerSendTextMessage(getCreatureMaster(cid), MESSAGE_STATUS_CONSOLE_BLUE, "A error are ocurred... A msg is sent to gamemasters!") return trueend --proteçao pra n usar o move com o shiny hitmonchan com outfit diferente da do elite monchan do PO...local e = getCreatureMaster(cid)local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands") if hands == 4 then doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hands", 0) doSendMagicEffect(getThingPosWithDebug(cid), hitmonchans[name][0].eff) doSetCreatureOutfit(cid, {lookType = hitmonchans[name][0].out}, -1) else doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hands", hands+1) doSendMagicEffect(getThingPosWithDebug(cid), hitmonchans[name][hands+1].eff) doSetCreatureOutfit(cid, {lookType = hitmonchans[name][hands+1].out}, -1) end elseif spell == "Crabhammer" thendoDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 225)elseif spell == "Ancient Fury" then local ret = {} ret.id = cid ret.cd = 15 ret.eff = 0 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Divine Punishment" thenlocal roardirections = { [NORTH] = {SOUTH},[sOUTH] = {NORTH},[WEST] = {EAST},[EAST] = {WEST}}local function divineBack(cid)if not isCreature(cid) then return true endlocal uid = checkAreaUid(getCreaturePosition(cid), check, 1, 1) for _,pid in pairs(uid) do dirrr = getCreatureDirectionToTarget(pid, cid) delay = getNextStepDelay(pid, 0) if isSummon(cid) and (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can")) and pid ~= cid then setPlayerStorageValue(pid, 654878, 1) doChangeSpeed(pid, -getCreatureSpeed(pid)) doChangeSpeed(pid, 100) doPushCreature(pid, roardirections[dirrr][1], 1, 0) doChangeSpeed(pid, -getCreatureSpeed(pid)) addEvent(setPlayerStorageValue, 6450, pid, 654878, -1) addEvent(doRegainSpeed, 6450, pid) elseif isMonster(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then setPlayerStorageValue(pid, 654878, 1) doChangeSpeed(pid, -getCreatureSpeed(pid)) doChangeSpeed(pid, 100) doPushCreature(pid, roardirections[dirrr][1], 1, 0) doChangeSpeed(pid, -getCreatureSpeed(pid)) addEvent(doRegainSpeed, 6450, pid) addEvent(setPlayerStorageValue, 6450, pid, 654878, -1) end end endlocal function doDivine(cid, min, max, spell, rounds, area)if not isCreature(cid) then return true endlocal ret = {}ret.id = 0ret.check = 0ret.cd = roundsret.cond = "Confusion" for i = 1, 9 do addEvent(doMoveInArea2, i*500, cid, 137, area[i], psyDmg, min, max, spell, ret)endend local rounds = math.random(9, 12) local area = {punish1, punish2, punish3, punish1, punish2, punish3, punish1, punish2, punish3} local posi = getThingPosWithDebug(cid) posi.x = posi.x+1 posi.y = posi.y+1 setPlayerStorageValue(cid, 2365487, 1) addEvent(setPlayerStorageValue, 6450, cid, 2365487, -1) --alterado v1.4 doDisapear(cid) doChangeSpeed(cid, -getCreatureSpeed(cid)) doSendMagicEffect(posi, 247) addEvent(doAppear, 6450, cid) addEvent(doRegainSpeed, 6450, cid) local uid = checkAreaUid(getCreaturePosition(cid), check, 1, 1) for _,pid in pairs(uid) do if isSummon(cid) and (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can")) and pid ~= cid then doChangeSpeed(pid, -getCreatureSpeed(pid)) elseif isMonster(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then doChangeSpeed(pid, -getCreatureSpeed(pid)) end end addEvent(divineBack, 2100, cid) addEvent(doDivine, 2200, cid, min, max, spell, rounds, area)elseif spell == "Zapdos" thenlocal roardirections = { [NORTH] = {SOUTH},[sOUTH] = {NORTH},[WEST] = {EAST},[EAST] = {WEST}}local function divineBack(cid)if not isCreature(cid) then return true endlocal uid = checkAreaUid(getCreaturePosition(cid), check, 1, 1) for _,pid in pairs(uid) do dirrr = getCreatureDirectionToTarget(pid, cid) delay = getNextStepDelay(pid, 0) if isSummon(cid) and (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can")) and pid ~= cid then setPlayerStorageValue(pid, 654878, 1) doChangeSpeed(pid, -getCreatureSpeed(pid)) doChangeSpeed(pid, 100) doPushCreature(pid, roardirections[dirrr][1], 1, 0) doChangeSpeed(pid, -getCreatureSpeed(pid)) addEvent(setPlayerStorageValue, 6450, pid, 654878, -1) addEvent(doRegainSpeed, 6450, pid) elseif isMonster(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then setPlayerStorageValue(pid, 654878, 1) doChangeSpeed(pid, -getCreatureSpeed(pid)) doChangeSpeed(pid, 100) doPushCreature(pid, roardirections[dirrr][1], 1, 0) doChangeSpeed(pid, -getCreatureSpeed(pid)) addEvent(doRegainSpeed, 6450, pid) addEvent(setPlayerStorageValue, 6450, pid, 654878, -1) end end endlocal function doDivine(cid, min, max, spell, rounds, area)if not isCreature(cid) then return true endlocal ret = {}ret.id = 0ret.check = 0ret.cd = roundsret.cond = "Confusion" for i = 1, 9 do addEvent(doMoveInArea2, i*500, cid, 260, area[i], psyDmg, min, max, spell, ret)endend local rounds = math.random(9, 12) local area = {punish1, punish2, punish3, punish1, punish2, punish3, punish1, punish2, punish3} local posi = getThingPosWithDebug(cid) posi.x = posi.x+1 posi.y = posi.y+1 setPlayerStorageValue(cid, 2365487, 1) addEvent(setPlayerStorageValue, 6450, cid, 2365487, -1) --alterado v1.4 doDisapear(cid) doChangeSpeed(cid, -getCreatureSpeed(cid)) doSendMagicEffect(posi, 260) addEvent(doAppear, 6450, cid) addEvent(doRegainSpeed, 6450, cid) local uid = checkAreaUid(getCreaturePosition(cid), check, 1, 1) for _,pid in pairs(uid) do if isSummon(cid) and (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid) == "Can") or (isPlayer(pid) and canAttackOther(cid, pid) == "Can")) and pid ~= cid then doChangeSpeed(pid, -getCreatureSpeed(pid)) elseif isMonster(cid) and (isSummon(pid) or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) and pid ~= cid then doChangeSpeed(pid, -getCreatureSpeed(pid)) end end addEvent(divineBack, 2100, cid) addEvent(doDivine, 2200, cid, min, max, spell, rounds, area) elseif isInArray({"Future Sight", "Camouflage", "Acid Armor", "Iron Defense", "Minimize", "Plusle Charge", "Minun Charge"}, spell) then local ret = {} ret.id = cid ret.cd = 10 ret.eff = 0 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Shadowave" thendoMoveInArea2(cid, 222, db1, DARKDAMAGE, min, max, spell)elseif spell == "Confuse Ray" then local rounds = math.random(4, 7) rounds = rounds + math.floor(getPokemonLevel(cid) / 35) local ret = {} ret.id = target ret.cd = rounds ret.check = getPlayerStorageValue(target, conds["Confusion"]) ret.cond = "Confusion" posi = getThingPosWithDebug(target) posi.y = posi.y+1 --- doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) addEvent(doSendMagicEffect, 100, posi, 222) doDanoWithProtectWithDelay(cid, target, GHOSTDAMAGE, -min, -max, 0) addEvent(doMoveDano2, 200, cid, target, GHOSTDAMAGE, 0, 0, ret, spell)elseif spell == "Leaf Blade" thenlocal a = getThingPosWithDebug(target)posi = {x = a.x+1, y = a.y+1, z = a.z}doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)addEvent(doSendMagicEffect, 200, posi, 240)doDanoWithProtectWithDelay(cid, target, GRASSDAMAGE, -min, -max, 0, LeafBlade)elseif spell == "Eruption" or spell == "Elecball" thenpos = getThingPosWithDebug(cid) pos.x = pos.x+1 pos.y = pos.y+1 atk = {["Eruption"] = {241, FIREDAMAGE},["Elecball"] = {171, ELECTRICDAMAGE}}stopNow(cid, 1000)doSendMagicEffect(pos, atk[spell][1])doMoveInArea2(cid, 0, bombWee1, atk[spell][2], min, max, spell) elseif spell == "Meteor Smash" thendoSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 20)doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, -min, -max, 242) --alterado v2.7elseif spell == "Draco Meteor" thenlocal effD = 5local eff = 248local master = isSummon(cid) and getCreatureMaster(cid) or cidlocal function doFall(cid)for rocks = 5, 42 do addEvent(fall, rocks*35, cid, master, DRAGONDAMAGE, effD, eff)endendfor up = 1, 10 do addEvent(upEffect, up*75, cid, effD)endaddEvent(doFall, 450, cid)addEvent(doDanoWithProtect, 1400, cid, DRAGONDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)elseif spell == "Dragon Pulse" thenlocal p = getThingPosWithDebug(cid)local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)function sendAtk(cid, area)if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, DRAGONDAMAGE, area, pulse2, -min, -max, 255)endendfor a = 0, 3 dolocal t = {[0] = {249, {x=p.x, y=p.y-(a+1), z=p.z}},[1] = {249, {x=p.x+(a+1), y=p.y, z=p.z}},[2] = {249, {x=p.x, y=p.y+(a+1), z=p.z}},[3] = {249, {x=p.x-(a+1), y=p.y, z=p.z}}} addEvent(sendAtk, 300*a, cid, t[d][2])addEvent(doDanoWithProtect, 400*a, cid, DRAGONDAMAGE, t[d][2], pulse2, 0, 0, 177)addEvent(doDanoWithProtect, 400*a, cid, DRAGONDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])endelseif spell == "Psy Ball" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 3) doDanoInTargetWithDelay(cid, target, psyDmg, min, max, 250) --alterado v2.7elseif spell == "SmokeScreen" thenlocal ret = {}ret.id = 0ret.cd = 9ret.eff = 34ret.check = 0ret.spell = spellret.cond = "Miss"local function smoke(cid)if not isCreature(cid) then return true endif isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false endif isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doMoveInArea2(cid, 34, confusion, NORMALDAMAGE, 0, 0, spell, ret)endsetPlayerStorageValue(cid, 3644587, 1)addEvent(setPlayerStorageValue, 1000, cid, 3644587, -1) for i = 0, 2 do addEvent(smoke, i*500, cid) endelseif spell == "Fire Spin" thenlocal ret = {}ret.id = 0ret.cd = 9ret.eff = 15ret.check = 0ret.spell = spelllocal function smoke(cid)if not isCreature(cid) then return true endif isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false endif isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doMoveInArea2(cid, 35, confusion, FIREDAMAGE, min, max, spell)endsetPlayerStorageValue(cid, 3644587, 1)addEvent(setPlayerStorageValue, 1000, cid, 3644587, -1) for i = 0, 2 do addEvent(smoke, i*500, cid) endelseif spell == "Faint Attack" or spell == "Sucker Punch" then --alterado v2.5 doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doDanoInTargetWithDelay(cid, target, DARKDAMAGE, min, max, 237) --alterado v2.7elseif spell == "Assurance" thenlocal p = getThingPosWithDebug(cid)local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)function sendAtk(cid, area1, area2, eff)if isCreature(cid) then if not isSightClear(p, area1, false) then return true end if not isSightClear(p, area2, false) then return true end doAreaCombatHealth(cid, DARKDAMAGE, area1, 0, 0, 0, eff) doAreaCombatHealth(cid, DARKDAMAGE, area2, whirl3, -min, -max, 0)endendfor a = 0, 3 dolocal t = {[0] = {230, {x=p.x+1, y=p.y-(a+1), z=p.z}, {x=p.x, y=p.y-(a+1), z=p.z}},[1] = {226, {x=p.x+(a+2), y=p.y+1, z=p.z}, {x=p.x+(a+1), y=p.y, z=p.z}},[2] = {235, {x=p.x+1, y=p.y+(a+1), z=p.z}, {x=p.x, y=p.y+(a+1), z=p.z}},[3] = {231, {x=p.x-(a+1), y=p.y+1, z=p.z}, {x=p.x-(a+1), y=p.y, z=p.z}}} addEvent(sendAtk, 300*a, cid, t[d][2], t[d][3], t[d][1])endelseif spell == "Scary Face" thenlocal ret = {}ret.id = 0ret.cd = 9ret.check = 0ret.eff = 0ret.spell = spellret.cond = "Stun"local p = getThingPosWithDebug(cid)doSendMagicEffect({x=p.x+1, y=p.y+1, z=p.z}, 228)doMoveInArea2(cid, 0, confusion, NORMALDAMAGE, 0, 0, spell, ret)elseif spell == "Surf" thenlocal pos = getThingPosWithDebug(cid)doMoveInArea2(cid, 246, doSurf1, WATERDAMAGE, 0, 0, spell)addEvent(doDanoWithProtect, math.random(100, 400), cid, WATERDAMAGE, pos, doSurf2, -min, -max, 0)elseif spell == "Sunny Day" thenlocal ret = {}ret.id = 0ret.cd = 9ret.check = 0ret.eff = 39ret.cond = "Silence"----local p = getThingPosWithDebug(cid)doSendMagicEffect({x=p.x+1, y=p.y, z=p.z}, 181)---if isSummon(cid) then doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")enddoCureStatus(cid, "all")setPlayerStorageValue(cid, 253, 1) --focusdoMoveInArea2(cid, 0, confusion, NORMALDAMAGE, 0, 0, spell, ret)elseif isInArray({"Pursuit", "ExtremeSpeed", "Aqua Jet", "U-Turn", "Quick Attack", "Shell Attack"}, spell) thenlocal atk = {["Pursuit"] = {17, DARKDAMAGE},["ExtremeSpeed"] = {50, NORMALDAMAGE, 51},["U-Turn"] = {19, BUGDAMAGE},["Shell Attack"] = {45, BUGDAMAGE}, --alterado v2.5["Quick Attack"] = {54, NORMALDAMAGE},["Aqua Jet"] = {55, WATERDAMAGE}}local pos = getThingPosWithDebug(cid)local p = getThingPosWithDebug(target)local newPos = getClosestFreeTile(target, p)if pokeHaveReflect(cid) then eff = getCreatureName(target) == "Shiny Arcanine" and atk[spell][3] or atk[spell][1] --alterado v2.6else eff = getCreatureName(cid) == "Shiny Arcanine" and atk[spell][3] or atk[spell][1]endlocal damage = atk[spell][2]-----------doDisapear(cid)doChangeSpeed(cid, -getCreatureSpeed(cid))-----------addEvent(doSendMagicEffect, 300, pos, 211)addEvent(doSendDistanceShoot, 400, pos, p, eff)addEvent(doSendDistanceShoot, 400, newPos, p, eff)addEvent(doDanoInTarget, 400, cid, target, damage, -min, -max, 0) --alterado v2.7addEvent(doSendDistanceShoot, 800, p, pos, eff)addEvent(doSendMagicEffect, 850, pos, 211)addEvent(doRegainSpeed, 1000, cid)addEvent(doAppear, 1000, cid)elseif spell == "Egg Rain" thenlocal effD = 12local eff = 5local master = isSummon(cid) and getCreatureMaster(cid) or cid------------local function doFall(cid)for rocks = 1, 62 do addEvent(fall, rocks*35, cid, master, ROCKDAMAGE, effD, eff)endendfor up = 1, 10 do addEvent(upEffect, up*75, cid, effD)endaddEvent(doFall, 450, cid)addEvent(doDanoWithProtect, 1400, cid, NORMALDAMAGE, getThingPosWithDebug(cid), waterarea, -min, -max, 0)elseif spell == "Air Cutter" thenlocal p = getThingPosWithDebug(cid)local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)function sendAtk(cid, area)if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, FLYINGDAMAGE, area, whirl3, -min, -max, 255)endendfor a = 0, 5 dolocal t = {[0] = {128, {x=p.x, y=p.y-(a+1), z=p.z}, {x=p.x+1, y=p.y-(a+1), z=p.z}},[1] = {129, {x=p.x+(a+1), y=p.y, z=p.z}, {x=p.x+(a+2), y=p.y+1, z=p.z}},[2] = {131, {x=p.x, y=p.y+(a+1), z=p.z}, {x=p.x+1, y=p.y+(a+2), z=p.z}},[3] = {130, {x=p.x-(a+1), y=p.y, z=p.z}, {x=p.x-(a+1), y=p.y+1, z=p.z}}} addEvent(doSendMagicEffect, 300*a, t[d][3], t[d][1])addEvent(sendAtk, 300*a, cid, t[d][2])endelseif spell == "Venom Gale" thenlocal area = {gale1, gale2, gale3, gale4, gale3, gale2, gale1}for i = 0, 6 do addEvent(doMoveInArea2, i*400, cid, 138, area[i+1], POISONDAMAGE, min, max, spell)end elseif spell == "Crunch" thendoMoveInArea2(cid, 146, Crunch1, DARKDAMAGE, min, max, spell)addEvent(doMoveInArea2, 300, cid, 146, Crunch2, DARKDAMAGE, min, max, spell)elseif spell == "Ice Fang" thendoTargetCombatHealth(cid, target, ICEDAMAGE, 0, 0, 146)addEvent(doDanoWithProtect, 250, cid, ICEDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 17)elseif spell == "Psyshock" thenlocal p = getThingPosWithDebug(cid)local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)function sendAtk(cid, area, eff)if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, psyDmg, area, 0, 0, 0, eff) --alterado v1.4 doAreaCombatHealth(cid, psyDmg, area, whirl3, -min, -max, 255) --alterado v1.4endendfor a = 0, 4 dolocal t = {[0] = {250, {x=p.x, y=p.y-(a+1), z=p.z}}, --alterado v1.4[1] = {250, {x=p.x+(a+1), y=p.y, z=p.z}},[2] = {250, {x=p.x, y=p.y+(a+1), z=p.z}},[3] = {250, {x=p.x-(a+1), y=p.y, z=p.z}}} addEvent(sendAtk, 370*a, cid, t[d][2], t[d][1])endelseif spell == "Hurricane" thenlocal function hurricane(cid) if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doMoveInArea2(cid, 42, bombWee1, FLYINGDAMAGE, min, max, spell) enddoSetCreatureOutfit(cid, {lookType = 1398}, 10000)setPlayerStorageValue(cid, 3644587, 1)addEvent(setPlayerStorageValue, 17*600, cid, 3644587, -1) for i = 1, 17 do addEvent(hurricane, i*600, cid) --alterado v1.4endelseif spell == "Erupcao" thenlocal function erupcao(cid) if not isCreature(cid) then return true end if isSleeping(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return false end if isWithFear(cid) and getPlayerStorageValue(cid, 3644587) >= 1 then return true end doMoveInArea2(cid, 5, bombWee1, FIREGDAMAGE, min, max, spell) enddoSetCreatureOutfit(cid, {lookType = 1587}, 10000)setPlayerStorageValue(cid, 3644587, 1)addEvent(setPlayerStorageValue, 17*600, cid, 3644587, -1) for i = 1, 17 do addEvent(erupcao, i*600, cid) --alterado v1.4endelseif spell == "Aromateraphy" or spell == "Emergency Call" theneff = spell == "Aromateraphy" and 14 or 13doAreaCombatHealth(cid, GRASSDAMAGE, getThingPosWithDebug(cid), bombWee3, 0, 0, eff)if isSummon(cid) then doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")enddoCureStatus(cid, "all") local uid = checkAreaUid(getThingPosWithDebug(cid), confusion, 1, 1)for _,pid in pairs(uid) do if isCreature(pid) then if ehMonstro(cid) and ehMonstro(pid) and pid ~= cid then doCureStatus(pid, "all") elseif isSummon(cid) and ((isSummon(pid) and canAttackOther(cid, pid) == "Cant") or (isPlayer(pid) and canAttackOther(cid, pid) == "Cant")) and pid ~= cid then if isSummon(pid) then doCureBallStatus(getPlayerSlotItem(getCreatureMaster(pid), 8).uid, "all") end doCureStatus(pid, "all") end endendelseif spell == "Synthesis" or spell == "Roost" then local min = (getCreatureMaxHealth(cid) * 45) / 100 local max = (getCreatureMaxHealth(cid) * 60) / 100 local function doHealArea(cid, min, max) local amount = math.random(min, max) if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid)) end if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then doCreatureAddHealth(cid, amount) doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) end end doSendMagicEffect(getThingPosWithDebug(cid), 39) doHealArea(cid, min, max) elseif spell == "Cotton Spore" then local ret = {} ret.id = 0 ret.cd = 9 ret.eff = 0 ret.check = 0 ret.spell = spell ret.cond = "Stun" doMoveInArea2(cid, 85, confusion, GRASSDAMAGE, 0, 0, spell, ret)elseif spell == "Peck" thensendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, min, max, 3) --alterado v2.7elseif spell == "Rolling Kick" or spell == "Night Daze" thenlocal pos = getThingPosWithDebug(cid)local eff = spell == "Night Daze" and 222 or 113local dmg = spell == "Night Daze" and DARKDAMAGE or FIGHTINGDAMAGElocal out = getSubName(cid, target) == "Hitmontop" and 1193 or 1451 --alterado v2.6.1 local function doSendBubble(cid, pos) if not isCreature(cid) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), pos, 39) doSendMagicEffect(pos, eff) end --alterado!! for a = 1, 20 do local r1 = math.random(-4, 4) local r2 = r1 == 0 and choose(-3, -2, -1, 2, 3) or math.random(-3, 3) -- local lugar = {x = pos.x + r1, y = pos.y + r2, z = pos.z} addEvent(doSendBubble, a * 25, cid, lugar) end if isInArray({"Hitmontop", "Shiny Hitmontop"}, getSubName(cid, target)) then --alterado v2.6.1 doSetCreatureOutfit(cid, {lookType = out}, 400) end addEvent(doDanoWithProtect, 150, cid, dmg, pos, waterarea, -min, -max, 0) elseif spell == "Safeguard" thendoSendMagicEffect(getThingPosWithDebug(cid), 133)if isSummon(cid) then doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")enddoCureStatus(cid, "all") elseif spell == "Air Slash" thenlocal p = getThingPosWithDebug(cid)local t = {{{128, {x = p.x+1, y = p.y-1, z = p.z}}, {16, {x = p.x+1, y = p.y-1, z = p.z}}},{{129, {x = p.x+2, y = p.y+1, z = p.z}}, {221, {x = p.x+3, y = p.y+1, z = p.z}}},{{131, {x = p.x+1, y = p.y+2, z = p.z}}, {223, {x = p.x+1, y = p.y+3, z = p.z}}},{{130, {x = p.x-1, y = p.y+1, z = p.z}}, {243, {x = p.x-1, y = p.y+1, z = p.z}}},}for i = 1, 4 do doSendMagicEffect(t[i][2][2], t[i][2][1])enddoDanoWithProtect(cid, FLYINGDAMAGE, getThingPosWithDebug(cid), airSlash, -min, -max, 0) for i = 1, 4 do addEvent(doSendMagicEffect, 400, t[i][1][2], t[i][1][1])endaddEvent(doDanoWithProtect, 400, cid, FLYINGDAMAGE, getThingPosWithDebug(cid), bombWee2, -min, -max, 0)elseif spell == "Feather Dance" then --alterado v2.7 \/local function doPulse(cid, eff)if not isCreature(cid) or not isCreature(target) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 9) doDanoInTargetWithDelay(cid, target, FLYINGDAMAGE, -min, -max, eff) end addEvent(doPulse, 0, cid, 137) addEvent(doPulse, 100, cid, 137)elseif spell == "Tailwind" then local ret = {} ret.id = cid ret.cd = 10 ret.eff = 137 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret)elseif spell == "Double Team" then local function RemoveTeam(cid, master) if isCreature(cid) then local p = getThingPosWithDebug(cid) doSendMagicEffect(p, 211) doRemoveCreature(cid) end end if getPlayerStorageValue(cid, 637500) >= 1 then return true end local s = { ["Xatu"] = "XatuTeam", ["Yanma"] = "YanmaTeam", ["Yanmega"] = "YanmegaTeam", ["Taillow"] = "TaillowTeam", ["Swellow"] = "SwellowTeam", ["Ralts"] = "RaltsTeam", ["Kirlia"] = "KirliaTeam", ["Gardevoir"] = "GardevoirTeam", ["Ninjask"] = "NinjaskTeam", ["Volbeat"] = "VolbeatTeam", ["Absol"] = "AbsolTeam", ["Snorunt"] = "SnoruntTeam", ["Glalie"] = "GlalieTeam", ["Delcatty"] = "DelcattyTeam", ["Gallade"] = "GalladeTeam", } local master = getCreatureMaster(cid) local item = getPlayerSlotItem(master, 8) local pos = getThingPosWithDebug(cid) local time = 20 local pokelife = (getCreatureHealth(cid) / getCreatureMaxHealth(cid)) local random = math.random(5, 10) local dir = getCreatureLookDir(cid) --------- doItemSetAttribute(item.uid, "hp", pokelife) --------- doDisapear(cid) doTeleportThing(cid, {x=4, y=3, z=10}, false) doAppear(cid) --------- doSummonMonster(master, s[getSubName(cid, target)]) --alterado v2.6.1 local pk = getCreatureSummons(master)[2] adjustStatus(pk, item.uid, true, true, true) --------- doTeleportThing(pk, getClosestFreeTile(pk, pos), false) doTeleportThing(cid, getClosestFreeTile(cid, pos), false) doCreatureSetLookDir(pk, dir) doCreatureSetLookDir(cid, dir) doSendMagicEffect(getThingPosWithDebug(pk), 211) doSendMagicEffect(getThingPosWithDebug(cid), 211) if getPlayerStorageValue(cid, 9658783) >= 1 then --gambiarra doSetCreatureOutfit(cid, {lookType = 1446}, -1) end -------- setPlayerStorageValue(pk, 637500, 1) setPlayerStorageValue(master, 637501, 1) addEvent(RemoveTeam, time*1000, pk, master) addEvent(setPlayerStorageValue, time*1000, master, 637501, -2) --alterado v2.6elseif spell == "Tackle" then doDanoWithProtect(cid, NORMALDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 111)elseif spell == "Giga Drain" thenlocal life = getCreatureHealth(target) doDanoWithProtect(cid, GRASSDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 14) local newlife = life - getCreatureHealth(target) doSendMagicEffect(getThingPosWithDebug(cid), 14) if newlife >= 1 then doCreatureAddHealth(cid, newlife) doSendAnimatedText(getThingPosWithDebug(cid), "+"..newlife.."", 32) end elseif spell == "Bug Fighter" then local ret = {} ret.id = cid ret.cd = 10 ret.eff = 0 ret.check = 0 ret.buff = spell ret.first = true doCondition2(ret) elseif spell == "Metal Claw" then doDanoWithProtect(cid, STEELDAMAGE, getThingPosWithDebug(target), 0, -min, -max, 160) elseif spell == "Power Gem" thenlocal p = getThingPosWithDebug(cid)local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)function sendAtk(cid, area)if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, ROCKDAMAGE, area, pulse2, -min, -max, 255)endendfor a = 0, 3 dolocal t = {[0] = {29, {x=p.x, y=p.y-(a+1), z=p.z}}, [1] = {29, {x=p.x+(a+1), y=p.y, z=p.z}},[2] = {29, {x=p.x, y=p.y+(a+1), z=p.z}},[3] = {29, {x=p.x-(a+1), y=p.y, z=p.z}} } addEvent(sendAtk, 400*a, cid, t[d][2])addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, 103)end elseif spell == "Octazooka" thenlocal ret = {}ret.id = 0ret.cd = 9ret.check = 0ret.eff = 34ret.cond = "Silence"doMoveInAreaMulti(cid, 6, 116, multi, multiDano, WATERDAMAGE, min, max)doMoveInArea2(cid, 0, multiDano, WATERDAMAGE, 0, 0, spell, ret) elseif spell == "Take Down" then doMoveInArea2(cid, 111, reto5, NORMALDAMAGE, min, max, spell)elseif spell == "Yawn" thenlocal ret = {}ret.id = targetret.cd = math.random(6, 9)ret.check = getPlayerStorageValue(target, conds["Sleep"])ret.first = trueret.cond = "Sleep" doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 11) addEvent(doMoveDano2, 1500, cid, target, NORMALDAMAGE, 0, 0, ret, spell)elseif spell == "Tongue Hook" thensendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 38)addEvent(doTeleportThing, 200, target, getClosestFreeTile(cid, getThingPosWithDebug(cid)), true)addEvent(sendDistanceShootWithProtect, 200, cid, getThingPosWithDebug(target), getThingPosWithDebug(cid), 38)elseif spell == "Tongue Grap" thenlocal function distEff(cid, target)if not isCreature(cid) or not isCreature(target) or not isSilence(target) then return true end --alterado v2.6 sendDistanceShootWithProtect(cid, getThingPosWithDebug(target), getThingPosWithDebug(cid), 38)endlocal ret = {}ret.id = targetret.cd = 10ret.check = getPlayerStorageValue(target, conds["Silence"])ret.eff = 185ret.cond = "Silence"sendDistanceShootWithProtect(cid, getThingPosWithDebug(cid), getThingPosWithDebug(target), 38)addEvent(doMoveDano2, 100, cid, target, NORMALDAMAGE, 0, 0, ret, spell) for i = 1, 10 do addEvent(distEff, i*930, cid, target)end elseif spell == "Struggle Bug" then local function sendFireEff(cid, dir) if not isCreature(cid) then return true end doDanoWithProtect(cid, BUGDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 105) end local function doWheel(cid) if not isCreature(cid) then return true end local t = { [1] = SOUTH, [2] = SOUTHEAST, [3] = EAST, [4] = NORTHEAST, [5] = NORTH, --alterado v2.5 [6] = NORTHWEST, [7] = WEST, [8] = SOUTHWEST, } for a = 1, 8 do addEvent(sendFireEff, a * 200, cid, t[a]) end end doWheel(cid, false, cid) elseif spell == "Low Kick" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doDanoInTargetWithDelay(cid, target, FIGHTINGDAMAGE, min, max, 113) --alterado v2.7 elseif spell == "Present" thenlocal function sendHeal(cid)if isCreature(cid) and isCreature(target) then doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(target), crusher, min, max, 5) doSendAnimatedText(getThingPosWithDebug(target), "HEALTH!", 65)endend doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 31) if math.random(1, 100) >= 10 then doDanoWithProtectWithDelay(cid, target, NORMALDAMAGE, min, max, 5, crusher) else addEvent(sendHeal, 100, cid) end elseif spell == "Inferno" or spell == "Fissure" then local pos = getThingPosWithDebug(cid)atk = {["Inferno"] = {101, FIREDAMAGE},["Fissure"] = {102, GROUNDDAMAGE}}doMoveInArea2(cid, atk[spell][1], inferno1, atk[spell][2], 0, 0, spell)addEvent(doDanoWithProtect, math.random(100, 400), cid, atk[spell][2], pos, inferno2, -min, -max, 0)elseif spell == "Wrap" thenlocal ret = {}ret.id = targetret.cd = 10ret.check = getPlayerStorageValue(target, conds["Silence"])ret.eff = 104ret.cond = "Silence"doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39)addEvent(doMoveDano2, 150, cid, target, NORMALDAMAGE, 0, 0, ret, spell)elseif spell == "Rock n'Roll" thenlocal pos = getThingPosWithDebug(cid)local areas = {rock1, rock2, rock3, rock4, rock5, rock4, rock3, rock2, rock1}local ret = {}ret.id = 0ret.cd = 9ret.eff = 1ret.check = 0ret.spell = spellret.cond = "Miss"for i = 0, 8 do addEvent(doMoveInArea2, i*400, cid, 1, areas[i+1], NORMALDAMAGE, min, max, spell, ret) addEvent(doMoveInArea2, i*410, cid, 1, areas[i+1], NORMALDAMAGE, 0, 0, spell)endelseif spell == "Power Wave" then local pos = getThingPosWithDebug(cid)local areas = {rock1, rock2, rock3, rock4, rock5}local ret = {}ret.id = 0ret.cd = 9ret.eff = 103ret.check = 0ret.first = trueret.cond = "Paralyze"local function sendAtk(cid)if isCreature(cid) then doRemoveCondition(cid, CONDITION_OUTFIT)setPlayerStorageValue(cid, 9658783, -1) for i = 0, 4 do addEvent(doMoveInArea2, i*400, cid, 103, areas[i+1], psyDmg, min, max, spell, ret) addEvent(doMoveInArea2, i*410, cid, 103, areas[i+1], psyDmg, 0, 0, spell)endendenddoSetCreatureOutfit(cid, {lookType = 1001}, -1)setPlayerStorageValue(cid, 9658783, 1)addEvent(sendAtk, 2000, cid) elseif spell == "Ralts Psychic" then local pos = getThingPosWithDebug(cid)local areas = {rock1, rock2, rock3, rock4, rock5}local ret = {}ret.id = 0ret.cd = 9ret.eff = 103ret.check = 0ret.first = trueret.cond = "Paralyze"local function sendAtk(cid)if isCreature(cid) then doRemoveCondition(cid, CONDITION_OUTFIT)setPlayerStorageValue(cid, 9658783, -1) for i = 0, 4 do addEvent(doMoveInArea2, i*400, cid, 103, areas[i+1], psyDmg, min, max, spell, ret) addEvent(doMoveInArea2, i*410, cid, 103, areas[i+1], psyDmg, 0, 0, spell)endendenddoSetCreatureOutfit(cid, {lookType = 1651}, -1)setPlayerStorageValue(cid, 9658783, 1)addEvent(sendAtk, 2000, cid) elseif spell == "Kirlia Psychic" then local pos = getThingPosWithDebug(cid)local areas = {rock1, rock2, rock3, rock4, rock5}local ret = {}ret.id = 0ret.cd = 9ret.eff = 103ret.check = 0ret.first = trueret.cond = "Paralyze"local function sendAtk(cid)if isCreature(cid) then doRemoveCondition(cid, CONDITION_OUTFIT)setPlayerStorageValue(cid, 9658783, -1) for i = 0, 4 do addEvent(doMoveInArea2, i*400, cid, 103, areas[i+1], psyDmg, min, max, spell, ret) addEvent(doMoveInArea2, i*410, cid, 103, areas[i+1], psyDmg, 0, 0, spell)endendenddoSetCreatureOutfit(cid, {lookType = 1652}, -1)setPlayerStorageValue(cid, 9658783, 1)addEvent(sendAtk, 2000, cid) elseif spell == "Gardevoir Psychic" then local pos = getThingPosWithDebug(cid)local areas = {rock1, rock2, rock3, rock4, rock5}local ret = {}ret.id = 0ret.cd = 9ret.eff = 103ret.check = 0ret.first = trueret.cond = "Paralyze"local function sendAtk(cid)if isCreature(cid) then doRemoveCondition(cid, CONDITION_OUTFIT)setPlayerStorageValue(cid, 9658783, -1) for i = 0, 4 do addEvent(doMoveInArea2, i*400, cid, 103, areas[i+1], psyDmg, min, max, spell, ret) addEvent(doMoveInArea2, i*410, cid, 103, areas[i+1], psyDmg, 0, 0, spell)endendenddoSetCreatureOutfit(cid, {lookType = 1650}, -1)setPlayerStorageValue(cid, 9658783, 1)addEvent(sendAtk, 2000, cid) elseif spell == "Ground Crusher" thenlocal pos = getThingPosWithDebug(cid)local areas = {rock1, rock2, rock3, rock4, rock5}local ret = {} ret.id = 0 ret.cd = 12 ret.eff = 0 ret.check = 0 ret.spell = spell ret.cond = "Stun" local function endMove(cid)if isCreature(cid) then doRemoveCondition(cid, CONDITION_OUTFIT) endenddoSetCreatureOutfit(cid, {lookType = 1449}, -1)stopNow(cid, 16*360)addEvent(endMove, 16*360, cid)----for i = 0, 4 do addEvent(doMoveInArea2, i*350, cid, 100, areas[i+1], GROUNDDAMAGE, min, max, spell, ret) addEvent(doMoveInArea2, i*360, cid, 100, areas[i+1], GROUNDDAMAGE, 0, 0, spell, ret)endfor i = 4, 8 do local a = i-3 addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret) addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)endfor i = 8, 12 do local a = i-7 addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret) addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)endfor i = 12, 16 do local a = i-11 addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret) addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)endfor i = 16, 20 do local a = i-15 addEvent(doMoveInArea2, i*350, cid, 100, areas[a], GROUNDDAMAGE, min, max, spell, ret) addEvent(doMoveInArea2, i*360, cid, 100, areas[a], GROUNDDAMAGE, 0, 0, spell, ret)endelseif spell == "Last Resort" thenlocal pos = getThingPosWithDebug(cid)local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}for i = 0, 9 do addEvent(doMoveInArea2, i*400, cid, 3, areas[i+1], NORMALDAMAGE, min, max, spell) addEvent(doMoveInArea2, i*410, cid, 3, areas[i+1], NORMALDAMAGE, 0, 0, spell)endelseif spell == "Psy Impact" thenlocal master = getCreatureMaster(cid) or 0local ret = {}ret.id = 0ret.cd = 9ret.eff = 0ret.check = 0ret.spell = spellret.cond = "Miss" for rocks = 1, 42 do addEvent(fall, rocks*35, cid, master, psyDmg, -1, 98)endaddEvent(doMoveInArea2, 500, cid, 0, BigArea2, psyDmg, min, max, spell, ret) elseif spell == "Two Face Shock" thenlocal atk = {[1] = {179, ICEDAMAGE},[2] = {127, GROUNDDAMAGE}} local rand = math.random(1, 2) doAreaCombatHealth(cid, atk[rand][2], getThingPosWithDebug(cid), splash, -min, -max, 255) local sps = getThingPosWithDebug(cid) sps.x = sps.x+1 sps.y = sps.y+1 doSendMagicEffect(sps, atk[rand][1])elseif spell == "Aerial Ace" thenlocal eff = {16, 221, 223, 243}for rocks = 1, 32 do addEvent(fall, rocks*22, cid, master, FLYINGDAMAGE, -1, eff[math.random(1, 4)])endaddEvent(doMoveInArea2, 500, cid, 0, BigArea2, FLYINGDAMAGE, min, max, spell) elseif spell == "Echoed Voice" thenlocal p = getThingPosWithDebug(cid)local d = isCreature(target) and getCreatureDirectionToTarget(cid, target) or getCreatureLookDir(cid)function sendAtk(cid, area)if isCreature(cid) then if not isSightClear(p, area, false) then return true end doAreaCombatHealth(cid, NORMALDAMAGE, area, pulse2, -min, -max, 255)endendfor a = 0, 5 dolocal t = {[0] = {39, {x=p.x, y=p.y-(a+1), z=p.z}}, [1] = {39, {x=p.x+(a+1), y=p.y, z=p.z}},[2] = {39, {x=p.x, y=p.y+(a+1), z=p.z}},[3] = {39, {x=p.x-(a+1), y=p.y, z=p.z}} } addEvent(sendAtk, 400*a, cid, t[d][2])addEvent(doAreaCombatHealth, 400*a, cid, ROCKDAMAGE, t[d][2], pulse1, 0, 0, t[d][1])end elseif spell == "Electro Field" or spell == "Petal Tornado" or spell == "Redemuinho" or spell == "Dragon Dance" thenlocal p = getThingPos(cid)local pos1 = {[1] = {{x = p.x, y = p.y+4, z = p.z}, {x = p.x+1, y = p.y+4, z = p.z}, {x = p.x+2, y = p.y+3, z = p.z}, {x = p.x+3, y = p.y+2, z = p.z}, {x = p.x+4, y = p.y+1, z = p.z}, {x = p.x+4, y = p.y, z = p.z}},[2] = {{x = p.x, y = p.y+3, z = p.z}, {x = p.x+1, y = p.y+3, z = p.z}, {x = p.x+2, y = p.y+2, z = p.z}, {x = p.x+3, y = p.y+1, z = p.z}, {x = p.x+3, y = p.y, z = p.z}},[3] = {{x = p.x, y = p.y+2, z = p.z}, {x = p.x+1, y = p.y+2, z = p.z}, {x = p.x+2, y = p.y+1, z = p.z}, {x = p.x+2, y = p.y, z = p.z}},[4] = {{x = p.x, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y+1, z = p.z}, {x = p.x+1, y = p.y, z = p.z}},}local pos2 = {[1] = {{x = p.x, y = p.y-4, z = p.z}, {x = p.x-1, y = p.y-4, z = p.z}, {x = p.x-2, y = p.y-3, z = p.z}, {x = p.x-3, y = p.y-2, z = p.z}, {x = p.x-4, y = p.y-1, z = p.z}, {x = p.x-4, y = p.y, z = p.z}},[2] = {{x = p.x, y = p.y-3, z = p.z}, {x = p.x-1, y = p.y-3, z = p.z}, {x = p.x-2, y = p.y-2, z = p.z}, {x = p.x-3, y = p.y-1, z = p.z}, {x = p.x-3, y = p.y, z = p.z}},[3] = {{x = p.x, y = p.y-2, z = p.z}, {x = p.x-1, y = p.y-2, z = p.z}, {x = p.x-2, y = p.y-1, z = p.z}, {x = p.x-2, y = p.y, z = p.z}},[4] = {{x = p.x, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y-1, z = p.z}, {x = p.x-1, y = p.y, z = p.z}},}local pos3 = {[1] = {{x = p.x+4, y = p.y, z = p.z}, {x = p.x+4, y = p.y-1, z = p.z}, {x = p.x+3, y = p.y-2, z = p.z}, {x = p.x+2, y = p.y-3, z = p.z}, {x = p.x+1, y = p.y-4, z = p.z}, {x = p.x, y = p.y-4, z = p.z}},[2] = {{x = p.x+3, y = p.y, z = p.z}, {x = p.x+3, y = p.y-1, z = p.z}, {x = p.x+2, y = p.y-2, z = p.z}, {x = p.x+1, y = p.y-3, z = p.z}, {x = p.x, y = p.y-3, z = p.z}},[3] = {{x = p.x+2, y = p.y, z = p.z}, {x = p.x+2, y = p.y-1, z = p.z}, {x = p.x+1, y = p.y-2, z = p.z}, {x = p.x, y = p.y-2, z = p.z}},[4] = {{x = p.x+1, y = p.y, z = p.z}, {x = p.x+1, y = p.y-1, z = p.z}, {x = p.x, y = p.y-1, z = p.z}},}local pos4 = {[1] = {{x = p.x-4, y = p.y, z = p.z}, {x = p.x-4, y = p.y+1, z = p.z}, {x = p.x-3, y = p.y+2, z = p.z}, {x = p.x-2, y = p.y+3, z = p.z}, {x = p.x-1, y = p.y+4, z = p.z}, {x = p.x, y = p.y+4, z = p.z}},[2] = {{x = p.x-3, y = p.y, z = p.z}, {x = p.x-3, y = p.y+1, z = p.z}, {x = p.x-2, y = p.y+2, z = p.z}, {x = p.x-1, y = p.y+3, z = p.z}, {x = p.x, y = p.y+3, z = p.z}},[3] = {{x = p.x-2, y = p.y, z = p.z}, {x = p.x-2, y = p.y+1, z = p.z}, {x = p.x-1, y = p.y+2, z = p.z}, {x = p.x, y = p.y+2, z = p.z}},[4] = {{x = p.x-1, y = p.y, z = p.z}, {x = p.x-1, y = p.y+1, z = p.z}, {x = p.x, y = p.y+1, z = p.z}},}local atk = {["Electro Field"] = {41, 207, ELECTRICDAMAGE},["Petal Tornado"] = {14, 54, GRASSDAMAGE},["Redemuinho"] = {57, 206, WATERDAMAGE},["Dragon Dance"] = {5, 249, DRAGONDAMAGE},}local ret = {} ret.id = 0ret.cd = 12ret.eff = 48ret.check = 0ret.spell = spellret.cond = "Stun"local function sendDist(cid, posi1, posi2, eff, delay)if posi1 and posi2 and isCreature(cid) then addEvent(sendDistanceShootWithProtect, delay, cid, posi1, posi2, eff) --alterado v2.6endend local function sendDano(cid, pos, eff, delay, min, max)if pos and isCreature(cid) then addEvent(doDanoWithProtect, delay, cid, atk[spell][3], pos, 0, -min, -max, eff) --alterado v2.6endendlocal function doTornado(cid)if isCreature(cid) thenfor j = 1, 4 do for i = 1, 6 do --41/207 -- 14/54 addEvent(sendDist, 350, cid, pos1[j][i], pos1[j][i+1], atk[spell][1], i*330) addEvent(sendDano, 350, cid, pos1[j][i], atk[spell][2], i*300, min, max) addEvent(sendDano, 350, cid, pos1[j][i], atk[spell][2], i*310, 0, 0) --- addEvent(sendDist, 350, cid, pos2[j][i], pos2[j][i+1], atk[spell][1], i*330) addEvent(sendDano, 350, cid, pos2[j][i], atk[spell][2], i*300, min, max) addEvent(sendDano, 350, cid, pos2[j][i], atk[spell][2], i*310, 0, 0) ---- addEvent(sendDist, 800, cid, pos3[j][i], pos3[j][i+1], atk[spell][1], i*330) addEvent(sendDano, 800, cid, pos3[j][i], atk[spell][2], i*300, min, max) addEvent(sendDano, 800, cid, pos3[j][i], atk[spell][2], i*310, 0, 0) --- addEvent(sendDist, 800, cid, pos4[j][i], pos4[j][i+1], atk[spell][1], i*330) addEvent(sendDano, 800, cid, pos4[j][i], atk[spell][2], i*300, min, max) addEvent(sendDano, 800, cid, pos4[j][i], atk[spell][2], i*310, 0, 0) endendendendif spell == "Electro Field" then addEvent(doMoveInArea2, 1000, cid, 0, electro, ELECTRICDAMAGE, 0, 0, spell, ret)endfor b = 0, 2 do addEvent(doTornado, b*1500, cid)endelseif spell == "Seed Bomb" then --alterado v2.6local master = isSummon(cid) and getCreatureMaster(cid) or cidlocal function doFall(cid)for rocks = 1, 42 do --62 addEvent(fall, rocks*35, cid, master, SEED_BOMBDAMAGE, 1, 54)endendfor up = 1, 10 do addEvent(upEffect, up*75, cid, 1)endaddEvent(doFall, 450, cid)addEvent(doMoveInArea2, 1400, cid, 2, BigArea2, SEED_BOMBDAMAGE, min, max, spell)elseif spell == "Reverse Earthshock" then ---alterado v2.7 \/\/local p = getThingPosWithDebug(cid)p.x = p.x+1p.y = p.y+1sendEffWithProtect(cid, p, 151) --send efflocal function doDano(cid)local pos = getThingPosWithDebug(cid) local function doSendBubble(cid, pos) if not isCreature(cid) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), pos, 39) doSendMagicEffect(pos, 239) end --alterado!! for a = 1, 20 do local r1 = math.random(-4, 4) local r2 = r1 == 0 and choose(-3, -2, -1, 2, 3) or math.random(-3, 3) -- local lugar = {x = pos.x + r1, y = pos.y + r2, z = pos.z} addEvent(doSendBubble, a * 25, cid, lugar) end addEvent(doDanoWithProtect, 150, cid, ROCKDAMAGE, pos, waterarea, -min, -max, 0)endaddEvent(doDano, 1250, cid)elseif spell == "Outrage" then ---alterado v2.7 \/\/local p = getThingPosWithDebug(cid)p.x = p.x+1p.y = p.y+1sendEffWithProtect(cid, p, 241) --send efflocal function doDano(cid)local pos = getThingPosWithDebug(cid) local function doSendBubble(cid, pos) if not isCreature(cid) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), pos, 5) doSendMagicEffect(pos, 248) end --alterado!! for a = 1, 20 do local r1 = math.random(-4, 4) local r2 = r1 == 0 and choose(-3, -2, -1, 2, 3) or math.random(-3, 3) -- local lugar = {x = pos.x + r1, y = pos.y + r2, z = pos.z} addEvent(doSendBubble, a * 25, cid, lugar) end addEvent(doDanoWithProtect, 150, cid, DRAGONDAMAGE, pos, waterarea, -min, -max, 0)endaddEvent(doDano, 1250, cid)elseif spell == "Fury Swipes" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 23) doDanoInTargetWithDelay(cid, target, NORMALDAMAGE, min, max, 152) elseif spell == "Lava Plume" then --alterado v2.8 \/\/\/doMoveInArea2(cid, 5, cross, FIREDAMAGE, -min, -max, spell)doMoveInArea2(cid, 19, cross, FIREDAMAGE, 0, 0, spell)elseif spell == "Outrage" then ---alterado v2.7 \/\/local p = getThingPosWithDebug(cid)p.x = p.x+1p.y = p.y+1sendEffWithProtect(cid, p, 241) --send efflocal function doDano(cid)local pos = getThingPosWithDebug(cid) local function doSendBubble(cid, pos) if not isCreature(cid) then return true end doSendDistanceShoot(getThingPosWithDebug(cid), pos, 5) doSendMagicEffect(pos, 248) end --alterado!! for a = 1, 20 do local r1 = math.random(-4, 4) local r2 = r1 == 0 and choose(-3, -2, -1, 2, 3) or math.random(-3, 3) -- local lugar = {x = pos.x + r1, y = pos.y + r2, z = pos.z} addEvent(doSendBubble, a * 25, cid, lugar) end addEvent(doDanoWithProtect, 150, cid, DRAGONDAMAGE, pos, waterarea, -min, -max, 0)endaddEvent(doDano, 1250, cid) elseif spell == "Poison Jab" then doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 15) doDanoInTargetWithDelay(cid, target, POISONDAMAGE, min, max, 153) elseif spell == "Cross Poison" thendoMoveInArea2(cid, 153, cross, POISONDAMAGE, -min, -max, spell)elseif spell == "Hydro Dance" then local eff = {155, 154, 53, 155, 53} local area = {psy1, psy2, psy3, psy4, psy5} --n sei se eh essa a area xD setPlayerStorageValue(cid, 3644587, 1) addEvent(setPlayerStorageValue, 4*400, cid, 3644587, -1) for i = 0, 4 do addEvent(doMoveInArea2, i*400, cid, eff[i+1], area[i+1], WATERDAMAGE, min, max, spell) end elseif spell == "Waterfall" thenlocal function sendStickEff(cid, dir) if not isCreature(cid) then return true end doAreaCombatHealth(cid, WATERDAMAGE, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, 155) end local function doStick(cid) if not isCreature(cid) then return true end local t = { [1] = SOUTHWEST, [2] = SOUTH, [3] = SOUTHEAST, [4] = EAST, [5] = NORTHEAST, [6] = NORTH, [7] = NORTHWEST, [8] = WEST, [9] = SOUTHWEST, } for a = 1, 9 do addEvent(sendStickEff, a * 200, cid, t[a]) end end stopNow(cid, 1800) doStick(cid, false, cid) elseif spell == "Gyro Ball" thenlocal ret = {}ret.id = 0ret.cd = 9ret.check = 0ret.eff = 0ret.spell = spellret.cond = "Stun"stopNow(cid, 2000)doMoveInArea2(cid, 156, reto5, STEELDAMAGE, min, max, spell, ret) elseif spell == "Rock Tomb" thenlocal ret = {}ret.id = targetret.cd = 9ret.eff = 0ret.check = getPlayerStorageValue(target, conds["Slow"])ret.first = trueret.cond = "Slow" local function doRockFall(cid, frompos, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local ry = math.abs(frompos.y - pos.y) doSendDistanceShoot(frompos, pos, 39) addEvent(doMoveDano2, ry * 11, cid, target, ROCKDAMAGE, min, max, ret, spell) addEvent(sendEffWithProtect, ry*11, cid, pos, 157) end local function doRockUp(cid, target) if not isCreature(target) or not isCreature(cid) then return true end local pos = getThingPosWithDebug(target) local mps = getThingPosWithDebug(cid) local xrg = math.floor((pos.x - mps.x) / 2) local topos = mps topos.x = topos.x + xrg local rd = 7 topos.y = topos.y - rd doSendDistanceShoot(getThingPosWithDebug(cid), topos, 39) addEvent(doRockFall, rd * 49, cid, topos, target) end addEvent(doRockUp, 155, cid, target) elseif spell == "Sand Tomb" thenlocal ret = {}ret.id = 0ret.cd = 9ret.eff = 34ret.check = 0ret.spell = spellret.cond = "Miss"doMoveInAreaMulti(cid, 22, 158, bullet, bulletDano, GROUNDDAMAGE, min, max, ret)elseif spell == "Rain Dance" thenlocal master = isSummon(cid) and getCreatureMaster(cid) or cid------------local ret = {}ret.id = 0ret.cd = 9ret.check = 0ret.eff = 1ret.cond = "Silence"---local function doFall(cid)for rocks = 1, 42 do --62 addEvent(fall, rocks*35, cid, master, WATERDAMAGE, 52, 1)endend---local function doRain(cid)if isSummon(cid) then doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all")end --cura statusdoCureStatus(cid, "all")---setPlayerStorageValue(cid, 253, 1) --focusdoSendMagicEffect(getThingPosWithDebug(cid), 132)---doMoveInArea2(cid, 0, confusion, WATERDAMAGE, 0, 0, spell, ret)end---addEvent(doFall, 200, cid)addEvent(doRain, 1000, cid)elseif spell == "Night Slash" thenlocal p = getThingPosWithDebug(cid)local t = {{251, {x = p.x+1, y = p.y-1, z = p.z}},{253, {x = p.x+2, y = p.y+1, z = p.z}},{252, {x = p.x+1, y = p.y+2, z = p.z}},{254, {x = p.x-1, y = p.y+1, z = p.z}},}doAreaCombatHealth(cid, DARKDAMAGE, p, scyther5, -min, -max, 165)for a = 0, 1 do for i = 1, 4 do addEvent(doSendMagicEffect, a*200, t[i][2], t[i][1]) endendaddEvent(doAreaCombatHealth, 200, cid, DARKDAMAGE, p, scyther5, -min, -max, 165)elseif spell == "Wild Charge" thenlocal ret = {} ret.id = 0ret.cd = 9ret.eff = 48ret.check = 0ret.spell = spellret.cond = "Stun"local pos = getThingPosWithDebug(cid)local areas = {rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1, rock5, rock4, rock3, rock2, rock1}for i = 0, 14 do addEvent(doMoveInArea2, i*320, cid, 207, areas[i+1], ELECTRICDAMAGE, min, max, spell, ret) addEvent(doMoveInArea2, i*330, cid, 207, areas[i+1], ELECTRICDAMAGE, 0, 0, spell)endelseif spell == "Jump Kick" then doMoveInAreaMulti(cid, 42, 113, bullet, bulletDano, FIGHTINGDAMAGE, min, max)--/////////////////////// PASSIVAS /////////////////////////--elseif spell == "Counter Helix" then-- [nome] = {out = outfit girando, efeitos}local OutFit = {["Scyther"] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther["Scizor"] = {out = 918, cima = 236, direita = 232, esquerda = 224, baixo = 233}, --Scizor["Shiny Scyther"] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther["Hitmontop"] = {out = 1193, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Hitmontop["Shiny Hitmontop"] = {out = 1451, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Shiny Hitmontop ["Pineco"] = {out = 1194, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --pineco["Squirtle"] = {out = 1195, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --pineco["Forretress"] = {out = 1192, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Forretress} if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a passiva 2x seguidas... return true end local nome1 = getSubName(cid, target) --alterado v2.6.1 local outfitt = OutFit[nome1] --alterado v2.6.1 local function damage(cid, min, max) if isCreature(cid) then if isInArray({"Scyther", "Shiny Scyther", "Pineco"}, nome1) then --alterado v2.6 damage = BUGDAMAGE elseif isInArray({"Hitmontop", "Shiny Hitmontop"}, nome1) then damage = FIGHTINGDAMAGE --alterado v2.6.1 else damage = STEELDAMAGE end doAreaCombatHealth(cid, damage, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE) --alterado v2.6.1 --- doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda end end local function sendEff(cid) if isCreature(cid) then doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita --alterado v2.6 doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda end end local function doChangeO(cid) if not isCreature(cid) then return true end setPlayerStorageValue(cid, 32623, 0) if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1) else doRemoveCondition(cid, CONDITION_OUTFIT) end end local delay = 200 -- não mexe local master = isSummon(cid) and getCreatureMaster(cid) or cid --alterado v2.6 local summons = getCreatureSummons(master) if (isPlayer(master) and #summons >= 2) or (ehMonstro(master) and #summons >= 1) then for j = 1, #summons do setPlayerStorageValue(summons[j], 32623, 1) doSetCreatureOutfit(summons[j], {lookType = outfitt.out}, -1) for i = 1, 2 do --alterado v2.6 addEvent(sendEff, delay*i, summons[j]) end addEvent(doChangeO, 2 * 300 + 10, summons[j]) end for i = 1, 2 do addEvent(damage, delay*i, (isPlayer(master) and summons[1] or master), min, max) end else setPlayerStorageValue(cid, 32623, 1) doSetCreatureOutfit(cid, {lookType = outfitt.out}, -1) for i = 1, 2 do --alterado v2.6 addEvent(damage, delay*i, cid, min, max) end addEvent(doChangeO, 2 * 300 + 10, cid) end elseif spell == "Lava-Electricity" then--["Nome"] = {effeito, damage}local eff = {["Magmar"] = {5, FIREDAMAGE, 1461},["Magby"] = {5, FIREDAMAGE}, --alterado v1.5["Electabuzz"] = {207, ELECTRICDAMAGE, 1462},["Shiny Electabuzz"] = {207, ELECTRICDAMAGE, 1460},["Elekid"] = {207, ELECTRICDAMAGE},} if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a passiva 2x seguidas... return true end local tabela = eff[getSubName(cid, target)] --alterado v2.6.1 local canDoStun = false if math.random(1, 100) <= 30 then --alterado v2.6 canDoStun = true end local function sendFireEff(cid, dir, eff, damage) if not isCreature(cid) then return true end doAreaCombatHealth(cid, damage, getPosByDir(getThingPos(cid), dir), 0, -min, -max, eff) local pid = getThingFromPosWithProtect(getPosByDir(getThingPos(cid), dir)) --alterado v2.6 if isCreature(pid) and not isNpc(pid) and tabela[2] == ELECTRICDAMAGE and canDoStun then local ret = {} ret.id = pid ret.cd = 9 ret.eff = 48 ret.check = getPlayerStorageValue(pid, conds["Stun"]) ret.spell = "Electricity" --alterado v2.6 ret.cond = "Stun" doMoveDano2(cid, pid, ELECTRICDAMAGE, 0, 0, ret, "Electricity") end end local function doSpinFire(cid) if not isCreature(cid) then return true end local t = { [1] = SOUTH, [2] = SOUTHEAST, [3] = EAST, [4] = NORTHEAST, [5] = NORTH, [6] = NORTHWEST, [7] = WEST, [8] = SOUTHWEST, } for a = 1, 8 do addEvent(sendFireEff, a * 140, cid, t[a], tabela[1], tabela[2]) end addEvent(setPlayerStorageValue, 8*140, cid, 32623, 0) --proteçao end local out = tabela[3] if out then doSetCreatureOutfit(cid, {lookType = out}, 8*140) end setPlayerStorageValue(cid, 32623, 1) --proteçao doSpinFire(cid) elseif spell == "Mega Drain" then local uid = checkAreaUid(getThingPos(cid), check, 1, 1) for _,pid in pairs(uid) do if isCreature(cid) and isCreature(pid) and pid ~= cid then if isPlayer(pid) and #getCreatureSummons(pid) >= 1 then return false end local life = getCreatureHealth(pid) doAreaCombatHealth(cid, GRASSDAMAGE, getThingPos(pid), 0, -min, -max, 14) local newlife = life - getCreatureHealth(pid) doSendMagicEffect(getThingPos(cid), 14) if newlife >= 1 then doCreatureAddHealth(cid, newlife) doSendAnimatedText(getThingPos(cid), "+"..newlife.."", 32) end end end elseif spell == "Melody" thenlocal ret = {}ret.id = 0ret.cd = math.random(6, 8)ret.check = 0ret.first = true --alterado v2.6ret.cond = "Sleep" doMoveInArea2(cid, 33, selfArea1, NORMALDAMAGE, 0, 0, "Melody", ret)elseif spell == "Spores Reaction" thenlocal random = math.random(1, 3) if random == 1 then local ret = {} ret.id = 0 ret.cd = math.random(2, 3) ret.check = 0 --alterado v2.6 ret.first = true ret.cond = "Sleep" doMoveInArea2(cid, 27, selfArea1, NORMALDAMAGE, 0, 0, "Spores Reaction", ret) elseif random == 2 then local ret = {} ret.id = 0 ret.cd = 6 ret.eff = 0 ret.check = 0 ret.spell = spell ret.cond = "Stun" doMoveInArea2(cid, 85, confusion, NORMALDAMAGE, 0, 0, "Spores Reaction", ret) else local ret = {} ret.id = 0 ret.cd = math.random(6, 10) ret.check = 0 local lvl = isSummon(cid) and getMasterLevel(cid) or getPokemonLevel(cid) --alterado v2.6 ret.damage = math.floor((getPokemonLevel(cid)+lvl)/2) ret.cond = "Poison" doMoveInArea2(cid, 84, confusion, NORMALDAMAGE, 0, 0, "Spores Reaction", ret) endelseif spell == "Stunning Confusion" then if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas... return true end local function damage(cid) if isCreature(cid) then doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), bombWee3, -min, -max, 136) end end setPlayerStorageValue(cid, 32623, 1) --proteçao for i = 1, 7 do addEvent(damage, i*500, cid) end addEvent(setPlayerStorageValue, 3500, cid, 32623, 0) --proteçao elseif spell == "Amnesia" then if getPlayerStorageValue(cid, 253) >= 1 then return true end doCreatureSay(cid, "????", 20) doSendMagicEffect(getThingPosWithDebug(cid), 132) setPlayerStorageValue(cid, 253, 1) elseif spell == "Dragon Fury" then if getPlayerStorageValue(cid, 32623) == 1 then return true end setPlayerStorageValue(cid, 32623, 1) if isInArray({"Persian", "Raticate", "Shiny Raticate"}, getSubName(cid, target)) then --alterado v2.6.1 doRaiseStatus(cid, 2, 0, 0, 10) else --alterado v1.5 doRaiseStatus(cid, 2, 2, 0, 10) end for t = 1, 7 do --alterado v1.5 addEvent(sendMoveEffect, t*1500, cid, 12) end addEvent(setPlayerStorageValue, 10000, cid, 32623, 0) --alterado v1.5 elseif spell == "Electric Charge" then if getPlayerStorageValue(cid, 253) >= 1 then return true end setPlayerStorageValue(cid, 253, 1) doSendMagicEffect(getThingPosWithDebug(cid), 207) doSendAnimatedText(getThingPosWithDebug(cid), "FOCUS", 144) elseif spell == "Groundshock" then doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, 255) local sps = getThingPosWithDebug(cid) sps.x = sps.x+1 sps.y = sps.y+1 doSendMagicEffect(sps, 127) elseif spell == "Mirror Coat" then if getPlayerStorageValue(cid, 21099) <= 0 then setPlayerStorageValue(cid, 21099, 1) doSetCreatureOutfit(cid, {lookType = 1447}, -1) end elseif spell == "Zen Mind" then function doCure(cid) if not isCreature(cid) then return true end if isSummon(cid) then doCureBallStatus(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "all") end doCureStatus(cid, "all") end addEvent(doCure, 1000, cid) doSetCreatureOutfit(cid, {lookType = 1001}, 2000) elseif spell == "Demon Kicker" then--[outfit] = outfit chutando,local hitmonlees = {["Hitmonlee"] = 652, --hitmonlee["Shiny Hitmonlee"] = 878, --shiny hitmonlee} local nome = getCreatureName(cid) --alterado v2.7if (not hitmonlees[nome] and isCreature(target)) or (isCreature(target) and math.random(1, 100) <= passivesChances["Demon Kicker"][nome]) then if getDistanceBetween(getThingPos(cid), getThingPos(target)) > 1 then return true end if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a passiva 2x seguidas... return true end if not isSummon(cid) then --alterado v2.7 doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER) end local function doChangeHitmon(cid) if not isCreature(cid) then return true end setPlayerStorageValue(cid, 32623, 0) --proteçao if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1) else doRemoveCondition(cid, CONDITION_OUTFIT) end end setPlayerStorageValue(cid, 32623, 1) --proteçao local look = hitmonlees[nome] or getPlayerStorageValue(cid, 21104) --alterado v2.6 doCreatureSetLookDir(cid, getCreatureDirectionToTarget(cid, target)) doSetCreatureOutfit(cid, {lookType = look}, -1) --alterado v2.6 doTargetCombatHealth(cid, target, FIGHTINGDAMAGE, -min, -max, 255) addEvent(doChangeHitmon, 700, cid) endelseif spell == "Demon Puncher" then local name = getCreatureName(cid) --alterado v2.7if (not hitmonchans[name] and isCreature(target)) or (isCreature(target) and math.random(1, 100) <= passivesChances["Demon Puncher"][name]) then if getDistanceBetween(getThingPosWithDebug(cid), getThingPosWithDebug(target)) > 1 then return true end if not isSummon(cid) then --alterado v2.7 doCreatureSay(cid, string.upper(spell).."!", TALKTYPE_MONSTER) end if ehMonstro(cid) or not hitmonchans[name] then hands = 0 else hands = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "hands") end if not hitmonchans[name] then tabela = hitmonchans[getCreatureName(target)][hands] else tabela = hitmonchans[name][hands] end doSendDistanceShoot(getThingPosWithDebug(cid), getThingPosWithDebug(target), 39) doTargetCombatHealth(cid, target, tabela.type, -min, -max, 255) local alvo = getThingPosWithDebug(target) alvo.x = alvo.x + 1 ---alterado v2.7 if hands == 4 then doSendMagicEffect(alvo, tabela.eff) --alterado v2.7 else doSendMagicEffect(getThingPosWithDebug(target), tabela.eff) end if hands == 3 then local ret = {} ret.id = target ret.cd = 9 --alterado v2.6 ret.eff = 43 ret.check = getPlayerStorageValue(target, conds["Slow"]) ret.first = true ret.cond = "Slow" doMoveDano2(cid, target, FIGHTINGDAMAGE, 0, 0, ret, spell) end endendreturn true end
info
Grupo: Infante
Registrado: 27/08/11
Posts: 1.9k
Reputação: +85
Gênero: Masculino
Char no Tibia: Bruno Maciel

nesta parte Código da spell:
onde que eu adiciono ??
Quando transforma o pokemon em mega, da o seguinte erro:
[11/05/2016 03:04:10] [Error - TalkAction Interface]
[11/05/2016 03:04:10] data/talkactions/scripts/move1.lua:onSay
[11/05/2016 03:04:10] Description:
[11/05/2016 03:04:10] data/lib/level system.lua:289: attempt to index field '?' (a nil value)
[11/05/2016 03:04:10] stack traceback:
[11/05/2016 03:04:10] data/lib/level system.lua:289: in function 'adjustStatus'
[11/05/2016 03:04:10] data/lib/pokemon moves.lua:5753: in function 'docastspell'
[11/05/2016 03:04:10] data/talkactions/scripts/move1.lua:269: in function <data/talkactions/scripts/move1.lua:21>
o pokémon continua com os mesmos moves, e ao tentar usar qualquer um deles da o seguinte erro:
[11/05/2016 03:06:14] [Error - TalkAction Interface] [11/05/2016 03:06:15] data/talkactions/scripts/move1.lua:onSay [11/05/2016 03:06:15] Description: [11/05/2016 03:06:15] data/talkactions/scripts/move1.lua:47: attempt to index field '?' (a nil value) [11/05/2016 03:06:15] stack traceback: [11/05/2016 03:06:15] data/talkactions/scripts/move1.lua:47: in function <data/talkactions/scripts/move1.lua:21>
Quando você puxa devolta pra pokeball, não da erro no goback, porem não é mais possivel utilizar o pokémon.
Galera me ajudem criei um Poke mega criei a stone e como fasso pra ele tbm ganhar esse atack ao usar a stone? OBS: quando uso a stone ele nao evolui tem que colocar oq tanto?
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Grupo: Campones
Registrado: 04/10/15
Posts: 82
Reputação: +1

Alguem poderiar dar ajuda via pm , skype ou facebook , chama ´pv que mando contato,









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Grupo: Campones
Registrado: 13/06/15
Posts: 61
Reputação: +1
alguem ai tem item editor ? link??